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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Sur d’autres sites (9338)
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Need to get audio video structure for automation ffmpeg or ffprobe
10 mai 2012, par Sapan DoshiI need to get video audio stream information in separate form.
I have tried ffprobe and mediainfo, but they give full information which needs to be parsed.
I think there could be option like, where I do not need to parse the full information and get required data.
$ffprobe -XXX
audio channels 8$ffprobe -YYY
video_resolution 512x288Can anybody help with this.
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How the seek frame while playing video ?
16 mars 2012, par shermanI try do this :
void Java_ffvideo_company_com_NativeCalls_seekFrame(
JNIEnv *env, jobject this, jint time) {
if (avformat_seek_file(pFormatCtx, videoStream, 0,time,time, AVSEEK_FLAG_ANY) < 0)
__android_log_print(ANDROID_LOG_DEBUG, "ERROR SEEK->>>",
"av_seek_frame failed.");
avcodec_flush_buffers(pCodecCtx);
}But the application crashes. Without
avcodec_flush_buffers
video seeking not correctly. How I can resolve this isssue ? -
Encode video using ffmpeg from javacv on Android causes native code crash
13 décembre 2012, par gtcompscientistNOTE : I have updated this since originally asking the question to reflect some of what I have learned about loading live camera images into the ffmpeg libraries.
I am using
ffmpeg
fromjavacv
compiled for Android to encode/decode video for my application. (Note that originally, I was trying to useffmpeg-java
, but it has some incompatible libraries)Original problem : The problem that I've run into is that I am currently getting each frame as a
Bitmap
(just a plainandroid.graphics.Bitmap
) and I can't figure out how to stuff that into the encoder.Solution in
javacv
'sffmpeg
: Use avpicture_fill(), the format from Android is supposedly YUV420P, though I can't verify this until my encoder issues (below) are fixed.avcodec.avpicture_fill((AVPicture)mFrame, picPointer, avutil.PIX_FMT_YUV420P, VIDEO_WIDTH, VIDEO_HEIGHT)
Problem Now : The line that is supposed to actually encode the data crashes the thread. I get a big native code stack trace that I'm unable to understand. Does anybody have a suggestion ?
Here is the code that I am using to instantiate all the
ffmpeg
libraries :avcodec.avcodec_register_all();
avcodec.avcodec_init();
avformat.av_register_all();
mCodec = avcodec.avcodec_find_encoder(avcodec.CODEC_ID_H263);
if (mCodec == null)
{
Logging.Log("Unable to find encoder.");
return;
}
Logging.Log("Found encoder.");
mCodecCtx = avcodec.avcodec_alloc_context();
mCodecCtx.bit_rate(300000);
mCodecCtx.codec(mCodec);
mCodecCtx.width(VIDEO_WIDTH);
mCodecCtx.height(VIDEO_HEIGHT);
mCodecCtx.pix_fmt(avutil.PIX_FMT_YUV420P);
mCodecCtx.codec_id(avcodec.CODEC_ID_H263);
mCodecCtx.codec_type(avutil.AVMEDIA_TYPE_VIDEO);
AVRational ratio = new AVRational();
ratio.num(1);
ratio.den(30);
mCodecCtx.time_base(ratio);
mCodecCtx.coder_type(1);
mCodecCtx.flags(mCodecCtx.flags() | avcodec.CODEC_FLAG_LOOP_FILTER);
mCodecCtx.me_cmp(avcodec.FF_LOSS_CHROMA);
mCodecCtx.me_method(avcodec.ME_HEX);
mCodecCtx.me_subpel_quality(6);
mCodecCtx.me_range(16);
mCodecCtx.gop_size(30);
mCodecCtx.keyint_min(10);
mCodecCtx.scenechange_threshold(40);
mCodecCtx.i_quant_factor((float) 0.71);
mCodecCtx.b_frame_strategy(1);
mCodecCtx.qcompress((float) 0.6);
mCodecCtx.qmin(10);
mCodecCtx.qmax(51);
mCodecCtx.max_qdiff(4);
mCodecCtx.max_b_frames(1);
mCodecCtx.refs(2);
mCodecCtx.directpred(3);
mCodecCtx.trellis(1);
mCodecCtx.flags2(mCodecCtx.flags2() | avcodec.CODEC_FLAG2_BPYRAMID | avcodec.CODEC_FLAG2_WPRED | avcodec.CODEC_FLAG2_8X8DCT | avcodec.CODEC_FLAG2_FASTPSKIP);
if (avcodec.avcodec_open(mCodecCtx, mCodec) == 0)
{
Logging.Log("Unable to open encoder.");
return;
}
Logging.Log("Encoder opened.");
mFrameSize = avcodec.avpicture_get_size(avutil.PIX_FMT_YUV420P, VIDEO_WIDTH, VIDEO_HEIGHT);
Logging.Log("Frame size - '" + mFrameSize + "'.");
//mPic = new AVPicture(mPicSize);
mFrame = avcodec.avcodec_alloc_frame();
if (mFrame == null)
{
Logging.Log("Unable to alloc frame.");
}This is what I want to be able to execute next :
BytePointer picPointer = new BytePointer(data);
int bBuffSize = mFrameSize;
BytePointer bBuffer = new BytePointer(bBuffSize);
int picSize = 0;
if ((picSize = avcodec.avpicture_fill((AVPicture)mFrame, picPointer, avutil.PIX_FMT_YUV420P, VIDEO_WIDTH, VIDEO_HEIGHT)) <= 0)
{
Logging.Log("Couldn't convert preview to AVPicture (" + picSize + ")");
return;
}
Logging.Log("Converted preview to AVPicture (" + picSize + ")");
VCAP_Package vPackage = new VCAP_Package();
if (mCodecCtx.isNull())
{
Logging.Log("Codec Context is null!");
}
//encode the image
int size = avcodec.avcodec_encode_video(mCodecCtx, bBuffer, bBuffSize, mFrame);
int totalSize = 0;
while (size >= 0)
{
totalSize += size;
Logging.Log("Encoded '" + size + "' bytes.");
//Get any delayed frames
size = avcodec.avcodec_encode_video(mCodecCtx, bBuffer, bBuffSize, null);
}
Logging.Log("Finished encoding. (" + totalSize + ")");But, as of now, I don't know how to put the Bitmap into the right piece or if I have that setup correctly.
A few notes about the code :
-VIDEO_WIDTH
= 352
-VIDEO_HEIGHT
= 288
-VIDEO_FPS
= 30 ;