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Autres articles (97)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (7599)
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Truly live streaming to Android/iPhone
4 juillet 2012, par TsaukpaetraI have spent quite a while (past week) trying this to little avail. However, what I want seems completely unheard of. So far, I have reviewed recommendations available through google, which include encoding a static file into multiple static files in different formats, creating a playlist that hosts static files in an m3u8 file (files which get added to the playlist as streaming continues).
I have also seen ideas involving rtmp, rtsp etc which are completely out of the question because of their incompatibility.
Ideally, I would have one webpage that would link to the stream (http://server/video.mp4) and/or show it in a webpage (via the video tag). With that in mind, the most likely format would be h264+aac in mp4 container.Unfortunately, (and probably because the file has no duration metadata) it does not work. I can use a desktop player (such as VLC) to open the stream and play it, but my iPhone and Android both give their respective "Can't be played" messages.
I don't think the problem is caused by the devices' ability to stream, for I have made a streaming shoutcast server work just fine (mp3 only).
Currently, the closest I have become is using the following setup on my win32 machine :
FFMPEG Command: : ffmpeg -f dshow -i video="Logitech Webcam 200":audio="Microphone (Webcam 200)" -b:v 180k -bt 240k -vcodec libx264 -tune zerolatency -profile:v baseline -preset ultrafast -r 10 -strict -2 -acodec aac -ac 2 -ar 48000 -ab 32k -f flv "udp ://127.0.0.1:1234"
VLC: : Stream from udp ://127.0.0.1:1234 to http:// :8080/video.mp4 (No Transcoding), basically just to convert the UDP stream into an http-accessible stream.
Any hints or suggestions would be warmly welcomed !
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Using FFMPEG in C#
26 juin 2012, par k_1404I am trying to strip audio from a video file using FFMPEG in C#. I know what the code is for doing such an operation (as far as I know) but I am not 100% sure where I need to keep the ffmpe.exe file in my project and how to access it.
My code so far is as follows :public void stripAudioTest(string videoFilename, ExportProgressWindow callback, string destinationAudioFile)
{
string FFMPEG_PATH = "*************"; //not sure what to put here??????
string strParam = " -i " + videoFileName + " -ab 160k -ar 44100 -f wav -vn " + destinationAudioFile;
process(FFMPEG_PATH, strParam);
callback.Increment(100);
}
public void process(string Path_FFMPEG, string strParam)
{
try
{
Process ffmpeg = new Process();
ffmpeg.StartInfo.UseShellExecute = false;
ffmpeg.StartInfo.RedirectStandardOutput = true;
ffmpeg.StartInfo.FileName = Path_FFMPEG;
ffmpeg.StartInfo.Arguments = strParam;
ffmpeg.Start();
ffmpeg.WaitForExit();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}`If anyone has any ideas please let me know. Anything helps !
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Android : How to record the mobile screen without using USB cable ?
21 juin 2012, par RajeshI want to build an application which would record my screen activities and would store them in a video file.
1) I need to take the screenshots of my screen movements at periodic intervals and store them on the SD card.
2) How can I create the video from the images which are already available on my SD card. I have tried with the FFMPEG. But I have encountered a few problems I don't know how to solve. The truth is I don't know the program to convert them.
3 ) Is it possible to show the picture in my camera ?? That means if a user opens the camera from my app, it should show the pictures which are available on the SD card. If so, please advice me.
EDIT : I have made a sample which can capable of taking 7 screen shots per second.
Thanks,
Rajesh .