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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • What is last click attribution ? A beginner’s guide

    10 mars 2024, par Erin

    Imagine you just finished a successful marketing campaign. You reached new highs in campaign revenue. Your conversion was higher than ever. And you did it without dramatically increasing your marketing budget.

    So, you start planning your next campaign with a bigger budget.

    But what do you do ? Where do you invest the extra money ?

    You used several marketing tactics and channels in the last campaign. To solve this problem, you need to track marketing attribution — where you give conversion credit to a channel (or channels) that acted as a touchpoint along the buyer’s journey.

    One of the most popular attribution models is last click attribution.

    In this article, we’ll break down what last click attribution is, its advantages and disadvantages, and examples of how you can use it to gain insights into the marketing strategies driving your growth.

    What is last click attribution ?

    Last click, or last interaction, is a marketing attribution model that seeks to give all credit for a conversion to the final touchpoint in the buyer’s journey. It assumes the customer’s last interaction with your brand (before the sale) was the most influential marketing channel for the conversion decision.

    What is last click attribution?

    Example of last click attribution

    Let’s say a woman named Jill stumbles across a fitness equipment website through an Instagram ad. She explores the website, looking at a few fitness bands and equipment, but she doesn’t buy anything.

    A few days later, Jill was doing a workout but wished she had equipment to use.

    So, she Googles the name of the company she checked out earlier to take a look at the fitness bands it offers. She’s not sure which one to get, but she signs up for a 10% discount by entering her email.

    A few days later, she sees an ad on Facebook and visits the site but exits before purchasing. 

    The next day, Jill gets an email from the store stating that her discount code is expiring. She clicks on the link, plugs in the discount code, and buys a fitness band for $49.99.

    Under the last click attribution model, the fitness company would attribute full credit for the sale to their email campaign while ignoring all other touchpoints (the Instagram ad, Jill’s organic Google search, and the Facebook ad).

    3 advantages of last click attribution

    Last click attribution is one of the most popular methods to credit a conversion. Here are the primary advantages of using it to measure your marketing efforts :

    Advantages of Last Click Attribution

    1. Easiest attribution method for beginners

    If something’s too complicated, many people simply won’t touch it.

    So, when you start diving into attribution, you might want to keep it simple. Fortunately, last click attribution is a wonderful method for beginner marketers to try out. And when you first begin tracking your marketing efforts, it’s one of the easiest methods to grasp. 

    2. It can have more impact on revenue

    Attribution and conversions go hand in hand. But conversions aren’t just about making a sale or generating more revenue. We often need to track the conversions that take place before a sale.

    This could include gaining a new follower on Instagram or capturing an email subscriber with a new lead magnet.

    If you’re trying to attribute why someone converted into a follower or lead, you may want to ditch last click for something else.

    But when you’re looking strictly at revenue-generating conversions, last click can be one of the most impactful methods for giving credit to a conversion.

    3. It helps you understand bottom-of-funnel conversions

    If SEO is your focus, chances are pretty good that you aren’t looking for a direct sale right out of the gate. You likely want to build your authority, inform and educate your audience, and then maybe turn them into a lead.

    However, when your primary focus isn’t generating traffic or leads but turning your leads into customers, then you’re focused on the bottom of your sales funnel.

    Last click can be helpful to use in bottom-of-funnel (BoFu) conversions since it often means following a paid ad or sales email that allows you to convert your warm audience member.

    If you’re strictly after revenue, you may not need to pay as much attention to the person who reads your latest blog post. After they read the article, they may have seen a social media post. And then, maybe they saw your email with a discount to buy now — which converted them into a paying customer.

    3 challenges of last click attribution

    Last click attribution is a simple way to start analysing the channels that impact your conversions. But it’s not perfect.

    Here are a few challenges of last click attribution you should keep in mind :

    Challenges of last click attribution.

    1. It ignores all other touchpoints

    Last click attribution is a single-touch attribution model. This type of model declares that a single channel gets 100% of the credit for a sale.

