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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

  • Utilisation et configuration du script

    19 janvier 2011, par

    Informations spécifiques à la distribution Debian
    Si vous utilisez cette distribution, vous devrez activer les dépôts "debian-multimedia" comme expliqué ici :
    Depuis la version 0.3.1 du script, le dépôt peut être automatiquement activé à la suite d’une question.
    Récupération du script
    Le script d’installation peut être récupéré de deux manières différentes.
    Via svn en utilisant la commande pour récupérer le code source à jour :
    svn co (...)

Sur d’autres sites (7973)

  • Chrome times out on streaming FFMPEG output from ASP.NET Web Api

    3 août 2014, par Hayden McAfee

    I’ve got a unique problem here !

    UPDATE 2 So it turns out the development below is FALSE, the inconsistency of the bug made it seem like not closing the stream made it work... but in fact the same issue persists !

    UPDATE Interesting development ; if I comment out ffmpegBufferedIn.Close(); below, the entire stream always goes through fine... the request just never ends. What could be going on here ?

    I’m writing a web service that stores audio files in Azure Blob Storage, and converts them to MP3 live when requested through my ASP.NET Web API endpoint. I accomplish this by using ’DownloadToStream’ via the Azure Storage API, feeding that stream through the STDIN of an FFMPEG process, and sending the STDOUT stream as the request response.

    The block of code that does this looks like this :

    public HttpResponseMessage Get(Guid songid)
    {
       // This could take awhile.
       HttpContext.Current.Server.ScriptTimeout = 600;

       Process ffmpeg = new Process();
       ProcessStartInfo startinfo = new ProcessStartInfo(HostingEnvironment.MapPath("~/App_Data/executables/ffmpeg.exe"), "-i - -vn -ar 44100 -ac 2 -ab 192k -f mp3 - ");
       startinfo.RedirectStandardError = true;
       startinfo.RedirectStandardOutput = true;
       startinfo.RedirectStandardInput = true;
       startinfo.UseShellExecute = false;
       startinfo.CreateNoWindow = true;
       ffmpeg.StartInfo = startinfo;
       ffmpeg.ErrorDataReceived += ffmpeg_ErrorDataReceived;

       // Our response is a stream
       var response = Request.CreateResponse();
       response.StatusCode = HttpStatusCode.OK;

       // Retrieve storage account from connection string.
       CloudStorageAccount storageAccount = CloudStorageAccount.Parse(
           CloudConfigurationManager.GetSetting("StorageConnectionString"));

       // Create the blob client.
       CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient();

       // Retrieve reference to a previously created container.
       CloudBlobContainer container = blobClient.GetContainerReference("songs");

       // Retrieve reference to a blob
       CloudBlockBlob blockBlob = container.GetBlockBlobReference(songid.ToString());

       ffmpeg.Start();
       ffmpeg.BeginErrorReadLine();

       // Buffer the streams
       var ffmpegBufferedIn = new BufferedStream(ffmpeg.StandardInput.BaseStream);
       var ffmpegBufferedOut = new BufferedStream(ffmpeg.StandardOutput.BaseStream);

       blockBlob.DownloadToStreamAsync(ffmpegBufferedIn).ContinueWith((t) => {
           ffmpegBufferedIn.Flush();
           ffmpegBufferedIn.Close();
       });

       response.Content = new StreamContent(ffmpegBufferedOut);
       response.Content.Headers.ContentType = new MediaTypeHeaderValue("audio/mpeg");

       System.Diagnostics.Debug.WriteLine("Returned response.");
       return response;
    }

    This works quite well in all browsers - all except for Chrome, which has an interesting way of buffering audio streams. Chrome will buffer the first 2 megabytes of a stream, then keep the connection open and wait until the user gets closer to playing the next segment of a file before consuming the rest of the stream. This should be fine - and for some songs it is. For others, I get this :

    Chrome error

    At first I thought this was due to some kind of timeout - But it happens at a different time and size for each file. It is consistent within about 15 seconds on the same songs, however. The output on the server side is normal - no exceptions thrown, and FFMpeg finishes encoding the song successfully.

