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Autres articles (99)
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.
Sur d’autres sites (16229)
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ffmpeg - how can I get a specific channel using channel masks (e.g. : get only surround left channel)
26 novembre 2013, par awfulcodeI'm trying to build a mixer that allows users to toggle specific channels on and off. I know that different codecs encode those channels in different orders (it's not as simple as getting channel #3 as the center channel every time), so the challenge is to properly identify the channel position in surround audio tracks.
ffmpeg does list the in the beginning of libavutil/channel_layout.h :
#define AV_CH_FRONT_LEFT 0x00000001
#define AV_CH_FRONT_RIGHT 0x00000002
#define AV_CH_FRONT_CENTER 0x00000004
#define AV_CH_LOW_FREQUENCY 0x00000008
#define AV_CH_BACK_LEFT 0x00000010
#define AV_CH_BACK_RIGHT 0x00000020
#define AV_CH_FRONT_LEFT_OF_CENTER 0x00000040
#define AV_CH_FRONT_RIGHT_OF_CENTER 0x00000080
#define AV_CH_BACK_CENTER 0x00000100
#define AV_CH_SIDE_LEFT 0x00000200
#define AV_CH_SIDE_RIGHT 0x00000400
#define AV_CH_TOP_CENTER 0x00000800
#define AV_CH_TOP_FRONT_LEFT 0x00001000
#define AV_CH_TOP_FRONT_CENTER 0x00002000
#define AV_CH_TOP_FRONT_RIGHT 0x00004000
#define AV_CH_TOP_BACK_LEFT 0x00008000
#define AV_CH_TOP_BACK_CENTER 0x00010000
#define AV_CH_TOP_BACK_RIGHT 0x00020000
#define AV_CH_STEREO_LEFT 0x20000000 ///< Stereo downmix.
#define AV_CH_STEREO_RIGHT 0x40000000 ///< See AV_CH_STEREO_LEFT.
#define AV_CH_WIDE_LEFT 0x0000000080000000ULL
#define AV_CH_WIDE_RIGHT 0x0000000100000000ULL
#define AV_CH_SURROUND_DIRECT_LEFT 0x0000000200000000ULL
#define AV_CH_SURROUND_DIRECT_RIGHT 0x0000000400000000ULL
#define AV_CH_LOW_FREQUENCY_2 0x0000000800000000ULLBut looking over the header files and whatever little documentation about ffmpeg I couldn't find anything that tells me how to assign a specific channel position (or mask, as it's described in the header file) to a specific bus in a mixer audio unit.
Do you know how to do that ? Please let me know if you want to look at the code I'm using right now.
And as always, thank you so much.
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Writing linear float range to openEXR turns out non linear
3 avril 2022, par ChryfiI am writing the linearized depth buffer of a game to openEXR using FFmpeg. Unfortunately, FFmpeg does not adhere to the openEXR file specification fully (like allowing unsigned integer for one channel) so I am writing one float channel to openEXR, which is put into the green channel with this command
-f rawvideo -pix_fmt grayf32be -s %WIDTH%x%HEIGHT% -r %FPS% -i - -vf %DEFVF% -preset ultrafast -tune zerolatency -qp 6 -compression zip1 -pix_fmt gbrpf32le %NAME%_depth_%d.exr
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The float range is from 0F to 1F and it is linear. I can confirm that the calculation and linearization is correct by testing 16 bit integer (per pixel component) PNG in Blender compositor. The 16 bit integer data is written like this
short s = (short) (linearzieDepth(depth) * (Math.pow(2,16) - 1))
whereas for float the linearized value is directly written to OpenEXR without multiplying with a value.

However, when viewing the openEXR file it doesn't have the same "gradient" as the 16 bit png... when viewing them side by side, it appears as if the values near 0 are not linear, and they are not as dark as they should be like in the 16 bit png.
(And yes, I set the image node to linear), and comparing it with 3d tracking data from the game I cant reproduce the depth and cant mask things using the depth buffer where as with the png I can.


