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D’autres logiciels intéressants
12 avril 2011, parOn ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
Videopress
Site Internet : (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
Sur d’autres sites (7451)
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C++ ffmpeg and SDL2 video rendering memory leak
10 avril 2017, par kj192I have made a small program what plays a video in SDL2.0 and FFmpeg.
The software does work and do it is purpose.
I have left the software running and I have faced a huge memory consumption and started to look online what can I do against it.
I have used the following tutorials :
http://www.developersite.org/906-59411-FFMPEG
http://ardrone-ailab-u-tokyo.blogspot.co.uk/2012/07/212-ardrone-20-video-decording-ffmpeg.htmlI wonder if someone can give advice what do I do wrong. I have tried valgrind but I can’t find any information. I have did try to comment out sections and what I have seen even if I’m not rendering to the display the memory usage is growing and after delete something still not been freed up :
if (av_read_frame(pFormatCtx, &packet) >= 0)
the whole source code is here :
main :#include
#include <ios>
#include <iostream>
#include <fstream>
#include
#include <sdl2></sdl2>SDL.h>
#include "video.h"
using namespace std;
void memory()
{
using std::ios_base;
using std::ifstream;
using std::string;
double vm_usage = 0.0;
double resident_set = 0.0;
// 'file' stat seems to give the most reliable results
//
ifstream stat_stream("/proc/self/stat",ios_base::in);
// dummy vars for leading entries in stat that we don't care about
//
string pid, comm, state, ppid, pgrp, session, tty_nr;
string tpgid, flags, minflt, cminflt, majflt, cmajflt;
string utime, stime, cutime, cstime, priority, nice;
string O, itrealvalue, starttime;
// the two fields we want
//
unsigned long vsize;
long rss;
stat_stream >> pid >> comm >> state >> ppid >> pgrp >> session >> tty_nr
>> tpgid >> flags >> minflt >> cminflt >> majflt >> cmajflt
>> utime >> stime >> cutime >> cstime >> priority >> nice
>> O >> itrealvalue >> starttime >> vsize >> rss; // don't care about the rest
stat_stream.close();
long page_size_kb = sysconf(_SC_PAGE_SIZE) / 1024; // in case x86-64 is configured to use 2MB pages
vm_usage = vsize / 1024.0;
resident_set = rss * page_size_kb;
std::cout<<"VM: " << vm_usage << " RE:"<< resident_set << std::endl;
}
int main()
{
//This example using 1280x800 video
av_register_all();
if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER ))
{
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
SDL_Window* sdlWindow = SDL_CreateWindow("Video Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 800, SDL_WINDOW_OPENGL);
if( !sdlWindow )
{
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
SDL_Renderer* sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE);
SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, 1280, 800);
if(!sdlTexture)
{
return -1;
}
SDL_SetTextureBlendMode(sdlTexture,SDL_BLENDMODE_BLEND );
//VIDEO RESOLUTION
SDL_Rect sdlRect;
sdlRect.x = 0;
sdlRect.y = 0;
sdlRect.w = 1280;
sdlRect.h = 800;
memory();
for(int i = 1; i < 6; i++)
{
memory();
video* vid = new video("vid.mp4");
while (!vid -> getFinished())
{
memory();
vid -> Update(sdlTexture);
SDL_RenderCopy(sdlRenderer,sdlTexture,&sdlRect,&sdlRect);
SDL_RenderPresent(sdlRenderer);
}
delete vid;
memory();
}
SDL_DestroyTexture(sdlTexture);
SDL_DestroyRenderer(sdlRenderer);
SDL_DestroyWindow(sdlWindow);
SDL_Quit();
return 0;
}
</fstream></iostream></ios>video.cpp
#include "video.h"
video::video(const std::string& name) : _finished(false)
{
av_register_all();
pFormatCtx = NULL;
pCodecCtxOrig = NULL;
pCodecCtx = NULL;
pCodec = NULL;
pFrame = NULL;
sws_ctx = NULL;
if (avformat_open_input(&pFormatCtx, name.c_str(), NULL, NULL) != 0)
{
_finished = true; // Couldn't open file
}
// Retrieve stream information
if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
{
_finished = true; // Couldn't find stream information
}
videoStream = -1;
for (i = 0; i < pFormatCtx->nb_streams; i++)
{
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)
{
videoStream = i;
break;
}
}
if (videoStream == -1)
{
_finished = true; // Didn't find a video stream
}
// Get a pointer to the codec context for the video stream
pCodecCtxOrig = pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
pCodec = avcodec_find_decoder(pCodecCtxOrig->codec_id);
if (pCodec == NULL)
{
fprintf(stderr, "Unsupported codec!\n");
_finished = true; // Codec not found
}
pCodecCtx = avcodec_alloc_context3(pCodec);
if (avcodec_copy_context(pCodecCtx, pCodecCtxOrig) != 0)
{
fprintf(stderr, "Couldn't copy codec context");
_finished = true; // Error copying codec context
}
// Open codec
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0)
{
_finished = true; // Could not open codec
}
// Allocate video frame
pFrame = av_frame_alloc();
sws_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height,
pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height,
AV_PIX_FMT_YUV420P,
SWS_BILINEAR,
NULL,
NULL,
NULL);
yPlaneSz = pCodecCtx->width * pCodecCtx->height;
uvPlaneSz = pCodecCtx->width * pCodecCtx->height / 4;
yPlane = (Uint8*)malloc(yPlaneSz);
uPlane = (Uint8*)malloc(uvPlaneSz);
vPlane = (Uint8*)malloc(uvPlaneSz);
if (!yPlane || !uPlane || !vPlane)
{
fprintf(stderr, "Could not allocate pixel buffers - exiting\n");
exit(1);
}
uvPitch = pCodecCtx->width / 2;
}
void video::Update(SDL_Texture* texture)
{
if (av_read_frame(pFormatCtx, &packet) >= 0)
{
// Is this a packet from the video stream?
