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    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

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Sur d’autres sites (16162)

  • ffserver : local OOB write with custom program name

    6 janvier 2017, par Tobias Stoeckmann
    ffserver : local OOB write with custom program name
    

    When the command line for children is created, it is assumed that
    my_program_name always ends with "ffserver", which doesn’t have to
    be true if ffserver is called through a symbolic link.

    In such a case, it could be that not enough space for "ffmpeg" is
    available at the end, leading to a buffer overflow.

    One example would be :

    $ ln -s /usr/bin/ffserver /f ; /f

    As this is only a local buffer overflow, i.e. is based on a weird
    program call, this has NO security impact.

    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] ffserver.c
  • Android : Recording and Streaming at the same time

    23 avril 2020, par Bruno Siqueira

    This is not really a question as much as it is a presentation of all my attempts to solve one of the most challenging functionalities I was faced with.

    &#xA;&#xA;

    I use libstreaming library to stream realtime videos to Wowza Server and I need to record it at the same time inside the SD card. I am presenting below all my attempts in order to collect new ideias from the community.

    &#xA;&#xA;

    Copy bytes from libstreaming stream to a mp4 file

    &#xA;&#xA;

    Development

    &#xA;&#xA;

    We created an interception in libstreaming library to copy all the sent bytes to a mp4 file. Libstreaming sends the bytes to Wowza server through a LocalSocket. It users MediaRecorder to access the camera and the mic of the device and sets the output file as the LocalSocket's input stream. What we do is create a wrapper around this input stream extending from InputStream and create a File output stream inside it. So, every time libstreaming executes a reading over the LocaSocket's input stream, we copy all the data to the output stream, trying to create a valid MP4 file.

    &#xA;&#xA;

    Impediment

    &#xA;&#xA;

    When we tried to read the file, it is corrupted. We realized that there are meta information missing from the MP4 file. Specifically the moov atom. We tried to delay the closing of the streaming in order to give time to send this header (this was still a guessing) but it didn't work. To test the coherence of this data, we used a paid software to try to recover the video, including the header. It became playable, but it was mostly green screen. So this became an not trustable solution. We also tried using "untrunc", a free open source command line program and it couldn't even start the recovery, since there was no moov atom.

    &#xA;&#xA;

    Use ffmpeg compiled to android to access the camera

    &#xA;&#xA;

    Development

    &#xA;&#xA;

    FFMPEG has a gradle plugin with a java interface to use it inside Android apps. We thought we could access the camera via command line (it is probably in "/dev/video0") and sent it to the media server.

    &#xA;&#xA;

    Impediment

    &#xA;&#xA;

    We got the error "Permission Denied" when trying to access the camera. The workaround would be to root the device to have access to it, but it make the phones loose their warranty and could brick them.

    &#xA;&#xA;

    Use ffmpeg compiled to android combined with MediaRecorder

    &#xA;&#xA;

    Development

    &#xA;&#xA;

    We tried to make FFMPEG stream a mp4 file being recorded inside the phone via MediaRecorder

    &#xA;&#xA;

    Impediment

    &#xA;&#xA;

    FFMPEG can not stream MP4 files that are not yet done with the recording.

    &#xA;&#xA;

    Use ffmpeg compiled to android with libstreaming

    &#xA;&#xA;

    Development

    &#xA;&#xA;

    Libstreaming uses LocalServerSocket as the connection between the app and the server, so we thought that we could use ffmpeg connected with LocalServerSocket local address to copy the streaming directly to a local file inside the SD card. Right after the streaming started, we also ran the ffmpeg command to start recording the data to a file. Using ffmpeg, we believed that it would create a MP4 file in the proper way, which means with the moov atom header included.

    &#xA;&#xA;

    Impediment

    &#xA;&#xA;

    The "address" created is not readable via command line, as a local address inside the phone. So the copy is not possible.

    &#xA;&#xA;

    Use OpenCV

    &#xA;&#xA;

    Development

    &#xA;&#xA;

    OpenCV is an open-source, cross-platform library that provides building blocks for computer vision experiments and applications. It offers high-level interfaces for capturing, processing, and presenting image data. It has their own APIs to connect with the device camera so we started studding it to see if it had the necessary functionalities to stream and record at the same time.

    &#xA;&#xA;

    Impediment

    &#xA;&#xA;

    We found out that the library is not really defined to do this, but more as image mathematical manipulation. We got even the recommendation to use libstreaming (which we do already).

    &#xA;&#xA;

    Use Kickflip SDK

    &#xA;&#xA;

    Development

    &#xA;&#xA;

    Kickflip is a media streaming service that provides their own SDK for development in android and IOS. It also uses HLS instead of RTMP, which is a newer protocol.

    &#xA;&#xA;

    Impediment

    &#xA;&#xA;

    Their SDK requires that we create a Activity with camera view that occupies the entire screen of the device, breaking the usability of our app.

