
Recherche avancée
Médias (91)
-
Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
-
Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
-
Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (61)
-
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)
Sur d’autres sites (10673)
-
Re-solving My Search Engine Problem
14 years ago, I created a web database of 8-bit Nintendo Entertainment System games. To make it useful, I developed a very primitive search feature.
A few months ago, I decided to create a web database of video game music. To make it useful, I knew it would need to have a search feature. I realized I needed to solve the exact same problem again.
Requirements
The last time I solved this problem, I came up with an excruciatingly naïve idea. Hey, it worked. I really didn’t want to deploy the same solution again because it felt so silly the first time. Surely there are many better ways to solve it now ? Many different workable software solutions that do all the hard work for me ?The first time I attacked this, it was 1998 and hosting resources were scarce. On my primary web host I was able to put static HTML pages, perhaps with server side includes. The web host also offered dynamic scripting capabilities via something called htmlscript (a.k.a. MIVA Script). I had a secondary web host in my ISP which allowed me to host conventional CGI scripts on a Unix host, so that’s where I hosted the search function (Perl CGI script accessing a key/value data store file).
Nowadays, sky’s the limit. Any type of technology you want to deploy should be tractable. Still, a key requirement was that I didn’t want to pay for additional hosting resources for this silly little side project. That leaves me with options that my current shared web hosting plan allows, which includes such advanced features as PHP, Perl and Python scripts. I can also access MySQL.
Candidates
There are a lot of mature software packages out there which can index and search data and be plugged into a website. But a lot of them would be unworkable on my web hosting plan due to language or library package limitations. Further, a lot of them feel like overkill. At the most basic level, all I really want to do is map a series of video game titles to URLs in a website.Based on my research, Lucene seems to hold a fair amount of mindshare as an open source indexing and search solution. But I was unsure of my ability to run it on my hosting plan. I think MySQL does some kind of full text search, so I could have probably made a solution around that. Again, it just feels like way more power than I need for this project.
I used Swish-e once about 3 years ago for a little project. I wasn’t confident of my ability to run that on my server either. It has a Perl API but it requires custom modules.
My quest for a search solution grew deep enough that I started perusing a textbook on information retrieval techniques in preparation for possibly writing my own solution from scratch. However, in doing so, I figured out how I might subvert an existing solution to do what I want.
Back to Swish-e
Again, all I wanted to do was pull data out of a database and map that data to a URL in a website. Reading the Swish-e documentation, I learned that the software supports a mode specifically tailored for this. Rather than asking Swish-e to index a series of document files living on disk, you can specify a script for Swish-e to run and the script will generate what appears to be a set of phantom documents for Swish-e to index.
When I ’add’ a game music file to the game music website, I have a scripts that scrape the metadata (game title, system, song titles, composers, company, copyright, the original file name on disk, even the ripper/dumper who extracted the chiptune in the first place) and store it all in an SQLite database. When it’s time to update the database, another script systematically generates a series of pseudo-documents that spell out the metadata for each game and prefix each document with a path name. Searching for a term in the index returns a lists of paths that contain the search term. Thus, it makes sense for that path to be a site URL.
But what about a web script which can search this Swish-e index ? That’s when I noticed Swish-e’s C API and came up with a crazy idea : Write the CGI script directly in C. It feels like sheer madness (or at least the height of software insecurity) to write a CGI script directly in C in this day and age. But it works (with the help of cgic for input processing), just as long as I statically link the search script with libswish-e.a (and libz.a). The web host is an x86 machine, after all.
I’m not proud of what I did here— I’m proud of how little I had to do here. The searching CGI script is all of about 30 lines of C code. The one annoyance I experienced while writing it is that I had to consult the Swish-e source code to learn how to get my search results (the "swishdocpath" key — or any other key — for SwishResultPropertyStr() is not documented). Also, the C program just does the simplest job possible, only querying the term in the index and returning the results in plaintext, in order of relevance, to the client-side JavaScript code which requested them. JavaScript gets the job of sorting and grouping the results for presentation.
Tuning the Search
Almost immediately, I noticed that the search engine could not find one of my favorite SNES games, U.N. Squadron. That’s because all of its associated metadata names Area 88, the game’s original title. Thus, I had to modify the metadata database to allow attaching somewhat free-form tags to games in order to compensate. In this case, an alias title would show up in the game’s pseudo-document.Roman numerals are still a thorn in my side, just as they were 14 years ago in my original iteration. I dealt with it back then by converting all numbers to Roman numerals during the index and searching processes. I’m not willing to do that for this case and I’m still looking for a good solution.
Another annoying problem deals with Mega Man, a popular franchise. The proper spelling is 2 words but it’s common for people to mash it into one word, Megaman (see also : Spider-Man, Spiderman, Spider Man). The index doesn’t gracefully deal with that and I have some hacks in place to cope for the time being.
Positive Results
I’m pleased with the results so far, and so are the users I have heard from. I know one user expressed amazement that a search for Castlevania turned up Akumajou Densetsu, the Japanese version of Castlevania III : Dracula’s Curse. This didn’t surprise me because I manually added a hint for that mapping. (BTW, if you are a fan of Castlevania III, definitely check out the Akumajou Densetsu soundtrack which has an upgraded version of the same soundtrack using special audio channels.)I was a little more surprised when a user announced that searching for ’probotector’ correctly turned up Contra : Hard Corps. I looked into why this was. It turns out that the original chiptune filename was extremely descriptive : "Contra - Hard Corps [Probotector] (1994-08-08)(Konami)". The filenames themselves often carry a bunch of useful metadata which is why it’s important to index those as well.
