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Médias (33)
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (63)
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Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (8609)
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so Confused, why my build of libffmpeg.so > 17M ?
24 février 2012, par ghostI did build ffmpeg for Android in winxp and scientific linux , ffmpeg is in dolphin player — an open source video player (http://code.google.com/p/dolphin-player/), and i just build the ffmpeg, its seems like the same as in rockplayer 1.7.0, they all use build_andriod.sh below, it worked in both winxp and linux,
and all successfully got bin/ffmpeg (less than 5MB), but libffmpeg.so ( > 17MB), when put libffmpeg.so in dolphin-player libs , player can't work, the size 17MB is too large, the original libffmpeg.so in olphin-player libs is less than 5MB, please give some advice.#!/bin/bash
######################################################
# FFmpeg builds script for Android+ARM platform
#
# This script is released under term of
# CDDL (http://www.opensource.org/licenses/cddl1)
# Wrote by pinxue (~@gmail.com) from RockPlayer.com
# 2010-8 ~ 2011-4
######################################################
######################################################
# Usage:
# put this script in top of FFmpeg source tree
# ./build_android
#
# It generates binary for following architectures:
# ARMv6
# ARMv6+VFP
# ARMv7+VFM-ïd16 (Tegra2)
# ARMv7+Neon (Cortex-A8)
#
# Customizing:
# 1. Feel free to change ./configure parameters for more features
# 2. To adapt other ARM variants
# set $CPU and $OPTIMIZE_CFLAGS
# call build_one
######################################################
export TMPDIR=D:/tmp/android
export NDK=D:/android-ndk-r4
#PLATFORM=$NDK/build/platforms/android-8/arch-arm/
PLATFORM=$NDK/build/platforms/android-8/arch-arm
#PREBUILT=$NDK/build/prebuilt/darwin-x86/arm-eabi-4.4.0
PREBUILT=$NDK/build/prebuilt/windows/arm-eabi-4.4.0
function build_one
{
# -fasm : required. Android header file uses asm keyword instead of __asm__ , but most of c dialect (like ansi,c99,gnu99) implies -fno-asm.
# ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/asm/byteorder.h: In function '___arch__swab32':
# ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/asm/byteorder.h:25: error: expected ')' before ':' token
# -fno-short-enums : optimized. Else FFmpeg obj will generate a huge number of warning for variable-size enums,
# though we may suppress them by --no-enum-size-warning, it would be better to avoid it.
# .../ld: warning: cmdutils.o uses variable-size enums yet the output is to use 32-bit enums; use of enum values across objects may fail
# --extra-libs="-lgcc" : required. Else cannot solve some runtime function symbols
# ... undefined reference to `__aeabi_f2uiz'
# --enable-protocols : required. Without this option, the file open always fails mysteriously.
# FFmpeg's av_open_input_file will invoke file format probing functions, but because most of useful demuxers has flag of zero
# which cause them are ignored during file format probling and fall to url stream parsing,
# if protocols are disabled, the file:// url cannot be opened as well.
# $PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o : required.
# FFmpeg includes two copies of inverse.c both in libavutil and libavcodec for performance consideration (not sure the benifit yet)
# Without this step, final ld of generating libffmpeg.so will fail silently, if invoke ld through gcc, gcc will collect more reasonable error message.
# -llog: debug only, FFmpeg itself doesn't require it at all.
# With this option, we may simply includes "utils/Log.h" and use LOGx() to observe FFmpeg's behavior
# PS, it seems the toolchain implies -DNDEBUG somewhere, it would be safer to use following syntax
# #ifdef NDEBUG
# #undef NDEBUG
# #define HAVE_NDEBUG
# #endif
# #include "utils/Log.h"
# #ifdef HAVE_NDEBUG
# #define NDEBUG
# #undef HAVE_NDEBUG
# #endif
# --whole-archive : required. Else ld generate a small .so file (about 15k)
# --no-stdlib : required. Android doesn't use standard c runtime but invited its own wheal (bionic libc) because of license consideration.
