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  • FFMPEG compiled binaries don't run using MinGW

    9 juin 2015, par Paul Knopf

    I am trying to build windows executables/dlls for Windows XP, and they are not working. They are the correct architecture. They run fine on my Windows 8 device machine.

    I used dependency walker to find missing DLLs, and all were present.

    Here are the compiled executables I am trying to run.

    I ran the windows build script for ffmpeg.

    Here is a dumpbin /headers ffmpeg.exe

    Microsoft (R) COFF/PE Dumper Version 10.00.30319.01
    Copyright (C) Microsoft Corporation.  All rights reserved.


    Dump of file ffmpeg.exe

    PE signature found

    File Type: EXECUTABLE IMAGE

    FILE HEADER VALUES
                14C machine (x86)
                  7 number of sections
              51A40 time date stamp Sun Jan 04 15:53:20 1970
                  0 file pointer to symbol table
                  0 number of symbols
                 E0 size of optional header
                32F characteristics
                      Relocations stripped
                      Executable
                      Line numbers stripped
                      Symbols stripped
                      Application can handle large (>2GB) addresses
                      32 bit word machine
                      Debug information stripped

    OPTIONAL HEADER VALUES
                10B magic # (PE32)
               2.25 linker version
              41400 size of code
              4FA00 size of initialized data
               1200 size of uninitialized data
               14E0 entry point (004014E0)
               1000 base of code
              43000 base of data
             400000 image base (00400000 to 00456FFF)
               1000 section alignment
                200 file alignment
               4.00 operating system version
               1.00 image version
               4.00 subsystem version
                  0 Win32 version
              57000 size of image
                400 size of headers
              597A9 checksum
                  3 subsystem (Windows CUI)
                140 DLL characteristics
                      Dynamic base
                      NX compatible
             200000 size of stack reserve
               1000 size of stack commit
             100000 size of heap reserve
               1000 size of heap commit
                  0 loader flags
                 10 number of directories
                  0 [       0] RVA [size] of Export Directory
              51000 [    36F0] RVA [size] of Import Directory
                  0 [       0] RVA [size] of Resource Directory
                  0 [       0] RVA [size] of Exception Directory
                  0 [       0] RVA [size] of Certificates Directory
                  0 [       0] RVA [size] of Base Relocation Directory
                  0 [       0] RVA [size] of Debug Directory
                  0 [       0] RVA [size] of Architecture Directory
                  0 [       0] RVA [size] of Global Pointer Directory
              56004 [      18] RVA [size] of Thread Storage Directory
                  0 [       0] RVA [size] of Load Configuration Directory
                  0 [       0] RVA [size] of Bound Import Directory
              517F0 [     6C4] RVA [size] of Import Address Table Directory
                  0 [       0] RVA [size] of Delay Import Directory
                  0 [       0] RVA [size] of COM Descriptor Directory
                  0 [       0] RVA [size] of Reserved Directory


    SECTION HEADER #1
      .text name
      412BC virtual size
       1000 virtual address (00401000 to 004422BB)
      41400 size of raw data
        400 file pointer to raw data (00000400 to 000417FF)
          0 file pointer to relocation table
          0 file pointer to line numbers
          0 number of relocations
          0 number of line numbers
    60500060 flags
            Code
            Initialized Data
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            Execute Read

    SECTION HEADER #2
      .data name
        19C virtual size
      43000 virtual address (00443000 to 0044319B)
        200 size of raw data
      41800 file pointer to raw data (00041800 to 000419FF)
          0 file pointer to relocation table
          0 file pointer to line numbers
          0 number of relocations
          0 number of line numbers
    C0700040 flags
            Initialized Data
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            Read Write

    SECTION HEADER #3
     .rdata name
       A7D8 virtual size
      44000 virtual address (00444000 to 0044E7D7)
       A800 size of raw data
      41A00 file pointer to raw data (00041A00 to 0004C1FF)
          0 file pointer to relocation table
          0 file pointer to line numbers
          0 number of relocations
          0 number of line numbers
    40700040 flags
            Initialized Data
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            Read Only

    SECTION HEADER #4
       .bss name
       1200 virtual size
      4F000 virtual address (0044F000 to 004501FF)
          0 size of raw data
          0 file pointer to raw data
          0 file pointer to relocation table
          0 file pointer to line numbers
          0 number of relocations
          0 number of line numbers
    C0700080 flags
            Uninitialized Data
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            Read Write