And of course, many rippers, dumpers, and taggers have labored for over a decade to lovingly tag these songs with as much composer information as possible, which all gets indexed. The search engine gets a lot of compliments for its ability to find many songs written by favorite composers.
-
Adventures In NAS
1er janvier, par Multimedia Mike — GeneralIn my post last year about my out-of-control single-board computer (SBC) collection which included my meager network attached storage (NAS) solution, I noted that :
I find that a lot of my fellow nerds massively overengineer their homelab NAS setups. I’ll explore this in a future post. For my part, people tend to find my homelab NAS solution slightly underengineered.
So here I am, exploring this is a future post. I’ve been in the home NAS game a long time, but have never had very elaborate solutions for such. For my part, I tend to take an obsessively reductionist view of what constitutes a NAS : Any small computer with a pool of storage and a network connection, running the Linux operating system and the Samba file sharing service.
Many home users prefer to buy turnkey boxes, usually that allow you to install hard drives yourself, and then configure the box and its services with a friendly UI. My fellow weird computer nerds often buy cast-off enterprise hardware and set up more resilient, over-engineered solutions, as long as they have strategies to mitigate the noise and dissipate the heat, and don’t mind the electricity bills.
If it works, awesome ! As an old hand at this, I am rather stuck in my ways, however, preferring to do my own stunts, both with the hardware and software solutions.
My History With Home NAS Setups
In 1998, I bought myself a new computer — beige box tower PC, as was the style as the time. This was when normal people only had one computer at most. It ran Windows, but I was curious about this new thing called “Linux” and learned to dual boot that. Later that year, it dawned on me that nothing prevented me from buying a second ugly beige box PC and running Linux exclusively on it. Further, it could be a headless Linux box, connected by ethernet, and I could consolidate files into a single place using this file sharing software named Samba.
I remember it being fairly onerous to get Samba working in those days. And the internet was not quite so helpful in those days. I recall that the thing that blocked me for awhile was needing to know that I had to specify an entry for the Samba server machine in the LMHOSTS (Lanman hosts) file on the Windows 95 machine.
However, after I cracked that code, I have pretty much always had some kind of ad-hoc home NAS setup, often combined with a headless Linux development box.
In the early 2000s, I built a new beige box PC for a file server, with a new hard disk, and a coworker tutored me on setting up a (P)ATA UDMA 133 (or was it 150 ? anyway, it was (P)ATA’s last hurrah before SATA conquered all) expansion card and I remember profiling that the attached hard drive worked at a full 21 MBytes/s reading. It was pretty slick. Except I hadn’t really thought things through. You see, I had a hand-me-down ethernet hub cast-off from my job at the time which I wanted to use. It was a 100 Mbps repeater hub, not a switch, so the catch was that all connected machines had to be capable of 100 Mbps. So, after getting all of my machines (3 at the time) upgraded to support 10/100 ethernet (the old off-brand PowerPC running Linux was the biggest challenge), I profiled transfers and realized that the best this repeater hub could achieve was about 3.6 MBytes/s. For a long time after that, I just assumed that was the upper limit of what a 100 Mbps network could achieve. Obviously, I now know that the upper limit ought to be around 11.2 MBytes/s and if I had gamed out that fact in advance, I would have realized it didn’t make sense to care about super-fast (for the time) disk performance.
At this time, I was doing a lot for development for MPlayer/xine/FFmpeg. I stored all of my multimedia material on this NAS. I remember being confused when I was working with Y4M data, which is raw frames, which is lots of data. xine, which employed a pre-buffering strategy, would play fine for a few seconds and then stutter. Eventually, I reasoned out that the files I was working with had a data rate about twice what my awful repeater hub supported, which is probably the first time I came to really understand and respect streaming speeds and their implications for multimedia playback.
Smaller Solutions
For a period, I didn’t have a NAS. Then I got an Apple AirPort Extreme, which I noticed had a USB port. So I bought a dual drive brick to plug into it and used that for a time. Later (2009), I had this thing called the MSI Wind Nettop which is the only PC I’ve ever seen that can use a CompactFlash (CF) card for a boot drive. So I did just that, and installed a large drive so it could function as a NAS, as well as a headless dev box. I’m still amazed at what a low-power I/O beast this thing is, at least when compared to all the ARM SoCs I have tried in the intervening 1.5 decades. I’ve had spinning hard drives in this thing that could read at 160 MBytes/s (‘dd’ method) and have no trouble saturating the gigabit link at 112 MBytes/s, all with its early Intel Atom CPU.Around 2015, I wanted a more capable headless dev box and discovered Intel’s line of NUCs. I got one of the fat models that can hold a conventional 2.5″ spinning drive in addition to the M.2 SATA SSD and I was off and running. That served me fine for a few years, until I got into the ARM SBC scene. One major limitation here is that 2.5″ drives aren’t available in nearly the capacities that make a NAS solution attractive.
Current Solution
My current NAS solution, chronicled in my last SBC post– the ODroid-HC2, which is a highly compact ARM SoC with an integrated USB3-SATA bridge so that a SATA drive can be connected directly to it :
I tend to be weirdly proficient at recalling dates, so I’m surprised that I can’t recall when I ordered this and put it into service. But I’m pretty sure it was circa 2018. It’s only equipped with an 8 TB drive now, but I seem to recall that it started out with only a 4 TB drive. I think I upgraded to the 8 TB drive early in the pandemic in 2020, when ISPs were implementing temporary data cap amnesty and I was doing what a r/DataHoarder does.
