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Médias (2)
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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (48)
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Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...)
Sur d’autres sites (9430)
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AsyncTask publishProgress() does not update progress ffmpeg android
7 février 2014, par jayI am using ffmpeg commands for processing media files.In doInBackground() method i have started the process and every time i get the duration , time values and grabbing progress using time and duration and send progress to publishProgress(progress).When i tested on google nexus(android 4.4 kitkat) it is updating progress dialog correctly but this won't happen in below android 4.4 devices.It is updating with an eye blink of time after completion of the process.
Here is my code :protected String doInBackground(String... params) {
// TODO Auto-generated method stub
try {
proc = mProcess.start();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
processDuration(proc.getErrorStream());
// Wait for process to exit
int exitCode = 1; // Assume error
try {
exitCode = proc.waitFor();
} catch (InterruptedException e) {
Log.e(TAG, "Process interrupted!", e);
}
onExit(exitCode);
return null;
}
private void onExit(int exitCode) {
// TODO Auto-generated method stub
Log.i("exit code >>>>>>>>..", ""+exitCode);
}
private void processDuration(InputStream errorStream) {
// TODO Auto-generated method stub
Scanner sc = new Scanner(errorStream);
// Find duration
Pattern durPattern = Pattern.compile("(?<=Duration: )[^,]*");
String dur = sc.findWithinHorizon(durPattern, 0);
if (dur==null) throw new RuntimeException("Could not parse duration.");
String[] hms = dur.split(":");
try{
totalSecs= Integer.parseInt(hms[0]) * 3600 + Integer.parseInt(hms[1]) * 60 + Double.parseDouble(hms[2]);
Log.i(" progress>>>>>>>>>>>>>",""+totalSecs);
}catch(NumberFormatException e){
}
Pattern timePattern = Pattern.compile("(?<=time=)[\\d:.]*");
String match= sc.findWithinHorizon(timePattern, 0);
while (null != (match = sc.findWithinHorizon(timePattern, 0))) {
hms = match.split(":");
try{
processedSecs= Integer.parseInt(hms[0]) * 3600 + Integer.parseInt(hms[1]) * 60 + Double.parseDouble(hms[2]);
}catch(NumberFormatException e){
}
progress = processedSecs / totalSecs;
final int finalProgress=(int)(progress*100);
try {
publishProgress(""+finalProgress);
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
publishProgress(""+100);
}
protected void onPostExecute(String result) {
super.onPostExecute(result);
mProgressDialog.dismiss();
}
protected void onPreExecute() {
super.onPreExecute();
showDialog(DIALOG_DOWNLOAD_PROGRESS);
}
protected void onProgressUpdate(String... progress) {
mProgressDialog.setProgress(Integer.parseInt(progress[0]));
super.onProgressUpdate(progress);
}
public Dialog showDialog(int id) {
// TODO Auto-generated method stub
switch (id) {
case DIALOG_DOWNLOAD_PROGRESS:
mProgressDialog = new ProgressDialog(context);
mProgressDialog.setMessage(loading process..");
mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
mProgressDialog.setCancelable(false);
mProgressDialog.setMax(100);
mProgressDialog.setCanceledOnTouchOutside(false);
mProgressDialog.show();
return mProgressDialog;
default:
return null;
}
}
}Thanks for Your Help..
Please help me out this problem.......... -
Android. Problems with AudioTrack class. Sound sometimes lost
29 janvier 2014, par bukka.whI have found open source video player for Android, which uses ffmpeg to decode video.