# space before \ of configure lines: required for some options. Else next line will be merged into previous lines's content and cause problem.
# Especially the --extra-cflags, the next line will pass to gcc in this case and configure will say gcc cannot create executable.
# many options mentioned by articles over internet are implied by -O2 or -O3 already, need not repeat at all.
# two or three common optimization cflags are omitted because not sure about the trade off yet. invoke NDK build system with V=1 to find them.
# -Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x mentioned by almost every articles over internet, but it is not required to specify at all.
# -Dipv6mr_interface=ipv6mr_ifindex : required. Android inet header doesn't use ipv6mr_interface which is required by rfc, seems it generate this user space header file directly from kernel header file, but Linux kernel has decided to keep its own name for ever and ask user space header to use rfc name.
# HAVE_SYS_UIO_H : required. Else:
# In file included from ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/linux/socket.h:29,
# from ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/sys/socket.h:33,
# from libavformat/network.h:35,
# from libavformat/utils.c:46:
#~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/linux/uio.h:19: error: redefinition of 'struct iovec'
#
# --disable-doc : required because of strange bug of toolchain.
#
#
#--extra-ldflags=-Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x -Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtbegin.o $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtend.o -lc -lm -ldl"
#
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-eabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-eabi- \
--nm=$PREBUILT/bin/arm-eabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--enable-static \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
--enable-parsers \
--disable-encoders \
--enable-decoders \
--disable-muxers \
--enable-demuxers \
--enable-swscale \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--enable-network \
--enable-indevs \
--disable-bsfs \
--disable-filters \
--enable-protocols \
--enable-asm \
--disable-doc \
$ADDITIONAL_CONFIGURE_FLAG
##make clean
make -j4 install
$PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o
$PREBUILT/bin/arm-eabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -soname libffmpeg.so -shared -nostdlib -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a -lc -lm -lz -ldl -llog --warn-once --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-eabi/4.4.0/libgcc.a
}
#arm v6
CPU=armv6
OPTIMIZE_CFLAGS="-marm -march=$CPU"
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfpv3
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfp
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
PREFIX=./android/$CPU-vfp
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7n
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
PREFIX=./android/$CPU-neon
ADDITIONAL_CONFIGURE_FLAG=--enable-neon
build_one
#arm v6+vfp
CPU=armv6
OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
PREFIX=./android/${CPU}_vfp
ADDITIONAL_CONFIGURE_FLAG=
build_one -
Announcing the first free software Blu-ray encoder
For many years it has been possible to make your own DVDs with free software tools. Over the course of the past decade, DVD creation evolved from the exclusive domain of the media publishing companies to something basically anyone could do on their home computer.
But Blu-ray has yet to get that treatment. Despite the “format war” between Blu-ray and HD DVD ending over two years ago, free software has lagged behind. “Professional” tools for Blu-ray video encoding can cost as much as $100,000 and are often utter garbage. Here are two actual screenshots from real Blu-rays : I wish I was making this up.
But today, things change. Today we take the first step towards a free software Blu-ray creation toolkit.
Thanks to tireless work by Kieran Kunyha, Alex Giladi, Lamont Alston, and the Doom9 crowd, x264 can now produce Blu-ray-compliant video. Extra special thanks to The Criterion Collection for sponsoring the final compliance test to confirm x264′s Blu-ray compliance.
With x264′s powerful compression, as demonstrated by the incredibly popular BD-Rebuilder Blu-ray backup software, it’s quite possible to author Blu-ray disks on DVD9s (dual-layer DVDs) or even DVD5s (single-layer DVDs) with a reasonable level of quality. With a free software encoder and less need for an expensive Blu-ray burner, we are one step closer to putting HD optical media creation in the hands of the everyday user.
To celebrate this achievement, we are making available for download a demo Blu-ray encoded with x264, containing entirely free content !