The HC2 has served me well, even though it has a number of shortcomings for a hardware set chartered for NAS :
- While it has a gigabit ethernet port, it’s documented that it never really exceeds about 70 MBytes/s, due to the SoC’s limitations
- The specific ARM chip (Samsung Exynos 5422 ; more than a decade old as of this writing) lacks cryptography instructions, slowing down encryption if that’s your thing (e.g., LUKS)
- While the SoC supports USB3, that block is tied up for the SATA interface ; the remaining USB port is only capable of USB2 speeds
- 32-bit ARM, which prevented me from running certain bits of software I wanted to try (like Minio)
- Only 1 drive, so no possibility for RAID (again, if that’s your thing)
I also love to brag on the HC2’s power usage : I once profiled the unit for a month using a Kill-A-Watt and under normal usage (with the drive spinning only when in active use). The unit consumed 4.5 kWh… in an entire month.
New Solution
Enter the ODroid-HC4 (I purchased mine from Ameridroid but Hardkernel works with numerous distributors) :
I ordered this earlier in the year and after many months of procrastinating and obsessing over the best approach to take with its general usage, I finally have it in service as my new NAS. Comparing point by point with the HC2 :
- The gigabit ethernet runs at full speed (though a few things on my network run at 2.5 GbE now, so I guess I’ll always be behind)
- The ARM chip (Amlogic S905X3) has AES cryptography acceleration and handles all the LUKS stuff without breaking a sweat ; “cryptsetup benchmark” reports between 500-600 MBytes/s on all the AES variants
- The USB port is still only USB2, so no improvement there
- 64-bit ARM, which means I can run Minio to simulate block storage in a local dev environment for some larger projects I would like to undertake
- Supports 2 drives, if RAID is your thing
How I Set It Up
How to set up the drive configuration ? As should be apparent from the photo above, I elected for an SSD (500 GB) for speed, paired with a conventional spinning HDD (18 TB) for sheer capacity. I’m not particularly trusting of RAID. I’ve watched it fail too many times, on systems that I don’t even manage, not to mention that aforementioned RAID brick that I had attached to the Apple AirPort Extreme.I had long been planning to use bcache, the block caching interface for Linux, which can use the SSD as a speedy cache in front of the more capacious disk. There is also LVM cache, which is supposed to achieve something similar. And then I had to evaluate the trade-offs in whether I wanted write-back, write-through, or write-around configurations.
This was all predicated on the assumption that the spinning drive would not be able to saturate the gigabit connection. When I got around to setting up the hardware and trying some basic tests, I found that the conventional HDD had no trouble keeping up with the gigabit data rate, both reading and writing, somewhat obviating the need for SSD acceleration using any elaborate caching mechanisms.
Maybe that’s because I sprung for the WD Red Pro series this time, rather than the Red Plus ? I’m guessing that conventional drives do deteriorate over the years. I’ll find out.
For the operating system, I stuck with my newest favorite Linux distro : DietPi. While HardKernel (parent of ODroid) makes images for the HC units, I had also used DietPi for the HC2 for the past few years, as it tends to stay more up to date.
Then I rsync’d my data from HC2 -> HC4. It was only about 6.5 TB of total data but it took days as this WD Red Plus drive is only capable of reading at around 10 MBytes/s these days. Painful.
For file sharing, I’m pretty sure most normal folks have nice web UIs in their NAS boxes which allow them to easily configure and monitor the shares. I know there are such applications I could set up. But I’ve been doing this so long, I just do a bare bones setup through the terminal. I installed regular Samba and then brought over my smb.conf file from the HC2. 1 by 1, I tested that each of the old shares were activated on the new NAS and deactivated on the old NAS. I also set up a new share for the SSD. I guess that will just serve as a fast I/O scratch space on the NAS.
The conventional drive spins up and down. That’s annoying when I’m actively working on something but manage not to hit the drive for like 5 minutes and then an application blocks while the drive wakes up. I suppose I could set it up so that it is always running. However, I micro-manage this with a custom bash script I wrote a long time ago which logs into the NAS and runs the “date” command every 2 minutes, appending the output to a file. As a bonus, it also prints data rate up/down stats every 5 seconds. The spinning file (“nas-main/zz-keep-spinning/keep-spinning.txt”) has never been cleared and has nearly a quarter million lines. I suppose that implies that it has kept the drive spinning for 1/2 million minutes which works out to around 347 total days. I should compare that against the drive’s SMART stats, if I can remember how. The earliest timestamp in the file is from March 2018, so I know the HC2 NAS has been in service at least that long.
For tasks, vintage cron still does everything I could need. In this case, that means reaching out to websites (like this one) and automatically backing up static files.
I also have to have a special script for starting up. Fortunately, I was able to bring this over from the HC2 and tweak it. The data disks (though not boot disk) are encrypted. Those need to be unlocked and only then is it safe for the Samba and Minio services to start up. So one script does all that heavy lifting in the rare case of a reboot (this is the type of system that’s well worth having on a reliable UPS).
Further Work
I need to figure out how to use the OLED display on the NAS, and how to make it show something more useful than the current time and date, which is what it does in its default configuration with HardKernel’s own Linux distro. With DietPi, it does nothing by default. I’m thinking it should be able to show the percent usage of each of the 2 drives, at a minimum.I also need to establish a more responsible backup regimen. I’m way too lazy about this. Fortunately, I reason that I can keep the original HC2 in service, repurposed to accept backups from the main NAS. Again, I’m sort of micro-managing this since a huge amount of data isn’t worth backing up (remember the whole DataHoarder bit), but the most important stuff will be shipped off.
The post Adventures In NAS first appeared on Breaking Eggs And Making Omelettes.
-
ffmpeg : fps drop when one -map udp output unreachable [closed]
14 mai 2024, par user25041039I stream a video from a raspberry pi (server) to a splitscreen of 5x5 devices (clients) through an ethernet LAN.