    But this can overlook impactful contributions from other channels.

    Multi-touch attribution seeks to give credit to multiple channels for each conversion. This is a more holistic approach.

    2. It fragments the customer journey

    Most customers need a few touchpoints before they’ll make a purchase.

    Maybe it’s reading a blog post via Google, checking out a social media post on Instagram, and receiving a nurture email.

    If you look only at the last touchpoint before a sale, then you ignore the impact of the other channels. This leads to a fragmented customer journey. 

    Imagine this : You tell your marketing leaders that Facebook ads are responsible for your success because they were the last touch for 65% of conversions. So, you pour your entire budget into Facebook ads.

    What happens ?

    Your sales drop by 60% in one month. This happens because you ignored the traffic you were generating from SEO blog posts that led to that conversion — the nurturing that took place in email marketing.

    3. Say goodbye to brand awareness marketing

    Without a brand, you can’t have a sustainable business.

    Some marketing activities, like brand awareness campaigns, are meant to fuel brand awareness to build a business that lasts for years.

    But if you’re going to use last click attribution to measure the effectiveness of your marketing efforts, then you’re going to diminish the impact of brand awareness.

    Your brand, as a whole, has the ability to generate multiples of your current revenue by simply reaching more people and creating unique brand experiences with new audiences.

    Last click attribution can’t easily measure brand awareness activities, which means their importance is often ignored.

    Last click attribution vs. other attribution models

    Last click attribution is just one type of attribution model. Here are five other common marketing attribution models you might want to consider :

    Image of six different attribution models

    First interaction

    We’ve already touched on last click interaction as a marketing attribution model. But one of the most common models does the opposite.

    First interaction, or first touch, gives full credit to the first channel that brought a lead in. 

    First interaction is best used for top-of-funnel (ToFU) conversions, like user acquisition.

    Last non-direct interaction

    A similar model to last click attribution is one called last non-direct interaction. But one major difference is that it excludes all direct traffic from the calculation. Instead, it assigns full conversion credit to the channel that precedes it.

    For instance, let’s say you see someone comes to your website via a Facebook ad but doesn’t purchase. Then one week later, they go directly to your website through a bookmark they saved and they complete a purchase. Instead of giving attribution to the direct traffic touchpoint (entering your site through a saved bookmark), you attribute the conversion to the previous channel.

    In this case, the Facebook ad gets the credit.

    Last non-direct attribution is best used for BoFu conversions.

    Linear

    Another common attribution model is called linear attribution. Here, you split the credit for a conversion equally across every single touchpoint.

    This means if someone clicks on your blog post in Google, TikTok post, email, and a Facebook ad, then the credit for the conversion is equally split between each of these channels.

    This model is helpful for looking at both BoFu and ToFu activities.

    Time decay

    Time decay is an attribution model that more accurately credits conversions across different touchpoints. This means the closer a channel is to a conversion, the more weight is given to it.

    The time decay model assumes that the closer a channel is to a conversion, the greater that channel’s impact is on a sale.

    Position based

    Position-based, also called U-shaped attribution, is an interesting model that gives multiple channels credit for a conversion.

    But it doesn’t give equal credit to channels or weighted credit to the channels closest to the conversion.

    Instead, it gives the most credit to the first and last interactions.

    In other words, it emphasises the conversion of someone to a lead and, eventually, a customer.

    It gives the first and last interaction 40% of the credit for a conversion and then splits the remaining 20% across the other touchpoints in the customer journey.

    If you’re ever unsure about which attribution model to use, with Matomo, you can compare them to determine the one that best aligns with your goals and accurately reflects conversion paths. 

    Matomo comparing linear, first click, and last click attribution models in the marketing attribution dashboard

    In the above screenshot from Matomo, you can see how last-click compares to first-click and linear models to understand their respective impacts on conversions.

    Try Matomo for Free

    Get the web insights you need, without compromising data accuracy.