On this Blu-ray are the Open Movie Project films Big Buck Bunny and Elephant’s Dream, available under a Creative Commons license. Additionally, Microsoft has graciously provided about 6 minutes of lossless HD video and audio (from part of a documentary project) under a very liberal license. This footage rounds out the Blu-ray by adding some difficult live-action content in addition to the relatively compressible CGI footage from the Open Movie Project. Finally, we used this sound sample, available under a Creative Commons license.
You may notice that the Blu-ray image is only just over 2GB. This is intentional ; we have encoded all the content on the disk at appropriate bitrates to be playable from an ordinary 4.7GB DVD. This should make it far easier to burn a copy of the Blu-ray, since Blu-ray burners and writable media are still relatively rare. Most Blu-ray players will treat a DVD containing Blu-ray data as a normal Blu-ray disc. A few, such as the Playstation 3, will not, but you can still play it as a data disc.
Finally, note that (in accordance with the Blu-ray spec) the disc image file uses the UDF 2.5 filesystem, which may be incompatible with some older virtual drive and DVD burning applications. You’ll also need to play it on an actual Blu-ray player if you want to get the menus and such working correctly. If you’re looking to play it on a PC, a free trial of Arcsoft TMT is available here.
What are you waiting for ? Grab a copy today !
UPDATE : Here is an AVCHD-compliant version of the above, which should work better when burned on a DVD-5 instead of a BD-R. (mirror)
What’s left before we have a fully free software Blu-ray creation toolkit ? Audio is already dealt with ; AC3 audio (aka Dolby Digital), the format used in DVD, is still supported by Blu-ray, and there are many free software AC3 encoders. The primary missing application is a free software Blu-ray authoring tool, to combine the video and audio streams to create a Blu-ray file structure with the menus, chapters, and so forth that we have all come to expect. But the hardest part is dealt with : we can now create compatible video and audio streams.
In the meantime, x264 can be used to create streams to be authored using Blu-Print, Scenarist, Encore or other commercial authoring tools.
More detailed documentation on the new Blu-ray support and how to use it can be found in the official commit message. Do keep in mind that you have to export to raw H.264 (not MKV or MP4) or else the buffering information will be slightly incorrect. Finally, also note that the encoding settings given as an example are not a good choice for general-purpose encoding : they are intentionally crippled by Blu-ray restrictions, which will significantly reduce compression for ordinary non-Blu-ray encoding.
In addition to Blu-ray support, the aforementioned commit comes with a lot of fun extras :
x264 now has native variable-framerate ratecontrol, which makes sure your encodes get a correct target bitrate and proper limiting of maximum bitrate even if the duration of every frame is different and the “framerate” is completely unknown. This helps a lot when encoding from variable-framerate container formats such as FLV and WMV, along with variable-framerate content such as anime.
x264 now supports pulldown (telecine) in much the same fashion as it is handled in MPEG-2. The calling application can pass in flags representing how to display a frame, allowing easy transcoding from MPEG-2 sources with pulldown, such as broadcast television. The x264 commandline app contains some examples of these (such as the common 3:2 pulldown pattern).
x264 now also exports HRD timing information, which is critical for compliant transport stream muxing. There is currently an active project to write a fully DVB-compatible free software TS muxer that will be able to interface with x264 for a seamless free software broadcast system. It will likely also be possible to repurpose this muxer as part of a free software Blu-ray authoring package.
All of this is now available in the latest x264.
-
.mov conversion to .mp4 using ffmpeg doesn't convert the entire video
5 février 2013, par user504879I am trying to convert a mov file which I got from saving my powerpoint presentation to a movie file. However only a part of the presentation is converted not the entire one and also running qt-start doesn't make the exported mp4 to stream over rtmp. Is there something which I am missing ?