Server


On the server side, I use the following
ffmpeg
command that :

- 

- reads a video list in loop ;
- splits it into 25 different streams ;
- maps each stream to a device through udp.








I also have several options to minimize latency and keep the different subscreens in sync.


ffmpeg -loglevel repeat+level+verbose -re -copyts -start_at_zero -rtbufsize 100000k \
 -stream_loop -1 -f concat -i stream.lst -an \
 -filter_complex "\
 [0]crop=iw/5:ih/5:0*iw/5:0*ih/5[11];
 [0]crop=iw/5:ih/5:1*iw/5:0*ih/5[12];
 [...] # truncated for readability
 [0]crop=iw/5:ih/5:4*iw/5:4*ih/5[55]" \
 -map '[11]?' -flush_packets 1 -preset ultrafast -vcodec libx264 -tune zerolatency -f mpegts "udp://100.64.0.11:1234" \
 -map '[12]?' -flush_packets 1 -preset ultrafast -vcodec libx264 -tune zerolatency -f mpegts "udp://100.64.0.12:1234" \
 [...] # truncated for readability
 -map '[55]?' -flush_packets 1 -preset ultrafast -vcodec libx264 -tune zerolatency -f mpegts "udp://100.64.0.55:1234"



Clients


On the client side, I use
mpv
to read the stream and display it. There are also options for low-latency.

mpv --no-cache --force-seekable=yes --profile=low-latency --untimed --no-audio --video-rotate=90 --fs --no-config --vo=gpu --hwdec=auto udp://100.64.0.1:1234/



My problem


When a device is unreachable through the LAN (eg : powered down), the FPS stated by
ffmpeg
drops after a short period ( 10 seconds), and the stream is laggy (= some frames, then pause for 1s, ...). What I expect is the stream to go on normally, just having one of the subscreens black.

Here is the full log of ffmpeg when I start the stream normally then power down one of the clients after 15s.