    SECTION HEADER #5
     .idata name
       36F0 virtual size
      51000 virtual address (00451000 to 004546EF)
       3800 size of raw data
      4C200 file pointer to raw data (0004C200 to 0004F9FF)
          0 file pointer to relocation table
          0 file pointer to line numbers
          0 number of relocations
          0 number of line numbers
    C0300040 flags
            Initialized Data
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            Read Write

    SECTION HEADER #6
       .CRT name
         3C virtual size
      55000 virtual address (00455000 to 0045503B)
        200 size of raw data
      4FA00 file pointer to raw data (0004FA00 to 0004FBFF)
          0 file pointer to relocation table
          0 file pointer to line numbers
          0 number of relocations
          0 number of line numbers
    C0300040 flags
            Initialized Data
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            Read Write

    SECTION HEADER #7
       .tls name
         20 virtual size
      56000 virtual address (00456000 to 0045601F)
        200 size of raw data
      4FC00 file pointer to raw data (0004FC00 to 0004FDFF)
          0 file pointer to relocation table
          0 file pointer to line numbers
          0 number of relocations
          0 number of line numbers
    C0300040 flags
            Initialized Data
            RESERVED - UNKNOWN
            RESERVED - UNKNOWN
            Read Write

     Summary

           1000 .CRT
           2000 .bss
           1000 .data
           4000 .idata
           B000 .rdata
          42000 .text
           1000 .tls

    When I attempt to run the executable on XP, it just closes. There is no "missing dll" messages, nor anything in the event viewer.

  • FFMPEG to OpenGL Texture

    23 avril 2014, par Spamdark

    I was here to ask, how can I convert an AVFrame to an opengl texture. Actually, I created a renderer the outputs me the audio (Audio is working) and the video, but the video is not outputing. Here is my code :

    Texture creation :

    glGenTextures(1,&_texture);
    glBindTexture(GL_TEXTURE_2D,_texture);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );

    Code Info : _texture variable is a GLuint that keeps the texture ID

    Function that gets the AVFrame and convert it to OpenGL Texture :

    int VideoGL::NextVideoFrame(){
    // Get a packet from the queue
    AVPacket *videopacket = this->DEQUEUE(VIDEO);
    int frameFinished;
    if(videopacket!=0){
       avcodec_decode_video2(_codec_context_video, _std_frame,&frameFinished,videopacket);

       if(frameFinished){

           sws_scale(sws_ctx, _std_frame->data, _std_frame->linesize, 0, _codec_context_video->height, _rgb_frame->data, _rgb_frame->linesize);

           if(_firstrendering){
           glBindTexture(GL_TEXTURE_2D,_texture);
           glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _codec_context_video->width,_codec_context_video->height,0,GL_RGB,GL_UNSIGNED_BYTE,_rgb_frame->data[0]);

           _firstrendering = false;

           }else{

               glActiveTexture(_texture);
               glBindTexture(GL_TEXTURE_2D,_texture);
               glTexSubImage2D(GL_TEXTURE_2D,0,0,0,_codec_context_video->width,_codec_context_video->height,GL_RGB,GL_UNSIGNED_BYTE,_rgb_frame->data[0]);

           }
           av_free_packet(videopacket);
           return 0;
       }else{

           av_free_packet(videopacket);
           return -1;
       }

    }else{
       return -1;
    }
    return 0;
    }

    Code Information : There is a queue where a thread store the AVFrames, this function is frequently called to get the AVFrames, until it gets a NULL it stops to being called.

    That’s actually not working. (I tried to look at some questions in stack overflow, it’s still not working)
    Any example, or someone that helps me to correct any error there ?

    Additional Data : I tried to change the GL_RGB to GL_RGBA and started to play with the formats, anyway it crashes when I try GL_RGBA (Because the width and height are very big, anyway I tried to resize them). I have tried to change the sizes to Power Of 2, stills not working.