How is it possible for a linear float range to turn out so different to a linear integer range in an image ?


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ffmpeg - DF vs NDF (Drop Frames) vs (Non Drop Frames), how to simply pass input timecode to output
24 septembre 2020, par SelenePlease help with this issue. The broadcaster just rejected my submitted video because their validation tool threw this kind of error :




was configured as "Non drop Frame". "Drop Frame" expected.




I'm only processing video, and I expect the audio to just be copied from input to output.
Running and comparing input with output using ffprobe shows difference in timecode :


Metadata:
 major_brand : qt 
 minor_version : 537199360
 compatible_brands: qt 
 creation_time : 2020-02-29T22:07:42.000000Z
 Duration: 00:00:20.05, start: 0.000000, bitrate: 133935 kb/s
 Stream #0:0(eng): Video: dvvideo (dvh6 / 0x36687664), yuv422p(bt709, top coded first (swapped)), 1280x1080 [SAR 3:2 DAR 16:9], 115084 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 29.97 tbc (default)
 Metadata:
 creation_time : 2020-02-29T22:07:42.000000Z
 handler_name : Apple Video Media Handler
 encoder : DVCPRO HD 1080i60
 timecode : 00:00:00;00
 Stream #0:1(eng): Audio: pcm_s24le (in24 / 0x34326E69), 48000 Hz, mono, s32 (24 bit), 1152 kb/s (default)
 Metadata:
 creation_time : 2020-02-29T22:07:42.000000Z
 handler_name : Apple Sound Media Handler
 timecode : 00:00:00;00
 Stream #0:2(eng): Audio: pcm_s24le (in24 / 0x34326E69), 48000 Hz, mono, s32 (24 bit), 1152 kb/s (default)
 Metadata:
 creation_time : 2020-02-29T22:07:42.000000Z
 handler_name : Apple Sound Media Handler
 timecode : 00:00:00;00
 Stream #0:3(eng): Audio: pcm_s24le (in24 / 0x34326E69), 48000 Hz, mono, s32 (24 bit), 1152 kb/s (default)
 Metadata:
 creation_time : 2020-02-29T22:07:42.000000Z
 handler_name : Apple Sound Media Handler
 timecode : 00:00:00;00



After video conversion, the output of ffprobe :


Metadata:
 major_brand : qt 
 minor_version : 512
 compatible_brands: qt 
 encoder : Lavf58.58.100
 Duration: 00:00:20.05, start: 0.000000, bitrate: 167037 kb/s
 Stream #0:0(eng): Video: prores (XQ) (ap4x / 0x78347061), yuv422p12le(tv, bt709, top coded first (swapped)), 1920x1080, 148578 kb/s, SAR 1:1 DAR 16:9, 29.97 fps, 29.97 tbr, 30k tbn, 30k tbc (default)
 Metadata:
 handler_name : Apple Video Media Handler
 encoder : Lavc58.106.100 prores_ks
 timecode : 00:00:00:00
 Stream #0:1(eng): Audio: pcm_s24le (in24 / 0x34326E69), 48000 Hz, 1 channels, s32 (24 bit), 1152 kb/s (default)
 Metadata:
 handler_name : Apple Sound Media Handler
 Stream #0:2(eng): Audio: pcm_s24le (in24 / 0x34326E69), 48000 Hz, 1 channels, s32 (24 bit), 1152 kb/s (default)
 Metadata:
 handler_name : Apple Sound Media Handler
 Stream #0:3(eng): Audio: pcm_s24le (in24 / 0x34326E69), 48000 Hz, 1 channels, s32 (24 bit), 1152 kb/s (default)
 Metadata:
 handler_name : Apple Sound Media Handler



My encoding string looks like this :


ffmpeg -i input.mov -vf scale=1920x1080 -map 0:v? -map 0:a? -map 0:s? -map 0:d? -b:v 115084915 -maxrate 115084915 -minrate 115084915 -c:v prores_ks -profile:v 5 -preset ultrafast -crf 0 -c:a copy -c:s copy -y output.mov



Please help !