I am attaching the output which i get when I am trying to convert the file using ffmpeg
$ export LD_LIBRARY_PATH=/usr/local/lib; /usr/local/bin/ffmpeg -y -i /data/tmp/vialogues_prez.mov -r 20 -g 40 -acodec libfaac -ar 44100 -ab 96k -vcodec libx264 -s 640x480 -vpre medium /data/videos/vialogues_prez.mp4
FFmpeg version 0.6.1, Copyright (c) 2000-2010 the FFmpeg developers
built on Feb 19 2011 19:03:56 with gcc 4.4.5
configuration: --enable-gpl --enable-version3 --enable-nonfree --enable-postproc --enable-libfaac --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --enable-x11grab
libavutil 50.15. 1 / 50.15. 1
libavcodec 52.72. 2 / 52.72. 2
libavformat 52.64. 2 / 52.64. 2
libavdevice 52. 2. 0 / 52. 2. 0
libswscale 0.11. 0 / 0.11. 0
libpostproc 51. 2. 0 / 51. 2. 0
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x186f460]max_analyze_duration reached
Seems stream 0 codec frame rate differs from container frame rate: 600.00 (600/1) -> 0.08 (1/12)
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/data/tmp/vialogues_prez.mov':
Metadata:
major_brand : qt
minor_version : 537199360
compatible_brands: qt
comment : Microsoft PowerPoint Movie
comment-eng : Microsoft PowerPoint Movie
Duration: 00:04:47.00, start: 0.000000, bitrate: 22 kb/s
Stream #0.0(eng): Video: qtrle, bgra, 640x480, 21 kb/s, 0.01 fps, 0.08 tbr, 600 tbn, 600 tbc
Stream #0.1(eng): Video: 0x0000, 600 tbr, 600 tbn, 600 tbc
Stream #0.2(eng): Video: 0x0000, 600 tbr, 600 tbn, 600 tbc
[libx264 @ 0x1873b50]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64
[libx264 @ 0x1873b50]profile High, level 3.0
[libx264 @ 0x1873b50]264 - core 114 - H.264/MPEG-4 AVC codec - Copyleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=abr mbtree=1 bitrate=200 ratetol=20.0 qcomp=0.60 qpmin=10 qpmax=51 qpstep=4 ip_ratio=1.41 aq=1:1.00
Output #0, mp4, to '/data/videos/vialogues_prez.mp4':
Metadata:
encoder : Lavf52.64.2
Stream #0.0(eng): Video: libx264, yuv420p, 640x480, q=10-51, 200 kb/s, 20 tbn, 20 tbc
Stream mapping:
Stream #0.0 -> #0.0
Press [q] to stop encoding
frame= 4 fps= 0 q=32766.0 Lsize= 50kB time=45.05 bitrate= 9.0kbits/s
video:49kB audio:0kB global headers:0kB muxing overhead 1.740573%
[libx264 @ 0x1873b50]frame I:1 Avg QP:32.73 size: 8427
[libx264 @ 0x1873b50]frame P:3 Avg QP:20.68 size: 13640
[libx264 @ 0x1873b50]mb I I16..4: 60.8% 14.6% 24.7%
[libx264 @ 0x1873b50]mb P I16..4: 28.7% 7.2% 15.4% P16..4: 2.0% 1.3% 1.4% 0.0% 0.0% skip:43.9%
[libx264 @ 0x1873b50]final ratefactor: -16.67
[libx264 @ 0x1873b50]8x8 transform intra:14.2% inter:5.0%
[libx264 @ 0x1873b50]coded y,uvDC,uvAC intra: 25.2% 18.4% 13.0% inter: 5.3% 7.4% 7.2%
[libx264 @ 0x1873b50]i16 v,h,dc,p: 63% 34% 1% 2%
[libx264 @ 0x1873b50]i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 41% 31% 1% 1% 1% 1% 1% 4%
[libx264 @ 0x1873b50]i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 29% 33% 19% 2% 3% 3% 4% 3% 4%
[libx264 @ 0x1873b50]i8c dc,h,v,p: 75% 20% 4% 1%
[libx264 @ 0x1873b50]Weighted P-Frames: Y:0.0% UV:0.0%
[libx264 @ 0x1873b50]ref P L0: 57.0% 12.2% 26.2% 4.7%
[libx264 @ 0x1873b50]kb/s:1.14any help is appreciated.