    1 Edit :

    Thread function :

    DWORD WINAPI VideoGL::VidThread(LPVOID myparam){

    VideoGL * instance = (VideoGL*) myparam;
    instance->wave_audio->Start();

    int quantity=0;

    AVPacket packet;
    while(av_read_frame(instance->_format_context,&packet) >= 0){
       if(packet.stream_index==instance->videoStream){
           instance->ENQUEUE(VIDEO,&packet);
       }
       if(packet.stream_index==instance->audioStream){
           instance->ENQUEUE(AUDIO,&packet);
       }
    }

    instance->ENQUEUE(AUDIO,NULL);
    instance->ENQUEUE(VIDEO,NULL);

    return 0;
    }

    Thread creation function :

    CreateThread(NULL, 0, VidThread, this, NULL, NULL);

    Where this refers to the class that contains the NextVideoFrame, and the _texture members.

    Solved :

    I followed some of the datenwolf tips, and now the video is displaying correctly with the audio/video :

    Screenshot took

  • Render FFmpeg AVFrame as OpenGL texture ?

    5 mars 2019, par ZeroDefect

    I’m attempting to to render a jpeg image (1024x1024 pixels) in the form of an FFmpeg AVFrame as a texture in OpenGL. What I get instead is something that appears as a 1024x1024 dark green quad :

    dark green quad screenshot

    The code to render the AVFrame data in OpenGL is shown below. I have convinced myself that the raw RGB data held within the FFmpeg AVFrame data is not solely dark green.

    GLuint g_texture = {};

    //////////////////////////////////////////////////////////////////////////
    void display()
    {
       // Clear color and depth buffers
       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
       glMatrixMode(GL_MODELVIEW);     // Operate on model-view matrix

       glEnable(GL_TEXTURE_2D);
       GLuint texture = g_texture;
       glBindTexture(GL_TEXTURE_2D, texture);

       // Draw a quad
       glBegin(GL_QUADS);
       glVertex2i(0, 0); // top left
       glVertex2i(1024, 0); // top right
       glVertex2i(1024, 1024); // bottom right
       glVertex2i(0, 1024); // bottom left
       glEnd();

       glDisable(GL_TEXTURE_2D);
       glBindTexture(GL_TEXTURE_2D, 0);

       glFlush();
    }

    /* Initialize OpenGL Graphics */
    void initGL(int w, int h)
    {
       glViewport(0, 0, w, h); // use a screen size of WIDTH x HEIGHT
       glEnable(GL_TEXTURE_2D);     // Enable 2D texturing

       glMatrixMode(GL_PROJECTION);     // Make a simple 2D projection on the entire window
       glOrtho(0.0, w, h, 0.0, 0.0, 100.0);
       glMatrixMode(GL_MODELVIEW);    // Set the matrix mode to object modeling
       //glTranslatef( 0, 0, -15 );

       glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       glClearDepth(0.0f);
       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear the window
    }

    //////////////////////////////////////////////////////////////////////////
    int main(int argc, char *argv[])
    {
       std::shared_ptr<avframe> apAVFrame;
       if (!load_image_to_AVFrame(apAVFrame, "marble.jpg"))
       {
           assert(false);
           return 1;
       }

       // From here on out, the AVFrame is RGB interleaved
       // and is sized to 1,024 x 1,024 (power of 2).

       glutInit(&amp;argc, argv);
       glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
       glutInitWindowSize(1060, 1060);
       glutInitWindowPosition(0, 0);
       glutCreateWindow("OpenGL - Creating a texture");

       glGenTextures(1, &amp;g_texture);

       //glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
       glBindTexture(GL_TEXTURE_2D, g_texture);
       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, apAVFrame->width,
                    apAVFrame->height, 0, GL_RGB, GL_UNSIGNED_BYTE,
                    apAVFrame->data[0]);
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* We will use linear interpolation for magnification filter */
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); /* We will use linear interpolation for minifying filter */

       initGL(1060, 1060);

       glutDisplayFunc(display);

       glutMainLoop();

       return 0;
    }
    </avframe>

    Environment :

    • Ubuntu 18.04
    • GCC v8.2

    EDIT : As per @immibis’ suggestion below, it all works when I change the rendering of the quad to :

    // Draw a quad
    glBegin(GL_QUADS);
    glTexCoord2f(0, 0);
    glVertex2i(0, 0); // top left
    glTexCoord2f(1, 0);
    glVertex2i(1024, 0); // top right
    glTexCoord2f(1, 1);
    glVertex2i(1024, 1024); // bottom right
    glTexCoord2f(0, 1);
    glVertex2i(0, 1024); // bottom left
    glEnd();