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    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

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Sur d’autres sites (8180)

  • Theatrical quality ffmpeg/x264 encoding of a high-motion 1080p video

    2 décembre 2011, par Ian

    I've been struggling with encoding videos using FFMPEG and x264. The output stutters when played back in Quicktime, while in VLC it shows a lot of compression artifacts at the same places Quicktime stutters. So it seems like Quicktime is stuttering because it's trying to suppress the corruption/artifacts.

    The videos have a lot of random motion in them, including frames where 75% of the pixels will change at a random interval (the video is software generated so it's truly pseudo-random). The compression seems to be choking in these places where it's likely detecting a "scene cut" incorrectly. It also seems to choke at regular intervals where I guess it's doing a keyframe.

    I've based my encoding preset off of the x264-hq preset that comes with FFMPEG. I've tried turning off scene cut detection, and playing with the keyint/g and keyint_min options. Setting g to 1 makes it work, but blows out the filesize. I've tried the lossless presets, but they won't playback at all in Quicktime. Oddly, I haven't had any problems when working with a lower-resolution test video (1440x810).

    Here's the preset I have right now, which works, but yields a file that's approximately 60% larger than the (non-working) hq preset yields. Is there any way to improve upon this ? The filesize doesn't matter much, I just want something that will playback anywhere and be very high quality.

    coder=1
    flags=+loop
    cmp=+chroma
    partitions=+parti8x8+parti4x4+partp8x8+partp4x4+partb8x8
    me_method=umh
    subq=8
    me_range=16
    g=1
    keyint_min=1
    sc_threshold=0
    i_qfactor=0.71
    b_strategy=1crf=20
    qcomp=0.6
    qmin=20
    qmax=51
    qdiff=4
    bf=16
    refs=4
    trellis=1
    flags2=+dct8x8+wpred+bpyramid+mixed_refs
    wpredp=2
    

    Here's the command :

    ffmpeg \
      -r 60 -i "frame-%06d.tiff" \
      -vcodec libx264 -vpre my_preset \
      -threads 0 \
      -r 60 -an -f out.mp4
    
  • full screen preview in javacv RecordActivity

    14 avril 2016, par mghaffari

    I use the RecordActivity sample 
    how to set initialize full screen with correct ratio and best resolution in any device and camera ?
    I tested any typical solution for android, but non of them gave me the outcome I wanted. Some of them caused the phone to go heated, and some of them caused the app to stop. 
    If you have any ideas or solutions using which I can use to solve my problem in RecordActivity class, it would be very kind of you to share it with me. Thanks in advance.

    https://github.com/bytedeco/javacv/blob/master/samples/RecordActivity.java

  • Restrict bandwidth usage in cloud game server

    13 décembre 2012, par Nandy

    I am working on cloud game server development.

    During the testing of some games, there is a spike observed of around 10 MBps. Normally game consumes 4 6 MBps network bandwidth.

    Is there any way to keep consumed bandwidth <5 MBps without much affecting video quality ?

    720p resolution is being used. We are using x264 encoder, are there any params of this encoder which may help me out to achieve expected o/p ?