I have some problems with audio, that sometimes plays with jerks, but video picture is shown well. The basic idea of player is that audio and video are decoded in two different streams, and then in the third stream the are passed back, video picture is shown on SurfaceView and video sound is passed in byte array to AudioTrack and then plays. But sometimes sound is lost or playing with jerks. Can anyone give me start point for what to do (some basic concepts). May be I should change buffer size for AudioTrack or add some flags to it. Here is a piece of code, where AudioTrack class is created.private AudioTrack prepareAudioTrack(int sampleRateInHz,
int numberOfChannels) {
for (;;) {
int channelConfig;
if (numberOfChannels == 1) {
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
} else if (numberOfChannels == 2) {
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
} else if (numberOfChannels == 3) {
channelConfig = AudioFormat.CHANNEL_OUT_FRONT_CENTER
| AudioFormat.CHANNEL_OUT_FRONT_RIGHT
| AudioFormat.CHANNEL_OUT_FRONT_LEFT;
} else if (numberOfChannels == 4) {
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
} else if (numberOfChannels == 5) {
channelConfig = AudioFormat.CHANNEL_OUT_QUAD
| AudioFormat.CHANNEL_OUT_LOW_FREQUENCY;
} else if (numberOfChannels == 6) {
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
} else if (numberOfChannels == 8) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1;
} else {
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
}
try {
Log.d("MyLog","Creating Audio player");
int minBufferSize = AudioTrack.getMinBufferSize(sampleRateInHz,
channelConfig, AudioFormat.ENCODING_PCM_16BIT);
AudioTrack audioTrack = new AudioTrack(
AudioManager.STREAM_MUSIC, sampleRateInHz,
channelConfig, AudioFormat.ENCODING_PCM_16BIT,
minBufferSize, AudioTrack.MODE_STREAM);
return audioTrack;
} catch (IllegalArgumentException e) {
if (numberOfChannels > 2) {
numberOfChannels = 2;
} else if (numberOfChannels > 1) {
numberOfChannels = 1;
} else {
throw e;
}
}
}
}And this is a piece of native code where sound bytes are written to AudioTrack
int player_write_audio(struct DecoderData *decoder_data, JNIEnv *env,
int64_t pts, uint8_t *data, int data_size, int original_data_size) {
struct Player *player = decoder_data->player;
int stream_no = decoder_data->stream_no;
int err = ERROR_NO_ERROR;
int ret;
AVCodecContext * c = player->input_codec_ctxs[stream_no];
AVStream *stream = player->input_streams[stream_no];
LOGI(10, "player_write_audio Writing audio frame")
jbyteArray samples_byte_array = (*env)->NewByteArray(env, data_size);
if (samples_byte_array == NULL) {
err = -ERROR_NOT_CREATED_AUDIO_SAMPLE_BYTE_ARRAY;
goto end;
}
if (pts != AV_NOPTS_VALUE) {
player->audio_clock = av_rescale_q(pts, stream->time_base, AV_TIME_BASE_Q);
LOGI(9, "player_write_audio - read from pts")
} else {
int64_t sample_time = original_data_size;
sample_time *= 1000000ll;
sample_time /= c->channels;
sample_time /= c->sample_rate;
sample_time /= av_get_bytes_per_sample(c->sample_fmt);
player->audio_clock += sample_time;
LOGI(9, "player_write_audio - added")
}
enum WaitFuncRet wait_ret = player_wait_for_frame(player,
player->audio_clock + AUDIO_TIME_ADJUST_US, stream_no);
if (wait_ret == WAIT_FUNC_RET_SKIP) {
goto end;
}
LOGI(10, "player_write_audio Writing sample data")
jbyte *jni_samples = (*env)->GetByteArrayElements(env, samples_byte_array,
NULL);
memcpy(jni_samples, data, data_size);
(*env)->ReleaseByteArrayElements(env, samples_byte_array, jni_samples, 0);
LOGI(10, "player_write_audio playing audio track");
ret = (*env)->CallIntMethod(env, player->audio_track,
player->audio_track_write_method, samples_byte_array, 0, data_size);
jthrowable exc = (*env)->ExceptionOccurred(env);
if (exc) {
err = -ERROR_PLAYING_AUDIO;
LOGE(3, "Could not write audio track: reason in exception");
// TODO maybe release exc
goto free_local_ref;
}
if (ret < 0) {
err = -ERROR_PLAYING_AUDIO;
LOGE(3,
"Could not write audio track: reason: %d look in AudioTrack.write()", ret);
goto free_local_ref;
}
free_local_ref:
LOGI(10, "player_write_audio releasing local ref");
(*env)->DeleteLocalRef(env, samples_byte_array);
end: return err;}
I will be pleased for any help !!!! Thank you very much !!!!
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use AForge.Video.FFMPEG.dll to grab video thumbnail
5 avril 2015, par SeanI am using AForge.Video.FFMPEG.dll to grab video thumbnail on website, it will be shown on webpage or other clients. I downloaded latest version of the dll and related native library into /bin folder and copied to system32 folder as well.
but when I compiled the project, it will told me :
"
Could not load file or assembly ’AForge.Video.FFMPEG.DLL’ or one of its dependencies. The specified module could not be found.
"-
I copied all DLLs
-
All DLLs are 32bit, not x64 bit.
-
I saw another article to introduce how to load native c or managed c++ library in asp.net, but doesn’t work for me.
http://blogs.msdn.com/b/jorman/archive/2007/08/31/loading-c-assemblies-in-asp-net.aspx -
My developing environment : Windows2012R2 VS2010
- When I was compiling the project, compiler will throw above exception.
Thanks,
Sean
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