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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
Autres articles (46)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...) -
Utilisation et configuration du script
19 janvier 2011, parInformations spécifiques à la distribution Debian
Si vous utilisez cette distribution, vous devrez activer les dépôts "debian-multimedia" comme expliqué ici :
Depuis la version 0.3.1 du script, le dépôt peut être automatiquement activé à la suite d’une question.
Récupération du script
Le script d’installation peut être récupéré de deux manières différentes.
Via svn en utilisant la commande pour récupérer le code source à jour :
svn co (...)
Sur d’autres sites (7973)
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Chrome times out on streaming FFMPEG output from ASP.NET Web Api
3 août 2014, par Hayden McAfeeI’ve got a unique problem here !
UPDATE 2 So it turns out the development below is FALSE, the inconsistency of the bug made it seem like not closing the stream made it work... but in fact the same issue persists !
UPDATE Interesting development ; if I comment outffmpegBufferedIn.Close();
below, the entire stream always goes through fine... the request just never ends. What could be going on here ?I’m writing a web service that stores audio files in Azure Blob Storage, and converts them to MP3 live when requested through my ASP.NET Web API endpoint. I accomplish this by using ’DownloadToStream’ via the Azure Storage API, feeding that stream through the STDIN of an FFMPEG process, and sending the STDOUT stream as the request response.
The block of code that does this looks like this :
public HttpResponseMessage Get(Guid songid)
{
// This could take awhile.
HttpContext.Current.Server.ScriptTimeout = 600;
Process ffmpeg = new Process();
ProcessStartInfo startinfo = new ProcessStartInfo(HostingEnvironment.MapPath("~/App_Data/executables/ffmpeg.exe"), "-i - -vn -ar 44100 -ac 2 -ab 192k -f mp3 - ");
startinfo.RedirectStandardError = true;
startinfo.RedirectStandardOutput = true;
startinfo.RedirectStandardInput = true;
startinfo.UseShellExecute = false;
startinfo.CreateNoWindow = true;
ffmpeg.StartInfo = startinfo;
ffmpeg.ErrorDataReceived += ffmpeg_ErrorDataReceived;
// Our response is a stream
var response = Request.CreateResponse();
response.StatusCode = HttpStatusCode.OK;
// Retrieve storage account from connection string.
CloudStorageAccount storageAccount = CloudStorageAccount.Parse(
CloudConfigurationManager.GetSetting("StorageConnectionString"));
// Create the blob client.
CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient();
// Retrieve reference to a previously created container.
CloudBlobContainer container = blobClient.GetContainerReference("songs");
// Retrieve reference to a blob
CloudBlockBlob blockBlob = container.GetBlockBlobReference(songid.ToString());
ffmpeg.Start();
ffmpeg.BeginErrorReadLine();
// Buffer the streams
var ffmpegBufferedIn = new BufferedStream(ffmpeg.StandardInput.BaseStream);
var ffmpegBufferedOut = new BufferedStream(ffmpeg.StandardOutput.BaseStream);
blockBlob.DownloadToStreamAsync(ffmpegBufferedIn).ContinueWith((t) => {
ffmpegBufferedIn.Flush();
ffmpegBufferedIn.Close();
});
response.Content = new StreamContent(ffmpegBufferedOut);
response.Content.Headers.ContentType = new MediaTypeHeaderValue("audio/mpeg");
System.Diagnostics.Debug.WriteLine("Returned response.");
return response;
}This works quite well in all browsers - all except for Chrome, which has an interesting way of buffering audio streams. Chrome will buffer the first 2 megabytes of a stream, then keep the connection open and wait until the user gets closer to playing the next segment of a file before consuming the rest of the stream. This should be fine - and for some songs it is. For others, I get this :
At first I thought this was due to some kind of timeout - But it happens at a different time and size for each file. It is consistent within about 15 seconds on the same songs, however. The output on the server side is normal - no exceptions thrown, and FFMpeg finishes encoding the song successfully.
