Recherche avancée

Médias (0)

Mot : - Tags -/xmlrpc

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (50)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (7569)

  • Revision b13f38d4b3 : fixed an enc/dec mis-match issue The issue was caused by a out-of-order merge,

    20 février 2013, par Yaowu Xu

    Changed Paths : Modify /vp9/decoder/vp9_idct_blk.c fixed an enc/dec mis-match issue The issue was caused by a out-of-order merge, which leads to wrong functions are called at lossless mode. Change-Id : If157729abab62954c729e0377e7f53edb7db22ca

  • Procedure entry point could not be found ?

    30 décembre 2012, par ronag

    I've encountered a strange problem. After updating to the latest ffmpeg headers/lib/dll I keep getting the error :

    The procedure entry point __glewProgramUniform1i could not be located in the dynamic link library

    If I change so that I link to glew using static linking, then that specific error disappears and it instead complains about some other procedure entry point in some other dll, and so on.

    As soon as a revert to the old ffmpeg headers/lib/dll the problem disappears.

    What could cause this behavior ? How do I debug this ?

    NOTE : This only happens during release builds, not during debug builds.

    enter image description here

    enter image description here

    Depends profile log :

    Started "CONHOST.EXE" (process 0x1BBC) at address 0x000007F63CF60000.  Successfully hooked module.
    Loaded "NTDLL.DLL" at address 0x000007F945C30000.  Successfully hooked module.
    Loaded "KERNEL32.DLL" at address 0x000007F943400000.  Successfully hooked module.
    Loaded "KERNELBASE.DLL" at address 0x000007F942D10000.  Successfully hooked module.
    DllMain(0x000007F942D10000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "KERNELBASE.DLL" called.
    DllMain(0x000007F942D10000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "KERNELBASE.DLL" returned 1 (0x1).
    DllMain(0x000007F943400000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "KERNEL32.DLL" called.
    DllMain(0x000007F943400000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "KERNEL32.DLL" returned 1 (0x1).
    Injected "DEPENDS.DLL" at address 0x000000005ACD0000.
    DllMain(0x000000005ACD0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "DEPENDS.DLL" called.
    DllMain(0x000000005ACD0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "DEPENDS.DLL" returned 1 (0x1).
    Loaded "GDI32.DLL" at address 0x000007F945970000.  Successfully hooked module.
    Loaded "USER32.DLL" at address 0x000007F943860000.  Successfully hooked module.
    Loaded "MSVCRT.DLL" at address 0x000007F945430000.  Successfully hooked module.
    Loaded "IMM32.DLL" at address 0x000007F945320000.  Successfully hooked module.
    Loaded "OLEAUT32.DLL" at address 0x000007F9454E0000.  Successfully hooked module.
    Loaded "COMBASE.DLL" at address 0x000007F9457C0000.  Successfully hooked module.
    Loaded "MSCTF.DLL" at address 0x000007F944FD0000.  Successfully hooked module.
    Loaded "RPCRT4.DLL" at address 0x000007F944CF0000.  Successfully hooked module.
    Entrypoint reached. All implicit modules have been loaded.
    DllMain(0x000007F943860000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "USER32.DLL" called.
    DllMain(0x000007F945430000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "MSVCRT.DLL" called.
    DllMain(0x000007F945430000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "MSVCRT.DLL" returned 1 (0x1).
    DllMain(0x000007F943860000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "USER32.DLL" returned 1 (0x1).
    DllMain(0x000007F945970000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "GDI32.DLL" called.
    DllMain(0x000007F945970000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "GDI32.DLL" returned 1 (0x1).
    DllMain(0x000007F944FD0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "MSCTF.DLL" called.
    DllMain(0x000007F944FD0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "MSCTF.DLL" returned 1 (0x1).
    DllMain(0x000007F945320000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "IMM32.DLL" called.
    DllMain(0x000007F945320000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "IMM32.DLL" returned 1 (0x1).
    DllMain(0x000007F944CF0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "RPCRT4.DLL" called.
    DllMain(0x000007F944CF0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "RPCRT4.DLL" returned 1154577921 (0x44D17601).
    DllMain(0x000007F9457C0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "COMBASE.DLL" called.
    DllMain(0x000007F9457C0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "COMBASE.DLL" returned 1 (0x1).
    DllMain(0x000007F9454E0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "OLEAUT32.DLL" called.
    DllMain(0x000007F9454E0000, DLL_PROCESS_ATTACH, 0x00000019CF36F8C0) in "OLEAUT32.DLL" returned 1 (0x1).
    Loaded "UXTHEME.DLL" at address 0x000007F941950000.  Successfully hooked module.
    DllMain(0x000007F941950000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "UXTHEME.DLL" called.
    DllMain(0x000007F941950000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "UXTHEME.DLL" returned 1 (0x1).
    Error writing a breakpoint at the entrypoint return of "".  Entrypoint cannot be hooked. Invalid access to memory location (998).
    Loaded "" at address 0x00000019D1220000.  Successfully hooked module.
    Unloaded "" at address 0x00000019D1220000.
    Loaded "START8_64.DLL" at address 0x000007F93A130000.  Successfully hooked module.
    DllMain(0x000007F93A130000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "START8_64.DLL" called.
    GetProcAddress(0x000007F943860000 [USER32.DLL], "CreateWindowInBand") called from "START8_64.DLL" at address 0x000007F93A1C0941 and returned 0x000007F943872C20.
    LoadLibraryA("ADVAPI32.dll") called from "START8_64.DLL" at address 0x000007F93A1A1D5C.
    Loaded "ADVAPI32.DLL" at address 0x000007F944E40000.  Successfully hooked module.
    Loaded "SECHOST.DLL" at address 0x000007F9439B0000.  Successfully hooked module.
    DllMain(0x000007F9439B0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "SECHOST.DLL" called.
    DllMain(0x000007F9439B0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "SECHOST.DLL" returned 1 (0x1).
    DllMain(0x000007F944E40000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "ADVAPI32.DLL" called.
    DllMain(0x000007F944E40000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "ADVAPI32.DLL" returned 1 (0x1).
    LoadLibraryA("ADVAPI32.dll") returned 0x000007F944E40000.
    GetProcAddress(0x000007F944E40000 [ADVAPI32.DLL], "RegOpenKeyExW") called from "START8_64.DLL" at address 0x000007F93A1A1E59 and returned 0x000007F944E413D0.
    GetProcAddress(0x000007F944E40000 [ADVAPI32.DLL], "RegQueryValueExW") called from "START8_64.DLL" at address 0x000007F93A1A1E59 and returned 0x000007F944E413F0.
    GetProcAddress(0x000007F944E40000 [ADVAPI32.DLL], "RegCloseKey") called from "START8_64.DLL" at address 0x000007F93A1A1E59 and returned 0x000007F944E413B0.
    GetProcAddress(0x000007F943860000 [USER32.DLL], "GetWindowBand") called from "START8_64.DLL" at address 0x000007F93A1C0A91 and returned 0x000007F943863210.
    GetProcAddress(0x000007F943860000 [USER32.DLL], "SetWindowBand") called from "START8_64.DLL" at address 0x000007F93A1C0AC1 and returned 0x000007F943872BB0.
    DllMain(0x000007F93A130000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "START8_64.DLL" returned 1 (0x1).
    Loaded "DWMAPI.DLL" at address 0x000007F941120000.  Successfully hooked module.
    DllMain(0x000007F941120000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "DWMAPI.DLL" called.
    DllMain(0x000007F941120000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "DWMAPI.DLL" returned 1 (0x1).
    Loaded "COMCTL32.DLL" at address 0x000007F940010000.  Successfully hooked module.
    DllMain(0x000007F940010000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "COMCTL32.DLL" called.
    DllMain(0x000007F940010000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "COMCTL32.DLL" returned 1 (0x1).
    Loaded "OLE32.DLL" at address 0x000007F945AB0000.  Successfully hooked module.
    DllMain(0x000007F945AB0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "OLE32.DLL" called.
    DllMain(0x000007F945AB0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "OLE32.DLL" returned 1 (0x1).
    Loaded "CRYPTBASE.DLL" at address 0x000007F9429A0000.  Successfully hooked module.
    Loaded "BCRYPTPRIMITIVES.DLL" at address 0x000007F942940000.  Successfully hooked module.
    DllMain(0x000007F942940000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "BCRYPTPRIMITIVES.DLL" called.
    DllMain(0x000007F942940000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "BCRYPTPRIMITIVES.DLL" returned 1 (0x1).
    DllMain(0x000007F9429A0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "CRYPTBASE.DLL" called.
    DllMain(0x000007F9429A0000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "CRYPTBASE.DLL" returned 1 (0x1).
    Loaded "SHCORE.DLL" at address 0x000007F941D20000.  Successfully hooked module.
    DllMain(0x000007F941D20000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "SHCORE.DLL" called.
    DllMain(0x000007F941D20000, DLL_PROCESS_ATTACH, 0x0000000000000000) in "SHCORE.DLL" returned 1 (0x1).
  • Turn image sequence into video with transparency

