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  • D’autres logiciels intéressants

    12 avril 2011, par

    On ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
    La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
    On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
    Videopress
    Site Internet : (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (9252)

  • avcodec/pngdec : support decoding sRGB chunks

    17 janvier 2023, par Leo Izen
    avcodec/pngdec : support decoding sRGB chunks
    

    If an sRGB chunk is present in the PNG file, this commit will cause the
    png decoder to ignore the cHRM and gAMA chunks and tag the resulting AVFrames
    with BT.709 primaries, and ISO/IEC 61966-2-1 transfer. If these tags are
    present in the AVFrame, pngenc.c already writes this chunk, so no change was
    needed on the encode-side.

    The PNG spec does not define what happens if sRGB and iCCP are present at
    the same time, it just recommends that this not happen. As of this patch,
    the decoder will have the ICC profile take precedence, and it will not tag
    the pixel data as sRGB.

    Signed-off-by : Leo Izen <leo.izen@gmail.com>

    • [DH] libavcodec/pngdec.c
  • quickdraw : Switch to greedy parsing

    18 avril 2015, par Vittorio Giovara
    quickdraw : Switch to greedy parsing
    

    Quickdraw packs data as a series of codes that the application is supposed
    to handle, but it does not define any order in which they might appear.
    Since it’s unfeasible to support *all* opcodes defined by the spec,
    only handle well-known blocks containing video data and ignore any unknown
    or unsupported ones.

    Move palette loading and rle decoding to separate functions to resue them
    in other blocks and drop format initialization in init since it can
    support more formats than pal8.

    Validate width and height.

    • [DBH] libavcodec/qdrw.c
  • How to send MPEGTS streams over UDP

    24 décembre 2015, par pAkY88

    I am developing a realtime video-streaming system which is composed basically by a server and several clients.

    For now, let’s ignore how packets are forwarded among the server and the clients, let’s focus just on how the server can send a MPEGTS stream over UDP packets.

    The stream is encoded in MPEGTS format.

    What I’m trying to do is reading some packets (the main question is "how many ?") and encapsulating them in UDP packets. The destination (a client) reads these UDP packets and then forward them to VLC, which is able to play MPEGTS network streams by reading UDP packets.

    If I send only video packets, everything works fine, instead if I try to encapsulate in the same UDP packet, both some video packets and some audio packets, VLC is not able to decode and play the stream.
    I read somewhere that each UDP packet should contain 7 TS packets, but unfortunately even if I comply with this rule, VLC doesn’t decode the stream correctly.

    Here is a sample code of my program : http://pastebin.com/evMi6FkY

    How should I encapsulate MPEGTS packets in UDP packets ?

    Thanks !