if (packet.stream_index == videoStream)
{
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
// Did we get a video frame?
if (frameFinished)
{
AVPicture pict;
pict.data[0] = yPlane;
pict.data[1] = uPlane;
pict.data[2] = vPlane;
pict.linesize[0] = pCodecCtx->width;
pict.linesize[1] = uvPitch;
pict.linesize[2] = uvPitch;
// Convert the image into YUV format that SDL uses
sws_scale(sws_ctx, (uint8_t const * const *) pFrame->data,pFrame->linesize, 0, pCodecCtx->height, pict.data,pict.linesize);
SDL_UpdateYUVTexture(texture,NULL,yPlane,pCodecCtx->width,uPlane,uvPitch,vPlane,uvPitch);
}
}
// Free the packet that was allocated by av_read_frame
av_packet_unref(&packet);
av_freep(&packet);
}
else
{
av_packet_unref(&packet);
av_freep(&packet);
_finished = true;
}
}
bool video::getFinished()
{
return _finished;
}
video::~video()
{
av_packet_unref(&packet);
av_freep(&packet);
av_frame_free(&pFrame);
av_freep(&pFrame);
free(yPlane);
free(uPlane);
free(vPlane);
// Close the codec
avcodec_close(pCodecCtx);
avcodec_close(pCodecCtxOrig);
sws_freeContext(sws_ctx);
// Close the video file
for (int i = 0; i < pFormatCtx->nb_streams; i++)
{
AVStream *stream = pFormatCtx->streams[i];
avcodec_close(stream->codec);
}
avformat_close_input(&pFormatCtx);
/*av_dict_free(&optionsDict);
sws_freeContext(sws_ctx);
av_free_packet(&packet);
av_free(pFrameYUV);
av_free(buffer);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);*/
}video.h
#include <string>
#include <sdl2></sdl2>SDL.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <libavcodec></libavcodec>avcodec.h>
#include <libavformat></libavformat>avformat.h>
#include <libswscale></libswscale>swscale.h>
#ifdef __cplusplus
}
#endif
class video
{
private:
bool _finished;
AVFormatContext *pFormatCtx;
int videoStream;
unsigned i;
AVCodecContext *pCodecCtxOrig;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVFrame *pFrame;
AVPacket packet;
int frameFinished;
struct SwsContext *sws_ctx;
Uint8 *yPlane, *uPlane, *vPlane;
size_t yPlaneSz, uvPlaneSz;
int uvPitch;
public:
video(const std::string& name);
~video();
void Update(SDL_Texture* texture);
bool getFinished();
};
</string>I’m looking forward to your answers
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Sync 2 Audio Files [on hold]
30 mars 2017, par Syed Armaan HussainI have 2 audio (.wav) files recorded by two different persons.
They are saying the same sentences but there is some differences in duration like the first audio is 10 sec long but other is 9 sec long. There are deifference in silences and lipsing.
I want to sync these two audios . How can i achieve it . If anyone out there has already did research on it . Please share your experience. Or any SDK that can help me with this . I am using C# tried it with ffmpeg but didnt find any command for this.something like this
https://digicompdiy.wordpress.com/2012/10/15/automatically-sync-up-two-audio-files/Reagrds
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Revision 103086 : Les mails d’annonces des nouveautés dans la version native de SPIP ne ...
1er mars 2017, par real3t@… — LogLes mails d’annonces des nouveautés dans la version native de SPIP ne diffusent qu’un extrait des articles et brèves.
Alors que le plugin notifications diffuse l’intégralité du contenu.
Rajout d’une option pour au choix :
* diffuser le contenu complet (par défaut)
* ne diffuser qu’un extrait (équivalent comportement natif)