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Autres articles (28)

  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (7596)

  • Revised FATE Test Spec System

    9 juin 2010, par Multimedia Mike — FATE Server

    FATE involves some database tables that define the test specifications. Like everything else in FATE, the concept could use some improvement. After I prototyped an improved, multithreaded testing client, the next logical revision seemed to be the test spec system.

    History
    The test spec system has been handled by a single table that includes an FFmpeg command line (with a few possible modifiers thrown in), an integer ID, a human-friendly ID, a description, the expected command line return code, the expected command output, a maximum runtime, and a Boolean to indicate whether the test is to be considered active.

    Adjunct to this test database is a large corpus of test media named the FATE suite.

    At first, the FATE testing script used a direct MySQL database protocol to query the test specs from the server before every build/test cycle. I soon realized this was ludicrously inefficient since the test specs don’t change that often. So I cached the tests in a static file to be retrieved via HTTP, first in Python’s "pickled" (serialized) format, then in an SQLite database.

    Planned Upgrades
    There are 2 major features I would like to build into the system going forward :

    1. The ability to version the entire suite so that it’s possible to test old branches of FFmpeg
    2. Another database field to indicate which, if any, other test specs must be executed before this spec can be executed

    I think I will take this opportunity to switch the test cache serialization format to JSON. I switched from Python pickling to SQLite because the latter was more portable between languages. JSON has that same benefit. Further, working with JSON data doesn’t require a round trip to disk (i.e., want to generate an SQLite database for sending via HTTP ? It needs to go onto disk first. It’s possible to create and manipulate a database entirely in memory but not fetch the bits).

    Things To Research

    • Pondering how version control systems operate and what they have to teach regarding how to version this data (including the question of whether I can just use an existing version control mechanism instead of creating my own system)
    • Efficient caching mechanism
    • Tagging test specs for alternate purposes such as longevity testing
    • Learn about web form programming in the 21st century so that it’s not quite as painful to maintain the system.

    Preliminary Versioning Concept
    Here is one approach I am thinking of : Create test groups. Each test spec is assigned to at least one test group. I can think of at least 2 groups : functional (the base test set in existence that validates functionality) and profiling (the projected test set that will be used for ongoing performance and memory profiling). The web frontend will allow for the creation of labels that will apply to a single group. Doing so will apply that label to all active tests in the group.

  • lavc/vvc : Ensure subpictures don't overlap

    22 février, par Frank Plowman
    lavc/vvc : Ensure subpictures don't overlap
    

    This is essentially a re-implementation of
    https://patchwork.ffmpeg.org/project/ffmpeg/patch/20241005223955.54158-1-post@frankplowman.com/

    That patch was not applied last time. Instead we opted to identify
    issues which could be caused by invalid subpicture layouts and remedy
    those issues where they manifest, either through error detection or code
    hardening. This was primarily implemented in the set
    https://patchwork.ffmpeg.org/project/ffmpeg/list/?series=13381.

    This has worked to some degree, however issues with subpicture layouts
    continue to crop up from the fuzzer and I've fixed a number of bugs
    related to subpicture layouts since then. I think it's best to return
    to the initial plan and simply check if the subpicture layout is valid
    initially.

    This implementation is also lighter than the first time — by doing a
    bit more logic in pps_subpic_less_than_one_tile_slice, we are able to
    store a tile_in_subpic map rather than a ctu_in_subpic map. This
    reduces the size of the map to the point it becomes possible to allocate
    it on the stack. Similar to 8bd66a8c9587af61c7b46558be3c4ee317c1af5a,
    the layout is also validated in the slice map construction code, rather
    than in the CBS, which avoids duplicating some logic.

    Signed-off-by : Frank Plowman <post@frankplowman.com>

    • [DH] libavcodec/vvc/ps.c
  • swscale/lut3d : add 3DLUT dispatch system

    29 novembre 2024, par Niklas Haas
    swscale/lut3d : add 3DLUT dispatch system
    

    This is a lightweight wrapper around the underlying color management system,
    whose job it is merely to manage the 3DLUT state and apply them to the frame
    data. This is where we might add platform-specific optimizations in the future.

    I also plan on adding support for more pixel formats in the future. In
    particular, we could support YUV or XYZ input formats directly using only
    negligible additional code in the 3DLUT setup functions. This would eliminate
    the major source of slowdown, which is currently the roundtrip to RGBA64.

    • [DH] libswscale/Makefile
    • [DH] libswscale/lut3d.c
    • [DH] libswscale/lut3d.h