Here’s the server-side output of the above request :
ffmpeg version N-64919-ga613257 Copyright (c) 2000-2014 the FFmpeg developers
built on Jul 23 2014 00:27:32 with gcc 4.8.3 (GCC)
configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-decklink --enable-zlib
libavutil 52. 92.101 / 52. 92.101
libavcodec 55. 69.100 / 55. 69.100
libavformat 55. 48.101 / 55. 48.101
libavdevice 55. 13.102 / 55. 13.102
libavfilter 4. 11.102 / 4. 11.102
libswscale 2. 6.100 / 2. 6.100
libswresample 0. 19.100 / 0. 19.100
libpostproc 52. 3.100 / 52. 3.100
Input #0, mp3, from 'pipe:':
Metadata:
TSRC : AUUM71001516
title : Sunlight
track : 2
artist : Bag Raiders
copyright : 2010 Modular Recordings
genre : Electronic
album : Bag Raiders
album_artist : Bag Raiders
disc : 1/1
publisher : Modular Recordings
composer : Chris Stracey/Jack Glass/Dan Black
date : 2010
Duration: N/A, start: 0.000000, bitrate: 320 kb/s
Stream #0:0: Audio: mp3, 44100 Hz, stereo, s16p, 320 kb/s
Stream #0:1: Video: mjpeg, yuvj420p(pc, bt470bg), 600x600 [SAR 300:300 DAR 1:1], 90k tbr, 90k tbn, 90k tbc
Metadata:
title :
comment : Other
Output #0, mp3, to 'pipe:':
Metadata:
TSRC : AUUM71001516
TIT2 : Sunlight
TRCK : 2
TPE1 : Bag Raiders
TCOP : 2010 Modular Recordings
TCON : Electronic
TALB : Bag Raiders
TPE2 : Bag Raiders
TPOS : 1/1
TPUB : Modular Recordings
TCOM : Chris Stracey/Jack Glass/Dan Black
TDRL : 2010
TSSE : Lavf55.48.101
Stream #0:0: Audio: mp3 (libmp3lame), 44100 Hz, stereo, s16p, 192 kb/s
Metadata:
encoder : Lavc55.69.100 libmp3lame
Stream mapping:
Stream #0:0 -> #0:0 (mp3 (native) -> mp3 (libmp3lame))
size= 6kB time=00:00:00.21 bitrate= 227.6kbits/s
size= 102kB time=00:00:04.31 bitrate= 193.7kbits/s
size= 202kB time=00:00:08.56 bitrate= 192.9kbits/s
size= 341kB time=00:00:14.49 bitrate= 192.5kbits/s
size= 489kB time=00:00:20.82 bitrate= 192.4kbits/s
size= 642kB time=00:00:27.35 bitrate= 192.3kbits/s
size= 792kB time=00:00:33.75 bitrate= 192.2kbits/s
size= 950kB time=00:00:40.49 bitrate= 192.2kbits/s
size= 1106kB time=00:00:47.15 bitrate= 192.2kbits/s
size= 1258kB time=00:00:53.63 bitrate= 192.1kbits/s
size= 1415kB time=00:01:00.31 bitrate= 192.1kbits/s
size= 1563kB time=00:01:06.66 bitrate= 192.1kbits/s
size= 1710kB time=00:01:12.90 bitrate= 192.1kbits/s
size= 1857kB time=00:01:19.17 bitrate= 192.1kbits/s
size= 2008kB time=00:01:25.63 bitrate= 192.1kbits/s
size= 2162kB time=00:01:32.21 bitrate= 192.1kbits/s
size= 2299kB time=00:01:38.03 bitrate= 192.1kbits/s
size= 2457kB time=00:01:44.80 bitrate= 192.1kbits/s
size= 2600kB time=00:01:50.89 bitrate= 192.1kbits/s
size= 2755kB time=00:01:57.52 bitrate= 192.1kbits/s
size= 2864kB time=00:02:02.17 bitrate= 192.1kbits/s
size= 3022kB time=00:02:08.88 bitrate= 192.1kbits/s
size= 3172kB time=00:02:15.31 bitrate= 192.1kbits/s
size= 3284kB time=00:02:20.06 bitrate= 192.1kbits/s
size= 3385kB time=00:02:24.40 bitrate= 192.1kbits/s
size= 3529kB time=00:02:30.51 bitrate= 192.0kbits/s
size= 3687kB time=00:02:37.25 bitrate= 192.0kbits/s
size= 3838kB time=00:02:43.71 bitrate= 192.0kbits/s
size= 3988kB time=00:02:50.11 bitrate= 192.0kbits/s
size= 4138kB time=00:02:56.53 bitrate= 192.0kbits/s
size= 4279kB time=00:03:02.54 bitrate= 192.0kbits/s
size= 4408kB time=00:03:08.03 bitrate= 192.0kbits/s
size= 4544kB time=00:03:13.85 bitrate= 192.0kbits/s
size= 4683kB time=00:03:19.78 bitrate= 192.0kbits/s
size= 4805kB time=00:03:24.95 bitrate= 192.0kbits/s