[info] ffmpeg version 5.1.4-0+rpt3+deb12u1 Copyright (c) 2000-2023 the FFmpeg developers
[info] built with gcc 12 (Debian 12.2.0-14)
[info] configuration: --prefix=/usr --extra-version=0+rpt3+deb12u1 --toolchain=hardened --incdir=/usr/include/aarch64-linux-gnu --enable-gpl --disable-stripping --disable-mmal --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libdav1d --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libglslang --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librabbitmq --enable-librist --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libsrt --enable-libssh --enable-libsvtav1 --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzimg --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sand --enable-sdl2 --disable-sndio --enable-libjxl --enable-neon --enable-v4l2-request --enable-libudev --enable-epoxy --libdir=/usr/lib/aarch64-linux-gnu --arch=arm64 --enable-pocketsphinx --enable-librsvg --enable-libdc1394 --enable-libdrm --enable-vout-drm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libx264 --enable-libplacebo --enable-librav1e --enable-shared
[info] libavutil 57. 28.100 / 57. 28.100
[info] libavcodec 59. 37.100 / 59. 37.100
[info] libavformat 59. 27.100 / 59. 27.100
[info] libavdevice 59. 7.100 / 59. 7.100
[info] libavfilter 8. 44.100 / 8. 44.100
[info] libswscale 6. 7.100 / 6. 7.100
[info] libswresample 4. 7.100 / 4. 7.100
[info] libpostproc 56. 6.100 / 56. 6.100
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f140eca0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] Input #0, concat, from 'stream.lst':
[info] Duration: N/A, start: 0.000000, bitrate: 47 kb/s
[info] Stream #0:0(und): Video: h264 (Main), 1 reference frame (avc1 / 0x31637661), yuv420p(tv, bt709, progressive, left), 1920x1080 (1920x1088), 47 kb/s, 24 fps, 24 tbr, 12288 tbn
[info] Metadata:
[info] handler_name : Core Media Video
[info] vendor_id : [0][0][0][0]
[info] Stream mapping:
[info] Stream #0:0 (h264) -> crop:default
... truncated
[info] Stream #0:0 (h264) -> crop:default
[info] crop:default -> Stream #0:0 (libx264)
... truncated
[info] crop:default -> Stream #24:0 (libx264)
[info] Press [q] to stop, [?] for help
[h264 @ 0x5555f13fe050] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[graph 0 input from stream 0:0 @ 0x5555f1dfad40] [verbose] w:1920 h:1080 pixfmt:yuv420p tb:1/12288 fr:24/1 sar:0/1
... truncated
[graph 0 input from stream 0:0 @ 0x5555f1e01a50] [verbose] w:1920 h:1080 pixfmt:yuv420p tb:1/12288 fr:24/1 sar:0/1
[Parsed_crop_24 @ 0x5555f1dfa860] [verbose] w:1920 h:1080 sar:0/1 -> w:384 h:216 sar:0/1
... truncated
[Parsed_crop_0 @ 0x5555f1df23e0] [verbose] w:1920 h:1080 sar:0/1 -> w:384 h:216 sar:0/1
[libx264 @ 0x5555f147c220] [info] using cpu capabilities: ARMv8 NEON
[libx264 @ 0x5555f147c220] [info] profile Constrained Baseline, level 1.3, 4:2:0, 8-bit
[mpegts @ 0x5555f148ab70] [verbose] service 1 using PCR in pid=256, pcr_period=83ms
[mpegts @ 0x5555f148ab70] [verbose] muxrate VBR, sdt every 500 ms, pat/pmt every 100 ms
[info] Output #0, mpegts, to 'udp://100.64.0.11:1234':
[info] Metadata:
[info] encoder : Lavf59.27.100
[info] Stream #0:0: Video: h264, 1 reference frame, yuv420p(tv, bt709, progressive, left), 384x216 (0x0), q=2-31, 24 fps, 90k tbn
[info] Metadata:
[info] encoder : Lavc59.37.100 libx264
[info] Side data:
[info] cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: N/A
[libx264 @ 0x5555f1428760] [info] using cpu capabilities: ARMv8 NEON
[libx264 @ 0x5555f1428760] [info] profile Constrained Baseline, level 1.3, 4:2:0, 8-bit
[mpegts @ 0x5555f148b080] [verbose] service 1 using PCR in pid=256, pcr_period=83ms
[mpegts @ 0x5555f148b080] [verbose] muxrate VBR, sdt every 500 ms, pat/pmt every 100 ms

