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Médias (1)
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Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (56)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (8805)
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Xuggler Encoding video of Desktop With Audio - audio has gaps
2 novembre 2012, par ChrisI am using Xuggler to convert images captured from the java Robot class and sound read from TargetDataLine class and encoding this into a video. I am then attempting to http stream this video data (after writing my header) to a flash client via http (Socket OutputStream) but it plays and stutters (never just playing smoothly) no matter what buffer value I use on the client side.
I am asking for help and showing my java code because I suspect it might be to do with how I am encoding the video or something about sending data via http socket which i am not getting..
ByteArrayURLHandler ba = new ByteArrayURLHandler();
final IRational FRAME_RATE = IRational.make(30);
final int SECONDS_TO_RUN_FOR = 20;
final Robot robot = new Robot();
final Toolkit toolkit = Toolkit.getDefaultToolkit();
final Rectangle screenBounds = new Rectangle(toolkit.getScreenSize());
IMediaWriter writer;
writer = ToolFactory.makeWriter(
XugglerIO.map(
XugglerIO.generateUniqueName(out, ".flv"),
out
));
writer.addListener(new MediaListenerAdapter() {
public void onAddStream(IAddStreamEvent event) {
event.getSource().getContainer().setInputBufferLength(1000);
IStreamCoder coder = event.getSource().getContainer().getStream(event.getStreamIndex()).getStreamCoder();
if (coder.getCodecType() == ICodec.Type.CODEC_TYPE_AUDIO) {
coder.setFlag(IStreamCoder.Flags.FLAG_QSCALE, false);
coder.setBitRate(32000);
System.out.println("onaddstream"+ coder.getPropertyNames().toString());
}
if (coder.getCodecType() == ICodec.Type.CODEC_TYPE_VIDEO) {
// coder.setBitRate(64000);
// coder.setBitRateTolerance(64000);
}
}
});
writer.addVideoStream(videoStreamIndex, videoStreamId, 1024, 768);
final int channelCount = 1;
int audionumber = writer.addAudioStream(audioStreamIndex, audioStreamId,1, 44100);
int bufferSize = (int)audioFormat.getSampleRate() *audioFormat.getFrameSize();//*6;///6;
byte[] audioBuf;// = new byte[bufferSize];
int i = 0;
final int audioStreamIndex = 1;
final int audioStreamId = 1;
BufferedImage screen, bgrScreen;
long startTime = System.nanoTime();
while(keepGoing)
{
audioBuf = new byte[bufferSize];
i++;
screen = robot.createScreenCapture(screenBounds);
bgrScreen = convertToType(screen, BufferedImage.TYPE_3BYTE_BGR);
long nanoTs = System.nanoTime()-startTime;
writer.encodeVideo(0, bgrScreen, nanoTs, TimeUnit.NANOSECONDS);
audioBuf = new byte[line.available()];
int nBytesRead = line.read(audioBuf, 0, audioBuf.length);
IBuffer iBuf = IBuffer.make(null, audioBuf, 0, nBytesRead);
IAudioSamples smp = IAudioSamples.make(iBuf,1,IAudioSamples.Format.FMT_S16);
if (smp == null) {
return;
}
long numSample = audioBuf.length / smp.getSampleSize();
smp.setComplete(true, numSample,(int)
audioFormat.getSampleRate(), audioFormat.getChannels(),
IAudioSamples.Format.FMT_S16, nanoTs/1000);
writer.encodeAudio(1, smp);
writer.flush();
} -
FFMPEG loop video overlay
12 avril 2013, par x1886xI have two videos, one of which is overlaid onto the other.The one that is overlaid is only a few seconds long, and I want it to keep looping whilst the main video plays. Ive tried everything I can think of , but nothing seems to work in ffmpeg
ffmpeg -i mainVideo.MTS -vf " movie=overlaid.wmv [overlay];[in][overlay] overlay=1000:500 [out]" output.mp4
overlays one on top of the other , but with no looping.
Changingmovie=overlaid.wmv
tomovie=overlaid.wmv:loop=0
gives me an error message
[movie @ 01B19FC0] Key 'loop' not found.
[movie @ 01B19F40] Error parsing options string : 'loop=0'
Error initializing filter 'movie' with args 'overlaid.wmv:loop=0'
Error opening filters !According to the ffmpeg docs, loop is a valid option for movie. Ive tried 0, 1, 10 as the loop value but the result is always the same (an error)
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experiencing memory leakage issues before doing video encoding of images
2 octobre 2012, par AndroidGeekWe are building up Android 3D Animation App. We have quite a few (close to 1000) images.
This is taking time, as we are having memory leakages and next step is to video encoding with ffpmpeg.
Steps which are taken from our side :
- Capture Images identified for encoding
- Save them in cache or buffer
- Exercise the video encoding option on these images using NDK or Command Line Arguments with
FFmpeg
- Append Audio to encoded video
We are experiencing difficulties in second step and this is becoming memory overhead issue. We are using arrays (or hash maps), as mentioned earlier there have been quite a sizable number of images for this video encoding exercise.