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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

Sur d’autres sites (10963)

  • FFMPEG iOS 7 Library

    25 mars 2014, par Destiny Dawn

    I've tried reading many tutorials.
    I've spent hours on google, and stackoverflow trying answer.
    So far I've read : Trying to compile the FFMPEG libraries for iPhoneOS platform with armv6 and arv7 architecture FFMPEG integration on iphone/ ipad project and https://github.com/lajos/iFrameExtractor few of the many.

    I'm trying to build this library for iOS 7/Xcode 5 compatibility but it's not working.
    A common error I'd get is :

    Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
    yasm/nasm not found or too old. Use --disable-yasm for a crippled build.

    If you think configure made a mistake, make sure you are using the latest
    version from Git.  If the latest version fails, report the problem to the
    ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
    Include the log file "config.log" produced by configure as this will help
    solving the problem.

    I'd also get many more once that is finished. Such as :

    rm: illegal option -- .
    usage: rm [-f | -i] [-dPRrvW] file ...
          unlink file
    make: *** [clean] Error 64

    I've mostly tried using this command to start, but it always crashes on "make clean" :

    ./configure \
    --cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
    --as='/usr/local/bin/gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \
    --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk \
    --target-os=darwin \
    --arch=arm \
    --cpu=cortex-a8 \
    --extra-cflags='-arch armv7' \
    --extra-ldflags='-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk' \
    --prefix=compiled/armv7 \
    --enable-cross-compile \
    --enable-nonfree \
    --enable-gpl \
    --disable-armv5te \
    --disable-swscale-alpha \
    --disable-doc \
    --disable-ffmpeg \
    --disable-ffplay \
    --disable-ffprobe \
    --disable-ffserver \
    --disable-asm \
    --disable-debug
  • FFMPEG iOS 7 Library

    15 septembre 2017, par Destiny Dawn

    I’ve tried reading many tutorials.
    I’ve spent hours on google, and stackoverflow trying answer.
    So far I’ve read : Trying to compile the FFMPEG libraries for iPhoneOS platform with armv6 and arv7 architecture FFMPEG integration on iphone/ ipad project and https://github.com/lajos/iFrameExtractor few of the many.

    I’m trying to build this library for iOS 7/Xcode 5 compatibility but it’s not working.
    A common error I’d get is :

    Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
    yasm/nasm not found or too old. Use --disable-yasm for a crippled build.

    If you think configure made a mistake, make sure you are using the latest
    version from Git.  If the latest version fails, report the problem to the
    ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
    Include the log file "config.log" produced by configure as this will help
    solving the problem.

    I’d also get many more once that is finished. Such as :

    rm: illegal option -- .
    usage: rm [-f | -i] [-dPRrvW] file ...
          unlink file
    make: *** [clean] Error 64

    I’ve mostly tried using this command to start, but it always crashes on "make clean" :

    ./configure \
    --cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
    --as='/usr/local/bin/gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \
    --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk \
    --target-os=darwin \
    --arch=arm \
    --cpu=cortex-a8 \
    --extra-cflags='-arch armv7' \
    --extra-ldflags='-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk' \
    --prefix=compiled/armv7 \
    --enable-cross-compile \
    --enable-nonfree \
    --enable-gpl \
    --disable-armv5te \
    --disable-swscale-alpha \
    --disable-doc \
    --disable-ffmpeg \
    --disable-ffplay \
    --disable-ffprobe \
    --disable-ffserver \
    --disable-asm \
    --disable-debug
  • How do you build FFmpeg for Mac Catalyst

    9 octobre 2019, par Jim Rhodes

    With XCode 11 and macOS 10.15 (Catalina), you can now build iPad apps to run on a Mac by checking Mac in the General settings of the target. I have an iPhone/iPad app that uses ffmpeg. When I try to build it for the Mac I get this linker error :

    Building for Mac Catalyst, but the linked library ’libavformat.a’ was built for iOS + iOS Simulator. You may need to restrict the platforms for which this library should be linked in the target editor, or replace it with an XCFramework that supports both platforms.

    So my question is, how do you build a static library for Mac Catalyst or create an XCFramework for ffmpeg ? I am using build-ffmpeg.sh from FFmpeg-iOS-build-script on GitHub to bulild the ffmpeg static libraries for iOS.