... truncated
[info] Output #24, mpegts, to 'udp://100.64.0.55:1234':
[info] Metadata:
[info] encoder : Lavf59.27.100
[info] Stream #24:0: Video: h264, 1 reference frame, yuv420p(tv, bt709, progressive, left), 384x216 (0x0), q=2-31, 24 fps, 90k tbn
[info] Metadata:
[info] encoder : Lavc59.37.100 libx264
[info] Side data:
[info] cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: N/A
[info] frame= 1 fps=0.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 size= [info] frame= 9 fps=0.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 size= [info] frame= 22 fps= 21 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 34 fps= 22 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 46 fps= 22 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 58 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 19517 bytes read, 0 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[info] frame= 70 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 83 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 95 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 107 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 119 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 132 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 19240 bytes read, 0 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[info] frame= 144 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 156 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 168 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 180 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 193 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=27.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 205 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 19218 bytes read, 0 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f17af150] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[concat @ 0x5555f13febf0] [warning] New audio stream 0:1 at pos:68549 and DTS:8.99977s
[info] frame= 217 fps= 24 q=14.0 q=20.0 q=14.0 q=26.0 q=25.0 q=17.0 q=19.0 q=13.0 q=25.0 q=25.0 q=22.0 q=19.0 q=14.0 q=25.0 q=22.0 q=22.0 q=19.0 q=14.0 q=22.0 q=13.0 q=23.0 q=20.0 q=13.0 q=22.0 q=14.0 size= [info] frame= 229 fps= 24 q=14.0 q=22.0 q=14.0 q=26.0 q=24.0 q=18.0 q=21.0 q=15.0 q=25.0 q=24.0 q=20.0 q=22.0 q=15.0 q=25.0 q=21.0 q=21.0 q=22.0 q=15.0 q=23.0 q=12.0 q=22.0 q=22.0 q=12.0 q=23.0 q=14.0 size= [info] frame= 241 fps= 24 q=16.0 q=22.0 q=15.0 q=26.0 q=25.0 q=17.0 q=22.0 q=18.0 q=25.0 q=24.0 q=20.0 q=22.0 q=17.0 q=25.0 q=22.0 q=21.0 q=23.0 q=17.0 q=23.0 q=15.0 q=21.0 q=23.0 q=17.0 q=23.0 q=15.0 size= [info] frame= 253 fps= 24 q=18.0 q=24.0 q=19.0 q=26.0 q=25.0 q=17.0 q=23.0 q=20.0 q=26.0 q=25.0 q=21.0 q=23.0 q=19.0 q=26.0 q=23.0 q=22.0 q=22.0 q=19.0 q=23.0 q=15.0 q=23.0 q=22.0 q=19.0 q=22.0 q=16.0 size= [info] frame= 265 fps= 24 q=20.0 q=23.0 q=19.0 q=27.0 q=26.0 q=19.0 q=25.0 q=18.0 q=27.0 q=25.0 q=23.0 q=25.0 q=18.0 q=26.0 q=22.0 q=24.0 q=23.0 q=17.0 q=22.0 q=14.0 q=16.0 q=19.0 q=14.0 q=18.0 q=14.0 size= [info] frame= 278 fps= 24 q=12.0 q=22.0 q=25.0 q=21.0 q=15.0 q=12.0 q=24.0 q=24.0 q=25.0 q=13.0 q=12.0 q=25.0 q=23.0 q=24.0 q=12.0 q=12.0 q=25.0 q=26.0 q=24.0 q=12.0 q=12.0 q=17.0 q=22.0 q=17.0 q=12.0 size= [info] frame= 290 fps= 24 q=13.0 q=22.0 q=22.0 q=22.0 q=16.0 q=18.0 q=22.0 q=22.0 q=22.0 q=18.0 q=19.0 q=22.0 q=22.0 q=21.0 q=18.0 q=16.0 q=22.0 q=21.0 q=21.0 q=17.0 q=12.0 q=22.0 q=21.0 q=22.0 q=14.0 size= [info] frame= 302 fps= 24 q=18.0 q=21.0 q=22.0 q=21.0 q=19.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=19.0 q=20.0 q=21.0 q=21.0 q=22.0 q=19.0 q=17.0 q=22.0 q=21.0 q=21.0 q=17.0 size= [info] frame= 314 fps= 24 q=19.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 q=19.0 q=21.0 q=21.0 q=21.0 q=19.0 size= [info] frame= 326 fps= 24 q=20.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 size= [info] frame= 339 fps= 24 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=21.0 q=20.0 q=19.0 q=21.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 size= [info] frame= 351 fps= 24 q=21.0 q=20.0 q=21.0 q=20.0 q=20.0 q=20.0 q=20.0 q=19.0 q=21.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=21.0 q=20.0 size= [info] frame= 363 fps= 24 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=21.0 q=20.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 size= [info] frame= 375 fps= 24 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=19.0 q=21.0 q=21.0 q=20.0 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 q=21.0 q=21.0 size= [info] frame= 387 fps= 24 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=19.0 q=19.