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Autres articles (77)
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Soumettre améliorations et plugins supplémentaires
10 avril 2011Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)
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Cannot install ffmpeg via brew on macOS Mojave
12 juillet 2018, par SavinggraceXcode 10 beta
installedCommand line tool for macOS 10.14
installedmacOS_SDK_headers_for_macOS_10.14.pkg
installedbrew update
done ;
When trying to install ffmpeg by
brew install ffmpeg
, I had un error below :tar: Error exit delayed from previous errors.
Error: Failure while executing: tar xf /Users/myname/Library/Caches/Homebrew/texi2html-5.0.tar.gz -C /private/tmp/texi2html-20180712-39689-hmsh90Which seems like a problem of Homebrew
texi2html-5.0.tar.gz
.Then using
brew info ffmpeg
:ffmpeg: stable 4.0.1, HEAD
Play, record, convert, and stream audio and video
https://ffmpeg.org/
Not installed
From: https://github.com/Homebrew/homebrew-core/blob/master/Formula/ffmpeg.rb
==> Dependencies
Build: nasm ✔, pkg-config ✔, texi2html ✘
Recommended: lame ✘, x264 ✘, xvid ✘
Optional: chromaprint ✘, fdk-aac ✘, fontconfig ✘, freetype ✘, frei0r ✘, game-music-emu ✘, libass ✘, libbluray ✘, libbs2b ✘, libcaca ✘, libgsm ✘, libmodplug ✘, librsvg ✘, libsoxr ✘, libssh ✘, libvidstab ✘, libvorbis ✘, libvpx ✘, opencore-amr ✘, openh264 ✘, openjpeg ✘, openssl ✘, opus ✘, rtmpdump ✘, rubberband ✘, sdl2 ✘, snappy ✘, speex ✘, tesseract ✘, theora ✘, two-lame ✘, wavpack ✘, webp ✘, x265 ✘, xz ✔, zeromq ✘, zimg ✘, srt ✘As is not working, so I just downloaded static FFmpeg binaries for macOS 64-bit from https://evermeet.cx/ffmpeg/ and moved the exec file to
/usr/local/bin/
and now ffmpeg works perfectly.But I’m still curious to know how to resolve this brew error.
Thanks in advance if anyone has the solution.
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ffmpeg - Making a Clean WAV file
10 janvier 2021, par EdwardI'm looking to batch convert a number of files to audio files using
ffmpeg
for a game calledStar Wars: Jedi Knight: Dark Forces II
. The problem I'm having is thatffmpeg
seems to be doing something that does so thatJedi Knight
can't play the sound file.


Jedi Knight
accepts plain oldPCM
WAV
files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create aWAV
file usingMS Sound Recorder
,Jedi Knight
could not play it. Speculation was that it added something extra to header or something. But it can play aWAV
file created byAudacity
,GoldWave
orModPlug Tracker
to name a few.


So why not
ffmpeg
? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :


ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"




The
ffmpeg
version does not play in the game.ffprobe
shows that theffmpeg
version has someMetadata
which theoriginal
doesn't have. What params should I use to try and get the sameWAV
format as the original ? Mind you,-ar
,-ac
andbits
aren't the important parts.


Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip


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Intercept and divert graphic output before it hits the linux framebuffer, not using X11
13 octobre 2018, par ApolloI have been researching this issue for about a week, and it may be that I don’t know the right questions to ask.
I am running a debian distro (Raspbian Stretch on the RaspberryPi). I am not using X11. Instead, I am booting straight to the command line, and will eventually probably boot straight up headless, starting a program at startup or sshing in to interact.
What I need to do is to start an application (a game engine specifically) that draws graphics to the framebuffer. Then, I need to intercept that stream before it makes it into the framebuffer, so I can work with it in real time.
Ultimately, I am using ffmpeg to compress and stream video of the output to another Pi. So, I want to be able to start an application and stream its output over a LAN, while still being able to interact with the command line in a separate thread.
I have the ffmpeg command to pull from
/dev/fb0
, and have successfully started the graphics application and streamed the content. But, is there anyway to intercept, capture, or redirect that application’s output so it never actually hits the framebuffer ? In my searching I have found many examples of writing to or reading from the framebuffer, but nothing about stopping content before it reaches the buffer.I am happy with any solution that uses an existing package or application, or for C or RUST code that accomplishes what I need.
Thank you