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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (14598)

  • avcodec/h264_refs : Rewrite code to make control flow clearer

    26 mars 2024, par Andreas Rheinhardt
    avcodec/h264_refs : Rewrite code to make control flow clearer
    

    While this change IMO makes the control flow clearer
    for the human reader, it is especially important for
    GCC : It erroneously believes that it is possible to
    enter the SHORT2(UNUSED|LONG) cases without having
    entered the preceding block that initializes pic,
    frame_num, structure and j ; it would emit -Wmaybe-uninitialized
    warnings for these variables if they were not pseudo-
    initialized with av_uninit(). This patch allows to remove
    the latter.

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavcodec/h264_refs.c
  • twinvq : move all bitstream reading into single place

    4 août 2013, par Kostya Shishkov
    twinvq : move all bitstream reading into single place
    

    This is required for the future addition of VoxWare MetaSound decoder, for its
    functions are mostly the same but bitstream reader is completely different
    and bitstream format is slightly different too.

    Signed-off-by : Diego Biurrun <diego@biurrun.de>

    • [DBH] libavcodec/twinvq.c
  • Read portion of lines from child process in Rust (chunk of data)

    2 octobre 2022, par Alexey Volodko

    When I try to spawn a child ffmpeg process I use additonal flag -progress, next I use pipe to pass this progress output to the stderr.&#xA;So the whole command looks like :

    &#xA;

    ffmpeg -i ... -progress pipe:2 ...&#xA;

    &#xA;

    Without -progress flag ffmepg outputs following line in stderr, probably once per second :

    &#xA;

    frame=46 46 fps=0.0 q=0.0 size=       0kB time=00:00:01.72 bitrate=   0.2kbits/s speed=2.69x&#xA;

    &#xA;

    With -progress flag ffmepg outputs (multiple lines) in stderr, probably once per second :

    &#xA;

    frame=1   1 fps=0.0 q=0.0 size=       0kB time=00:00:00.19 bitrate=   2.0kbits/s speed=2.94x    &#xA;fps=0.00&#xA;stream_0_0_q=0.0&#xA;bitrate=   2.0kbits/s&#xA;total_size=48&#xA;out_time_us=192000&#xA;out_time_ms=192000&#xA;out_time=00:00:00.192000&#xA;dup_frames=0&#xA;drop_frames=0&#xA;speed=2.94x&#xA;progress=continue&#xA;

    &#xA;

    The main puppose of using -progress flag is to calc percentage of completion by parsing out_time_ms line and comparing to the whole duration.

    &#xA;

    Reading this chunk (portion of lines) is pretty simple in NodeJS :

    &#xA;

    const { spawn } = require(&#x27;child_process&#x27;);&#xA;const child = spawn(&#x27;ffmpeg&#x27;, [..., &#x27;-progress&#x27;, &#x27;pipe:2&#x27;, ...]);&#xA;&#xA;child.stderr.on(&#x27;data&#x27;, (data) => {&#xA;  // data will contain multiple lines, exactly one chunk&#xA;});&#xA;

    &#xA;

    Reading this chunk (portion of lines) is pretty simple in Deno also :

    &#xA;

    const child = Deno.spawnChild("ffmpeg", {&#xA;  args: [..., &#x27;-progress&#x27;, &#x27;pipe:2&#x27;, ...],&#xA;});&#xA;const stderrReader = child.stderr.getReader();&#xA;let readResult = await stderrReader.read();&#xA;while (readResult.done !== true) {&#xA;  readResult = await stderrReader.read();&#xA;  // readResult will contain multiple lines, exactly one chunk&#xA;}&#xA;

    &#xA;

    I can't achieve the same in rust :

    &#xA;

    let mut command = Command::new("ffmpeg");&#xA;command.args(["...", "-progress", "pipe:2", "..."]);&#xA;let mut child = command&#xA;  .stdout(Stdio::piped())&#xA;  .stderr(Stdio::piped())&#xA;  .spawn()&#xA;  .unwrap();&#xA;&#xA;let child_stderr = child.stderr.as_mut().expect("Unable to pipe stderr");&#xA;let mut reader = BufReader::new(child_stderr);&#xA;let mut buff = String::new();&#xA;while reader.read_line(&amp;mut buff).expect("Unable to read chunk") > 0 {&#xA;  // buff will contain only on line&#xA;  buff.clear();&#xA;}&#xA;

    &#xA;

    I am new in Rust. I can not detect what character signals end of chunk.

    &#xA;

      &#xA;
    • Runnig read_line() - will read only one line.
    • &#xA;

    • Runnig read_to_end() - will read the whole output until the end of process (EOF).
    • &#xA;

    &#xA;

    How can I read in Rust portion of lines that ffmpeg outputs probably once per second ?&#xA;How Node/Deno detects this "end of chunk" ?&#xA;Does rust have such event/signal also ?

    &#xA;