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=19.0 q=21.0 q=21.0 q=20.0 q=19.0 q=19.0 q=20.0 q=21.0 q=21.0 q=19.0 q=21.0 q=20.0 size= [info] frame= 400 fps= 24 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=18.0 q=18.0 q=19.0 q=20.0 q=20.0 q=19.0 q=20.0 q=19.0 q=20.0 q=20.0 q=20.0 q=19.0 q=19.0 q=20.0 q=20.0 q=21.0 q=19.0 q=19.0 q=20.0 size= [info] frame= 412 fps= 24 q=20.0 q=19.0 q=19.0 q=19.0 q=19.0 q=20.0 q=18.0 q=18.0 q=19.0 q=19.0 q=20.0 q=19.0 q=20.0 q=19.0 q=19.0 q=20.0 q=20.0 q=19.0 q=19.0 q=19.0 q=20.0 q=21.0 q=19.0 q=19.0 q=19.0 size= [info] frame= 424 fps= 24 q=20.0 q=19.0 q=20.0 q=20.0 q=19.0 q=20.0 q=18.0 q=19.0 q=19.0 q=19.0 q=20.0 q=19.0 q=20.0 q=19.0 q=19.0 q=20.0 q=20.0 q=19.0 q=19.0 q=19.0 q=21.0 q=21.0 q=19.0 q=19.0 q=19.0 size= [info] frame= 436 fps= 24 q=20.0 q=18.0 q=19.0 q=20.0 q=18.0 q=20.0 q=18.0 q=18.0 q=19.0 q=18.0 q=20.0 q=19.0 q=20.0 q=19.0 q=19.0 q=20.0 q=19.0 q=19.0 q=19.0 q=18.0 q=21.0 q=21.0 q=19.0 q=19.0 q=19.0 size= [info] frame= 448 fps= 24 q=19.0 q=18.0 q=19.0 q=20.0 q=18.0 q=19.0 q=18.0 q=18.0 q=19.0 q=18.0 q=19.0 q=19.0 q=20.0 q=19.0 q=18.0 q=20.0 q=19.0 q=19.0 q=19.0 q=18.0 q=21.0 q=21.0 q=19.0 q=19.0 q=19.0 size= [info] frame= 460 fps= 24 q=19.0 q=18.0 q=19.0 q=20.0 q=18.0 q=19.0 q=18.0 q=18.0 q=19.0 q=18.0 q=19.0 q=19.0 q=20.0 q=19.0 q=18.0 q=20.0 q=19.0 q=19.0 q=20.0 q=18.0 q=20.0 q=21.0 q=19.0 q=19.0 q=18.0 size= [info] frame= 472 fps= 24 q=19.0 q=18.0 q=19.0 q=20.0 q=18.0 q=19.0 q=18.0 q=18.0 q=19.0 q=18.0 q=19.0 q=19.0 q=19.0 q=19.0 q=18.0 q=19.0 q=19.0 q=19.0 q=20.0 q=18.0 q=20.0 q=21.0 q=19.0 q=19.0 q=18.0 size= [info] frame= 484 fps= 24 q=19.0 q=18.0 q=19.0 q=20.0 q=18.0 q=19.0 q=18.0 q=18.0 q=19.0 q=18.0 q=19.0 q=19.0 q=19.0 q=19.0 q=18.0 q=19.0 q=19.0 q=19.0 q=19.0 q=18.0 q=20.0 q=21.0 q=19.0 q=20.0 q=18.0 size= [info] frame= 496 fps= 24 q=21.0 q=20.0 q=21.0 q=21.0 q=18.0 q=20.0 q=21.0 q=21.0 q=21.0 q=18.0 q=20.0 q=21.0 q=22.0 q=21.0 q=18.0 q=21.0 q=21.0 q=21.0 q=21.0 q=18.0 q=21.0 q=21.0 q=21.0 q=20.0 q=19.0 size= [info] frame= 509 fps= 24 q=21.0 q=20.0 q=22.0 q=21.0 q=17.0 q=21.0 q=22.0 q=22.0 q=22.0 q=18.0 q=20.0 q=22.0 q=22.0 q=22.0 q=17.0 q=21.0 q=22.0 q=22.0 q=22.0 q=18.0 q=21.0 q=22.0 q=22.0 q=20.0 q=18.0 size= [info] frame= 521 fps= 24 q=20.0 q=21.0 q=22.0 q=21.0 q=17.0 q=21.0 q=22.0 q=23.0 q=22.0 q=17.0 q=20.0 q=22.0 q=23.0 q=22.0 q=17.0 q=21.0 q=22.0 q=22.0 q=22.0 q=17.0 q=21.0 q=22.0 q=22.0 q=21.0 q=18.0 size= [info] frame= 533 fps= 24 q=20.0 q=20.0 q=22.0 q=21.0 q=15.0 q=20.0 q=22.0 q=23.0 q=22.0 q=16.0 q=19.0 q=22.0 q=23.0 q=22.0 q=16.0 q=21.0 q=22.0 q=22.0 q=22.0 q=16.0 q=21.0 q=22.0 q=22.0 q=21.0 q=17.0 size= [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 3205712 bytes read, 2 seeks
[h264 @ 0x5555f1df2c00] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f1949030] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] frame= 546 fps= 24 q=16.0 q=17.0 q=18.0 q=18.0 q=13.0 q=17.0 q=18.0 q=18.0 q=18.0 q=13.0 q=16.0 q=18.0 q=19.0 q=18.0 q=14.0 q=17.0 q=19.0 q=18.0 q=18.0 q=14.0 q=18.0 q=19.0 q=18.0 q=18.0 q=14.0 size= [info] frame= 558 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=14.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 570 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 582 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 594 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 606 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 618 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 631 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 643 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 655 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 120365 bytes read, 2 seeks
[h264 @ 0x5555f1df2c00] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f1949030] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] frame= 667 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 679 fps= 24 q=20.0 q=12.0 q=12.0 q=12.0 q=12.0 q=20.0 q=12.0 q=25.0 q=12.0 q=12.0 q=21.0 q=20.0 q=24.0 q=12.0 q=12.0 q=20.0 q=19.0 q=22.0 q=13.0 q=13.0 q=13.0 q=14.0 q=17.0 q=12.0 q=12.0 size= [info] frame= 691 fps= 24 q=17.0 q=12.0 q=21.0 q=12.0 q=12.0 q=15.0 q=13.0 q=23.0 q=12.0 q=12.0 q=16.0 q=19.0 q=21.0 q=17.0 q=12.0 q=15.0 q=12.0 q=21.0 q=13.0 q=13.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 size= [info] frame= 703 fps= 24 q=19.0 q=12.0 q=21.0 q=12.0 q=12.0 q=16.0 q=12.0 q=23.0 q=12.0 q=12.0 q=14.0 q=17.0 q=21.0 q=15.0 q=12.0 q=13.0 q=12.0 q=20.0 q=13.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 715 fps= 24 q=20.0 q=12.0 q=20.0 q=15.0 q=12.0 q=18.0 q=22.0 q=23.0 q=23.0 q=12.0 q=16.0 q=17.0 q=22.0 q=17.0 q=12.0 q=15.0 q=21.0 q=22.0 q=13.0 q=13.0 q=12.0 q=14.0 q=13.0 q=12.0 q=12.0 size= [info] frame= 728 fps= 24 q=18.0 q=12.0 q=12.0 q=12.0 q=12.0 q=16.0 q=14.0 q=23.0 q=12.0 q=12.0 q=16.0 q=19.0 q=22.0 q=13.0 q=12.0 q=15.0 q=19.0 q=21.0 q=13.0 q=12.0 q=12.0 q=12.0 q=14.0 q=12.0 q=12.0 size= [info] frame= 740 fps= 24 q=17.