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Médias (2)
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
Autres articles (60)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (7885)
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How to achieve real time video editing on Android ?
3 octobre 2024, par ItamarI've been working recently on a video-editing-related project on Android, and am desperately looking for resources related to video editing on the platform.


The only video-editing related "method" or information I could find was using the FFmpeg library, which is pretty rich in features and capabilities but works really slow, operations such as reversing a 10-second video can take as long as 30 seconds, which delivers a really poor user experience.


That being said, it seems that there are tons of Android video-editing apps that are capable of doing everything FFmpeg can, only in almost immediate periods of time (apps such as InShot, PocketVideo or even the previous musical.ly TikTok).


I've tried researching and searching for information on the topic in almost any reasonable place (Google, GitHub, YouTube, the Android developer center, and even on "support" pages of the above-mentioned apps) to no avail (no explanatory documents, no open source libraries, not even demo apps), if anyone could shed some light on the subject that would be much, much appreciated !


Thanks.


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Solution for VB6 to broadcast Webcam
14 septembre 2018, par vantrung -cunconSorry, I know VB6 is decades ago, but I’m in a situation that I have to use VB6 to deliver live webcam stream beetween 2 PC in Server - Client Model program. Vb6-code holds the connection then I have no choice but to transfer all data via that connection.
I’ve tried weeks for this, uncountable approaches but went to nowhere.
My efforts focused on 3 major approaches :1/ Use ffmpeg to record live webcam as ".avi" file on hard disk, transfer parts of file to other end & play it. But I’ve stucked with a media-player that can play a "being written" avi file.
Windows Media Player control told me "file already in use..." & VLC Plugin can’t even be added to VB6 (axvlc.dll).
2/ Use ffmpeg to save live webcam as avi file, transfer each bit of that file to the other end, then in other end, extract 24 images / second from the avi to display continously in a picture box.
This approach is ok except that my hard disk get fulled of images in a time of wink and my program get very slow before hanging.3/ Use ffmpeg to stream the live webcam to a rtp-port like this :
ffmpeg -f dshow -i video="Lenovo EasyCamera" -vcodec mpeg2video -pix_fmt yuv422p -f rtp -an rtp://224.1.2.3:8191
I’ve successfully watch the stream in VLC, but VLC(axvlc.dll) refused to be integrated into ancient VB6. And more important, I don’t know how to redirect/reroute the rtp stream to other PC with VB6.
Any one please light me up ? (Any 3rd party component is welcomed)
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SteamVR creating loading screen flicker when recording using FFMPEG in unity
28 octobre 2018, par Mohamed MuzammilI have a heatmap plugin integrated in my Unity VR game(with SteamVR). The plugin uses eye tracking information to generate live heatmaps as the user gazes at different elements in the game. As the heatmaps are generated, the whole camera view(user’s) is overlayed with heatmaps info and written to a MP4 file using FFMPEG.
The whole process works fine. But I have an annoying problem where during the recording the user’s camera view is not stable and keeps flickering and stops only when the recording is stopped. It interrupts the smooth flow of his game
For now, I’ve narrowed down the code which causes the trouble,public void Write(byte[] data)
{
if (_subprocess == null) return;
_stdin.Write(data);
_stdin.Flush();
}From my understanding, It is in this part of the code stdinput is invoked to write to the file system. So, I surmise that the problem must be with accessing the file system which in turn must have caused some time delay when each frame is written in the update method. Correct me if i am wrong here.
The loading screen which appears during every frame write looks something like above. It interrupts the smooth flow of the game and also makes the recording useless as the user keeps focusing on the flicker rather than the actual objects of interest. I would really be grateful if someone shows light on the issue here ?