size= 4939kB time=00:03:30.67 bitrate= 192.0kbits/s
size= 5049kB time=00:03:35.38 bitrate= 192.0kbits/s
size= 5141kB time=00:03:39.32 bitrate= 192.0kbits/s
size= 5263kB time=00:03:44.49 bitrate= 192.0kbits/s
size= 5372kB time=00:03:49.17 bitrate= 192.0kbits/s
The thread 0xb24 has exited with code 259 (0x103).
size= 5436kB time=00:03:51.91 bitrate= 192.0kbits/s
size= 5509kB time=00:03:55.02 bitrate= 192.0kbits/s
size= 5657kB time=00:04:01.32 bitrate= 192.0kbits/s
size= 5702kB time=00:04:03.22 bitrate= 192.0kbits/s
video:0kB audio:5701kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.005738%Any ideas ? I’m grateful for suggestions - I’ve been chasing this for a week now !
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FFMPEG : Output tiles onto a black background [closed]
14 juin 2013, par MollyRazorI have the following command, which converts a video and also generates a 10x9
tileset. Currently it gets the longer side and either generate a 90px wide or
45px tall tiles. My problem is that each tile has to be 90x45 large, so in
essence what I need is a properly resized and centered tile inside a black
bounding box. How can I achieve this ?The resulting tile
What I would like to achieve
Actual command line
ffmpeg -i K/vertical.mp4 .... vertical.out.mp4
ffmpeg -i K/vertical.mp4 -an -vsync vfr \
-vf select="isnan(prev_selected_t)+gte(t-prev_selected_t\,2)",scale="'if(gt(iw,ih),90,-1)':'if(gt(iw,ih),-1,45)'",tile="10x9" \
-qscale:v 3 './f/f%03d.jpg' -
lavfi/delogo : use weighted interpolation
26 juin 2013, par Jean Delvarelavfi/delogo : use weighted interpolation
The original delogo algorithm interpolates both horizontally and
vertically and uses the average to compute the resulting sample. This
works reasonably well when the logo area is almost square. However
when the logo area is significantly larger than high or higher than
large, the result is largely suboptimal.The issue can be clearly seen by testing the delogo filter with a fake
logo area that is 200 pixels large and 2 pixels high. Vertical
interpolation gives a very good result in that case, horizontal
interpolation gives a very bad result, and the overall result is poor,
because both are given the same weight.Even when the logo is roughly square, the current algorithm gives poor
results on the borders of the logo area, because it always gives
horizontal and vertical interpolations an equal weight, and this is
suboptimal on borders. For example, in the middle of the left hand
side border of the logo, you want to trust the left known point much
more than the right known point (which the current algorithm already
does) but also much more than the top and bottom known points (which
the current algorithm doesn’t do.)By properly weighting each known point when computing the value of
each interpolated pixel, the visual result is much better, especially
on borders and/or for high or large logo areas.The algorithm I implemented guarantees that the weight of each of the
4 known points directly depends on its distance to the interpolated
point. It is largely inspired from the original algorithm, the key
difference being that it computes the relative weights globally
instead of separating the vertical and horizontal interpolations and
combining them afterward.Signed-off-by : Jean Delvare <khali@linux-fr.org>
Signed-off-by : Stefano Sabatini <stefasab@gmail.com>