    29 janvier 2014, par Cody Hatch

    I've got what seems like it should be a really simple problem, but it's proving much harder than I expected. Here's the issue :

    I've got a fairly large image sequence consisting of numbered frames (output from Maya, for what its worth). The images are currently in Targa (.tga) format, but I could convert them to PNGs or other arbitrary format if that matters. The important thing is, they've got an alpha channel.

    What I want to do is programatically turn them into a video clip. The format doesn't really matter, but it needs to be lossless and have an alpha channel. Uncompressed video in a Quicktime container would probably be ideal.

    My initial thought was ffmpeg, but after wasting most of a day on it it seems it's got no support at all for alpha channels. Either I'm missing something, or the underlying libavcodec just doesn't do it.

    So, what's the right way here ? A command line tool like ffmpeg would be nice, but any solution that runs on Windows and could be called from a script would be fine.

    Note : Having an alpha chanel in your video isn't actually all that uncommon, and it's really useful if you want to composite it on top of another video clip or a still image. As far as I know uncompressed video, the Quicktime Animation codec, and the Sorenson Video 3 codec all support tranparency, and I've heard H.264 does as well. All we're really talking about is 32-bit color depth, and that's pretty widely supported ; both Quicktime .mov files and Windowss .avi files can handle it, and probably a lot more too.

    Quicktime Pro is more than happy to turn an image sequence into a 32-bit .mov file. Hit export, change color depth to "Millions of Colors+", select the Animation codec, crank the quality up to 100, and there you are - losslessly compressed video, with an alpha chanel, and it'll play back almost anywhere since the codec has been part of Quicktime since version 1.0. The problem is, Quicktime Pro doesn't have any sort of command-line interface (at least on Windows). ffmpeg supports encoding using the Quicktime Animation codec (which it calls qtrle), but it only supports a bit-depth of 24 bits.

    The issue isn't finding a video format that supports an alpha channel. Quicktime Animation would be ideal, but even uncompressed video should work. The problem is finding a tool that supports it.