    Here’s the server-side output of the above request :

    ffmpeg version N-64919-ga613257 Copyright (c) 2000-2014 the FFmpeg developers
     built on Jul 23 2014 00:27:32 with gcc 4.8.3 (GCC)
     configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-decklink --enable-zlib
     libavutil      52. 92.101 / 52. 92.101
     libavcodec     55. 69.100 / 55. 69.100
     libavformat    55. 48.101 / 55. 48.101
     libavdevice    55. 13.102 / 55. 13.102
     libavfilter     4. 11.102 /  4. 11.102
     libswscale      2.  6.100 /  2.  6.100
     libswresample   0. 19.100 /  0. 19.100
     libpostproc    52.  3.100 / 52.  3.100
    Input #0, mp3, from 'pipe:':
     Metadata:
       TSRC            : AUUM71001516
       title           : Sunlight
       track           : 2
       artist          : Bag Raiders
       copyright       : 2010 Modular Recordings
       genre           : Electronic
       album           : Bag Raiders
       album_artist    : Bag Raiders
       disc            : 1/1
       publisher       : Modular Recordings
       composer        : Chris Stracey/Jack Glass/Dan Black
       date            : 2010
     Duration: N/A, start: 0.000000, bitrate: 320 kb/s
       Stream #0:0: Audio: mp3, 44100 Hz, stereo, s16p, 320 kb/s
       Stream #0:1: Video: mjpeg, yuvj420p(pc, bt470bg), 600x600 [SAR 300:300 DAR 1:1], 90k tbr, 90k tbn, 90k tbc
       Metadata:
         title           :
         comment         : Other
    Output #0, mp3, to 'pipe:':
     Metadata:
       TSRC            : AUUM71001516
       TIT2            : Sunlight
       TRCK            : 2
       TPE1            : Bag Raiders
       TCOP            : 2010 Modular Recordings
       TCON            : Electronic
       TALB            : Bag Raiders
       TPE2            : Bag Raiders
       TPOS            : 1/1
       TPUB            : Modular Recordings
       TCOM            : Chris Stracey/Jack Glass/Dan Black
       TDRL            : 2010
       TSSE            : Lavf55.48.101
       Stream #0:0: Audio: mp3 (libmp3lame), 44100 Hz, stereo, s16p, 192 kb/s
       Metadata:
         encoder         : Lavc55.69.100 libmp3lame
    Stream mapping:
     Stream #0:0 -> #0:0 (mp3 (native) -> mp3 (libmp3lame))
    size=       6kB time=00:00:00.21 bitrate= 227.6kbits/s    
    size=     102kB time=00:00:04.31 bitrate= 193.7kbits/s    
    size=     202kB time=00:00:08.56 bitrate= 192.9kbits/s    
    size=     341kB time=00:00:14.49 bitrate= 192.5kbits/s    
    size=     489kB time=00:00:20.82 bitrate= 192.4kbits/s    
    size=     642kB time=00:00:27.35 bitrate= 192.3kbits/s    
    size=     792kB time=00:00:33.75 bitrate= 192.2kbits/s    
    size=     950kB time=00:00:40.49 bitrate= 192.2kbits/s    
    size=    1106kB time=00:00:47.15 bitrate= 192.2kbits/s    
    size=    1258kB time=00:00:53.63 bitrate= 192.1kbits/s    
    size=    1415kB time=00:01:00.31 bitrate= 192.1kbits/s    
    size=    1563kB time=00:01:06.66 bitrate= 192.1kbits/s    
    size=    1710kB time=00:01:12.90 bitrate= 192.1kbits/s    
    size=    1857kB time=00:01:19.17 bitrate= 192.1kbits/s    
    size=    2008kB time=00:01:25.63 bitrate= 192.1kbits/s    
    size=    2162kB time=00:01:32.21 bitrate= 192.1kbits/s    
    size=    2299kB time=00:01:38.03 bitrate= 192.1kbits/s    
    size=    2457kB time=00:01:44.80 bitrate= 192.1kbits/s    
    size=    2600kB time=00:01:50.89 bitrate= 192.1kbits/s    
    size=    2755kB time=00:01:57.52 bitrate= 192.1kbits/s    
    size=    2864kB time=00:02:02.17 bitrate= 192.1kbits/s    
    size=    3022kB time=00:02:08.88 bitrate= 192.1kbits/s    
    size=    3172kB time=00:02:15.31 bitrate= 192.1kbits/s    
    size=    3284kB time=00:02:20.06 bitrate= 192.1kbits/s    
    size=    3385kB time=00:02:24.40 bitrate= 192.1kbits/s    
    size=    3529kB time=00:02:30.51 bitrate= 192.0kbits/s    
    size=    3687kB time=00:02:37.25 bitrate= 192.0kbits/s    
    size=    3838kB time=00:02:43.71 bitrate= 192.0kbits/s    
    size=    3988kB time=00:02:50.11 bitrate= 192.0kbits/s    
    size=    4138kB time=00:02:56.53 bitrate= 192.0kbits/s    
    size=    4279kB time=00:03:02.54 bitrate= 192.0kbits/s    
    size=    4408kB time=00:03:08.03 bitrate= 192.0kbits/s    
    size=    4544kB time=00:03:13.85 bitrate= 192.0kbits/s    
    size=    4683kB time=00:03:19.78 bitrate= 192.0kbits/s    
    size=    4805kB time=00:03:24.95 bitrate= 192.0kbits/s    
    size=    4939kB time=00:03:30.67 bitrate= 192.0kbits/s    
    size=    5049kB time=00:03:35.38 bitrate= 192.0kbits/s    
    size=    5141kB time=00:03:39.32 bitrate= 192.0kbits/s    
    size=    5263kB time=00:03:44.49 bitrate= 192.0kbits/s    
    size=    5372kB time=00:03:49.17 bitrate= 192.0kbits/s    
    The thread 0xb24 has exited with code 259 (0x103).
    size=    5436kB time=00:03:51.91 bitrate= 192.0kbits/s    
    size=    5509kB time=00:03:55.02 bitrate= 192.0kbits/s    
    size=    5657kB time=00:04:01.32 bitrate= 192.0kbits/s    
    size=    5702kB time=00:04:03.22 bitrate= 192.0kbits/s

