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13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (97)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (10517)
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Live downscaling of video to memory
4 juin 2013, par Paul KnopfI have some very large videos in 1080p with high bitrates. Needless to say, streaming these files (using HTTP partial content streaming) will require a great deal of buffering on the client.
I need a way to compress/download/de-grade the quality on demand, starting from a certain byte (for range requests). I know I can use FFMpeg to shrink the video for low-resolution playback, but I can't wait for the entire video to be done downscaling before the client can playback. I need to downscale to an in-memory buffer so that I can output straight to the HTTP requests.
How would I do this ? Any libraries out there ? Is this even possible ?
Note : I am using c#/.net, however, I could use some c++/c libraries if any are available and marshal them into c#/.net.
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Live streaming from iphone To wowza server
4 décembre 2013, par user2959377I need to develop an iphone app that streams live video to wowza server. For encoding the captured video in H.264 and to compress it i need to use FFmpeg. I am unable to proceed because of limited content on internet explaining compilation of FFmpeg.
I used https://github.com/lajos/iFrameExtractor to start with compiling of FFmpeg, but i dont understand how to use the generated files in my application. I am using AVFoundation and can successfully generate the video but dont know how to compile the captured video through FFmpeg. Any link that could help in starting with compiling and using ffmpeg in iphone would be of great help. -
Android Rendering Live H.264 over RTSP
4 juin 2013, par Lior OhanaI'm trying to decode (and render) live H.264 over RTSP in an Android app.
Assuming, there are no network latency issues, the latency should not exceed several seconds.The first try was to use the MediaPlayer which was fine but the internal buffering of the infrastructure causes delays of 10-15 seconds.
Right now the main dilemma is between using the new MediaCodec APIs or with FFMPeg.
I know there are many tutorials/samples out there talking about FFMPeg but I didn't see any comparison.
I think I understand most of the pros/cons for each but before spending ages on making one of them working I would like to be sure.