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=14.0 q=22.0 q=12.0 q=12.0 q=14.0 q=18.0 q=21.0 q=12.0 q=12.0 q=15.0 q=19.0 q=20.0 q=13.0 q=13.0 q=12.0 q=13.0 q=16.0 q=12.0 q=12.0 size= [info] frame= 752 fps= 24 q=23.0 q=14.0 q=14.0 q=14.0 q=14.0 q=21.0 q=16.0 q=25.0 q=14.0 q=14.0 q=21.0 q=20.0 q=23.0 q=16.0 q=20.0 q=22.0 q=21.0 q=23.0 q=22.0 q=20.0 q=22.0 q=24.0 q=24.0 q=23.0 q=23.0 size= [info] frame= 764 fps= 24 q=16.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=14.0 q=23.0 q=12.0 q=12.0 q=14.0 q=18.0 q=22.0 q=12.0 q=12.0 q=13.0 q=16.0 q=18.0 q=13.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 776 fps= 24 q=21.0 q=14.0 q=19.0 q=12.0 q=12.0 q=20.0 q=23.0 q=23.0 q=19.0 q=12.0 q=15.0 q=23.0 q=23.0 q=21.0 q=12.0 q=16.0 q=16.0 q=20.0 q=13.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 788 fps= 24 q=22.0 q=12.0 q=19.0 q=18.0 q=13.0 q=21.0 q=12.0 q=23.0 q=24.0 q=16.0 q=19.0 q=12.0 q=24.0 q=26.0 q=23.0 q=15.0 q=12.0 q=27.0 q=25.0 q=16.0 q=13.0 q=13.0 q=16.0 q=12.0 q=12.0 size= [info] frame= 800 fps= 24 q=21.0 q=12.0 q=12.0 q=12.0 q=12.0 q=18.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=15.0 q=15.0 q=12.0 q=13.0 q=12.0 q=14.0 q=17.0 q=13.0 q=13.0 q=12.0 q=13.0 q=12.0 q=12.0 size= [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 984786 bytes read, 2 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f187c0c0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] frame= 812 fps= 24 q=21.0 q=12.0 q=12.0 q=12.0 q=12.0 q=18.0 q=13.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=16.0 q=15.0 q=12.0 q=12.0 q=12.0 q=13.0 q=16.0 q=12.0 size= [info] frame= 824 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 836 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 848 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 861 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=24.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 873 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 885 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=23.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 897 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 909 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=25.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 922 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 934 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 938 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 29154 bytes read, 0 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f17af150] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] frame= 963 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 967 fps= 22 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=17.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 994 fps= 22 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=19.0 q=12.0 q=12.0 q=12.0 q=17.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 997 fps= 21 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=19.0 q=12.0 q=12.0 q=12.0 q=18.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 1023 fps= 21 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=14.0 q=20.0 q=18.0 q=15.0 q=15.0 q=14.0 q=13.0 q=13.0 q=13.0 q=13.0 q=13.0 q=13.0 size= [info] frame= 1029 fps= 20 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=14.0 q=20.0 q=15.0 q=14.0 q=15.0 q=15.0 q=13.0 q=13.0 q=14.0 q=14.0 q=14.0 q=13.0 size= [info] frame= 1055 fps= 21 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=19.0 q=15.0 q=14.0 q=15.0 q=16.0 q=12.0 q=13.0 q=13.0 q=13.0 q=13.0 q=12.0 size= [info] frame= 1060 fps= 20 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=16.0 q=19.0 q=15.0 q=14.0 q=15.0 q=16.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size= [info] frame= 1086 fps= 20 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=16.0 q=15.0 q=14.0 q=14.0 q=12.0 q=13.0 q=13.0 q=13.0 q=13.0 q=12.0 size= [info] frame= 1092 fps= 19 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=16.0 q=13.0 q=13.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=



What I tried & My guesses


My best guess is that the issue comes from one of the data buffers between the two applications (
ffmpeg
->mpv
). There are several buffers and I don't know exactly which ones, but there is at least a UDP buffer at the output of the server and another one at the input of the client.

When a client is unreachable, the server's UDP buffer seems to fill up and thus don't continue streaming for other clients.


I tried to tweak several parameters of
ffmpeg
concerning buffers but without success.

- 

udp://100.64.0.32:1234?buffer_size=1024&connect=0&fifo_size=10&overrun_nonfatal=0
fps_mode
thread_queue_size








Any help is welcome !