    video:0kB audio:5701kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.005738%

    Any ideas ? I’m grateful for suggestions - I’ve been chasing this for a week now !

  • FFMPEG : Output tiles onto a black background [closed]

    14 juin 2013, par MollyRazor

    I have the following command, which converts a video and also generates a 10x9
    tileset. Currently it gets the longer side and either generate a 90px wide or
    45px tall tiles. My problem is that each tile has to be 90x45 large, so in
    essence what I need is a properly resized and centered tile inside a black
    bounding box. How can I achieve this ?

    The resulting tile

    result

    What I would like to achieve

    like

    Actual command line

    ffmpeg -i K/vertical.mp4 .... vertical.out.mp4
    ffmpeg -i K/vertical.mp4 -an -vsync vfr \
    -vf select="isnan(prev_selected_t)+gte(t-prev_selected_t\,2)",scale="'if(gt(iw,ih),90,-1)':'if(gt(iw,ih),-1,45)'",tile="10x9" \
    -qscale:v 3 './f/f%03d.jpg'
  • lavfi/delogo : use weighted interpolation

    26 juin 2013, par Jean Delvare
    lavfi/delogo : use weighted interpolation
    

    The original delogo algorithm interpolates both horizontally and
    vertically and uses the average to compute the resulting sample. This
    works reasonably well when the logo area is almost square. However
    when the logo area is significantly larger than high or higher than
    large, the result is largely suboptimal.

    The issue can be clearly seen by testing the delogo filter with a fake
    logo area that is 200 pixels large and 2 pixels high. Vertical
    interpolation gives a very good result in that case, horizontal
    interpolation gives a very bad result, and the overall result is poor,
    because both are given the same weight.

    Even when the logo is roughly square, the current algorithm gives poor
    results on the borders of the logo area, because it always gives
    horizontal and vertical interpolations an equal weight, and this is
    suboptimal on borders. For example, in the middle of the left hand
    side border of the logo, you want to trust the left known point much
    more than the right known point (which the current algorithm already
    does) but also much more than the top and bottom known points (which
    the current algorithm doesn’t do.)

    By properly weighting each known point when computing the value of
    each interpolated pixel, the visual result is much better, especially
    on borders and/or for high or large logo areas.

    The algorithm I implemented guarantees that the weight of each of the
    4 known points directly depends on its distance to the interpolated
    point. It is largely inspired from the original algorithm, the key
    difference being that it computes the relative weights globally
    instead of separating the vertical and horizontal interpolations and
    combining them afterward.

    Signed-off-by : Jean Delvare <khali@linux-fr.org>
    Signed-off-by : Stefano Sabatini <stefasab@gmail.com>

    • [DH] libavfilter/vf_delogo.c
    • [DH] tests/ref/fate/filter-delogo