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Médias (91)
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Core Media Video
4 avril 2013, par
Mis à jour : Juin 2013
Langue : français
Type : Video
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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (102)
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Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
Sur d’autres sites (8995)
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Failed to build Android FFmpeg using the NDK
6 octobre 2013, par Blaze TamaFirst, I'm a newbie in Ubuntu and Android's Ff-mpeg so please bear with me.
I'm using this library : https://github.com/appunite/AndroidFFmpeg and I'm trying to build it with Ubuntu 13.04 and Android NDK r9.
First, I'm getting a
C compiler cannot create exec
error. After some research (and a little struggling), I noticed that my version is 4.8, while the version inandroid_build.sh
is 4.4.3, so i changed all of those values and the error is gone.After that, I tried to build it again, but the
libffmpeg.so
was not built, which means I failed.I tried to see the config.log (
vo-amwrbenc's
log) and i found those errors :configure:4179: /home/tama/Documents/android-ndk-r9/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc --sysroot=/home/tama/Documents/android-ndk-r9/platforms/android-5/arch-arm/ -c -marm -march=armv5 -marm -march=armv5 conftest.c >&5
conftest.c:61:29: error: expected ';', ',' or ')' before 'text'
/home/tama/Documents/android-ndk-r9/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi-ar: conftest.o: No such file or directory
configure:7482: /home/tama/Documents/android-ndk-r9/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc --sysroot=/home/tama/Documents/android-ndk-r9/platforms/android-5/arch-arm/ -std=gnu99 -E -marm -march=armv5 conftest.c
conftest.c:11:28: fatal error: ac_nonexistent.h: No such file or directory
configure:7527: $? = 0
configure:7541: /home/tama/Documents/android-ndk-r9/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc --sysroot=/home/tama/Documents/android-ndk-r9/platforms/android-5/arch-arm/ -std=gnu99 -E -marm -march=armv5 conftest.c
conftest.c:11:28: fatal error: ac_nonexistent.h: No such file or directoryAnd more errors which are contained in the C code.
Please kindly download my config.log (less than 50KB) if you need more information : https://www.dropbox.com/s/ptn1gvnik3v341y/config.log
I'm racing with time now, any help is appreciated.
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Survey of CD Image Formats
30 avril 2013, par Multimedia Mike — GeneralIn the course of exploring and analyzing the impressive library of CD images curated at the Internet Archive’s Shareware CD collection, one encounters a wealth of methods for copying a complete CD image onto other media for transport. In researching the formats, I have found that many of them are native to various binary, proprietary CD programs that operate under Windows. Since I have an interest in interpreting these image formats and I would also like to do so outside of Windows, I thought to conduct a survey to determine if enough information exists to write processing tools of my own.
Remember from my Grand Unified Theory of Compact Disc that CDs, from a high enough level of software abstraction, are just strings of 2352-byte sectors broken up into tracks. The difference among various types of CDs comes down to the specific meaning of these 2352 bytes.
Most imaging formats rip these strings of sectors into a giant file and then record some metadata information about the tracks and sectors.
ISO
This is perhaps the most common method for storing CD images. It’s generally only applicable to data CD-ROMs. File images generally end with a .iso extension. This refers to ISO-9660 which is the standard CD filesystem.Sometimes, disc images ripped from other types of discs (like Xbox/360 or GameCube discs) bear the extension .iso, which is a bit of a misnomer since they aren’t formatted using the ISO-9660 filesystem. But the extension sort of stuck.
BIN / CUE
I see the BIN & CUE file format combination quite frequently. Reportedly, a program named CDRWIN deployed this format first. This format can handle a mixed mode CD (e.g., starts with a data track and is followed by a series of audio tracks), whereas ISO can only handle the data track. The BIN file contains the raw data while the CUE file is a text file that defines how the BIN file is formatted (how many bytes in a sector, how many sectors to each individual track).CDI
This originates from a program called DiscJuggler. This is extremely prevalent in the Sega Dreamcast hobbyist community for some reason. I studied the raw hex dumps of some sample CDI files but there was no obvious data (mostly 0s). There is an open source utility called cdi2iso which is able to extract an ISO image from a CDI file. The program’s source clued me in that the metadata is actually sitting at the end of the image file. This makes sense when you consider how a ripping program needs to operate– copy tracks, sector by sector, and then do something with the metadata after the fact. Options include : 1) Write metadata at the end of the file (as seen here) ; 2) write metadata into a separate file (seen in other formats on this list) ; 3) write the data at the beginning of the file which would require a full rewrite of the entire (usually large) image file (I haven’t seen this yet).Anyway, I believe I have enough information to write a program that can interpret a CDI file. The reason this format is favored for Dreamcast disc images is likely due to the extreme weirdness of Dreamcast discs (it’s complicated, but eventually fits into my Grand Unified Theory of CDs, if you look at it from a high level).
MDF / MDS
MDF and MDS pairs come from a program called Alcohol 120%. The MDF file has the data while the MDS file contains the metadata. The metadata is in an opaque binary format, though. Thankfully, the Wikipedia page links to a description of the format. That’s another image format down.CCD / SUB / IMG
The CloneCD Control File is one I just ran across today thanks to a new image posted at the IA Shareware Archive (see Super Duke Volume 2). I haven’t found any definitive documentation on this, but it also doesn’t seen too complicated. The .ccd file is a text file that is pretty self-explanatory. The sample linked above, however, only has a .ccd file and a .sub file. I’m led to believe that the .sub file contains subchannel information while a .img file is supposed to contain the binary data.So this rip might be incomplete(nope, the .img file is on the page, in the sidebar ; thanks to Phil in the comments for pointing this out). The .sub file is a bit short compared to the Archive’s description of the disc’s contents (only about 4.6 MB of data) and when I briefly scrolled through, it didn’t look like it contains any real computer data. So it probably is just the disc’s subchannel data (something I glossed over in my Grand Unified Theory).CSO
I have dealt with the CISO (compressed ISO) format before. It’s basically the same as a .iso file described above except that each individual 2048-byte data sector is compressed using zlib. The format boasts up to 9 compression levels, which shouldn’t be a big surprise since that correlates to zlib’s own compression tiers.Others
Wikipedia has a category for optical disc image formats. Of course, there are numerous others. However, I haven’t encountered them in the wild for the purpose of broad image distribution. -
how to use guardianproject's android ffmpeg library ?
21 octobre 2013, par Blaze TamaFirst, this is my first time "playing" with ffmpeg, so please bear with me.
Generally, i dont understand ffmpeg even a little bit. So i did lot, lot of researches (and also trial & error) and i finally found this project and its library
So i was successfully created the ffmpeg and sox binary file, and i put it in the raw folder at the library project (from the link i shared).
Now, i want to use the library for my project, but i still cant do it. I tried to use some methods in the
FfmpegController
likecombineAudioAndVideo
and more but its not working (yet).I dont post the error here since i still do my trial&errors (and the error change regularly) but im getting tired now.
EDIT
This is what i did :
private FfmpegController ffController;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
File file = new File(Uri.parse("android.resource://com.my.package/" + R.raw.test).getPath());
try {
ffController = new FfmpegController(this, file);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
MediaDesc desc = ffController.combineAudioAndVideo(R.raw.test, R.raw.musictest, "test.mp4", null);
}The
combineAudioAndVideo
always error because wrong parameters. It needsMediaDesc
but i dont know how to do it.I will be very happy if you can share your working code if you have done the ffmpeg processing with this library.