    &#xA;&#xA;

    Use Adobe Air

    &#xA;&#xA;

    Development

    &#xA;&#xA;

    We started consulting other developers of app's already available in the Play Store, that stream to servers already.

    &#xA;&#xA;

    Impediment

    &#xA;&#xA;

    Getting in touch with those developers, they reassured that would not be possible to record and stream at the same time using this technology. What's more, we would have to redo the entire app from scratch using Adobe Air.

    &#xA;&#xA;

    UPDATE

    &#xA;&#xA;

    Webrtc

    &#xA;&#xA;

    Development

    &#xA;&#xA;

    We started using WebRTC following this great project. We included the signaling server in our NODEJS server and started doing the standard handshake via socket. We were still toggling between local recording and streaming via webrtc.

    &#xA;&#xA;

    Impediment

    &#xA;&#xA;

    Webrtc does not work in every network configuration. Other than that, the camera acquirement is all native code, which makes a lot harder to try to copy the bytes or intercept it.

    &#xA;

  • Android : Recording and Streaming at the same time

    29 mars 2016, par Bruno Siqueira

    This is not really a question as much as it is a presentation of all my attempts to solve one of the most challenging functionalities I was faced with.

    I use libstreaming library to stream realtime videos to Wowza Server and I need to record it at the same time inside the SD card. I am presenting below all my attempts in order to collect new ideias from the community.

    Copy bytes from libstreaming stream to a mp4 file

    Development

    We created an interception in libstreaming library to copy all the sent bytes to a mp4 file. Libstreaming sends the bytes to Wowza server through a LocalSocket. It users MediaRecorder to access the camera and the mic of the device and sets the output file as the LocalSocket’s input stream. What we do is create a wrapper around this input stream extending from InputStream and create a File output stream inside it. So, every time libstreaming executes a reading over the LocaSocket’s input stream, we copy all the data to the output stream, trying to create a valid MP4 file.

    Impediment

    When we tried to read the file, it is corrupted. We realized that there are meta information missing from the MP4 file. Specifically the moov atom. We tried to delay the closing of the streaming in order to give time to send this header (this was still a guessing) but it didn’t work. To test the coherence of this data, we used a paid software to try to recover the video, including the header. It became playable, but it was mostly green screen. So this became an not trustable solution. We also tried using "untrunc", a free open source command line program and it couldn’t even start the recovery, since there was no moov atom.

    Use ffmpeg compiled to android to access the camera

    Development

    FFMPEG has a gradle plugin with a java interface to use it inside Android apps. We thought we could access the camera via command line (it is probably in "/dev/video0") and sent it to the media server.

    Impediment

    We got the error "Permission Denied" when trying to access the camera. The workaround would be to root the device to have access to it, but it make the phones loose their warranty and could brick them.

    Use ffmpeg compiled to android combined with MediaRecorder

    Development

    We tried to make FFMPEG stream a mp4 file being recorded inside the phone via MediaRecorder

    Impediment

    FFMPEG can not stream MP4 files that are not yet done with the recording.

    Use ffmpeg compiled to android with libstreaming

    Development

    Libstreaming uses LocalServerSocket as the connection between the app and the server, so we thought that we could use ffmpeg connected with LocalServerSocket local address to copy the streaming directly to a local file inside the SD card. Right after the streaming started, we also ran the ffmpeg command to start recording the data to a file. Using ffmpeg, we believed that it would create a MP4 file in the proper way, which means with the moov atom header included.

    Impediment

    The "address" created is not readable via command line, as a local address inside the phone. So the copy is not possible.

    Use OpenCV

    Development

    OpenCV is an open-source, cross-platform library that provides building blocks for computer vision experiments and applications. It offers high-level interfaces for capturing, processing, and presenting image data. It has their own APIs to connect with the device camera so we started studding it to see if it had the necessary functionalities to stream and record at the same time.

    Impediment

    We found out that the library is not really defined to do this, but more as image mathematical manipulation. We got even the recommendation to use libstreaming (which we do already).

    Use Kickflip SDK

    Development

    Kickflip is a media streaming service that provides their own SDK for development in android and IOS. It also uses HLS instead of RTMP, which is a newer protocol.

    Impediment

    Their SDK requires that we create a Activity with camera view that occupies the entire screen of the device, breaking the usability of our app.

    Use Adobe Air

    Development

    We started consulting other developers of app’s already available in the Play Store, that stream to servers already.

    Impediment

    Getting in touch with those developers, they reassured that would not be possible to record and stream at the same time using this technology. What’s more, we would have to redo the entire app from scratch using Adobe Air.

    UPDATE

    Webrtc

    Development

    We started using WebRTC following this great project. We included the signaling server in our NODEJS server and started doing the standard handshake via socket. We were still toggling between local recording and streaming via webrtc.

    Impediment

    Webrtc does not work in every network configuration. Other than that, the camera acquirement is all native code, which makes a lot harder to try to copy the bytes or intercept it.