    No credit card required

    Use Matomo to track last click attribution

    If you want to improve your marketing, you need to start tracking your efforts. Without marketing attribution, you will never be certain which marketing activities are pushing your business forward.

    Last click attribution is one of the most popular ways to get started with attribution since it, very simply, gives full credit to the last interaction for a conversion.

    If you want to start tracking last click attribution (or any other previously mentioned attribution model), sign up for Matomo’s 21-day free trial today. No credit card required.

  • Resizing AVIF images with transparency with FFmpeg [closed]

    4 octobre 2024, par Calebmer

    I'm trying to resize an image with transparency with FFmpeg, however the output looks to only be a resized version of the alpha layer.

    


    When I try to do a noop transform of the AVIF image with an alpha layer :

    


    ffmpeg -i input.avif output.avif


    


    output.avif appears to be the alpha layer with black representing alpha 0 and white representing alpha 1.

    


    ffprobe input.avif gives me :

    


    ffprobe version 7.0.2 Copyright (c) 2007-2024 the FFmpeg developers
  built with Apple clang version 15.0.0 (clang-1500.3.9.4)
  configuration: --prefix=/opt/homebrew/Cellar/ffmpeg/7.0.2 --enable-shared --enable-pthreads --enable-version3 --cc=clang --host-cflags= --host-ldflags='-Wl,-ld_classic' --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libaribb24 --enable-libbluray --enable-libdav1d --enable-libharfbuzz --enable-libjxl --enable-libmp3lame --enable-libopus --enable-librav1e --enable-librist --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libssh --enable-libsvtav1 --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libspeex --enable-libsoxr --enable-libzmq --enable-libzimg --disable-libjack --disable-indev=jack --enable-videotoolbox --enable-audiotoolbox --enable-neon
  libavutil      59.  8.100 / 59.  8.100
  libavcodec     61.  3.100 / 61.  3.100
  libavformat    61.  1.100 / 61.  1.100
  libavdevice    61.  1.100 / 61.  1.100
  libavfilter    10.  1.100 / 10.  1.100
  libswscale      8.  1.100 /  8.  1.100
  libswresample   5.  1.100 /  5.  1.100
  libpostproc    58.  1.100 / 58.  1.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'input.avif':
  Metadata:
    major_brand     : avif
    minor_version   : 0
    compatible_brands: avifmif1miaf
  Duration: N/A, start: 0.000000, bitrate: N/A
  Stream #0:0[0x1]: Video: av1 (libdav1d) (Main) (av01 / 0x31307661), gray(pc), 336x252 [SAR 1:1 DAR 4:3], 1 fps, 1 tbr, 1 tbn (default)
  Stream #0:1[0x2]: Video: av1 (libdav1d) (High) (av01 / 0x31307661), yuv444p(pc, smpte170m/bt709/iec61966-2-1), 336x252 [SAR 1:1 DAR 4:3], 1 fps, 1 tbr, 1 tbn


    


    Seeing there are two streams (the first stream being gray(pc), probably the alpha layer) I next tried :

    


    ffmpeg -i input.avif -map 0:v:1 output.avif


    


    To see the second stream and it gave me the image without any alpha channel. Transparent pixels were black.

    


    Ultimately I want to resize the AVIF file with ffmpeg -i input.avif -vf "scale=iw/2:-1" output.avif but that appears to only resize the greyscale alpha channel. Furthermore, this will be part of a script that operates on some AVIF files without an alpha channel and some AVIF files with an alpha channel and I don't know which files have an alpha channel ahead of time. ffmpeg -i input.avif -vf "scale=iw/2:-1" output.avif works for files without an alpha channel.

    


  • Please help me figure out why ffmpeg can't convert this .ts to .mp4

    10 janvier 2023, par cpo

    I have ffmpeg running on my Sinology NAS, and would like to use it to convert DVR-recorded .ts videos into .mp4 format. I don't fully understand this stuff, and have researched to no avail. Perhaps someone who has some expertise in this area can quickly help me get up and running. Thanks !

    


    Here is the command I am running with result :

    


    $ ffmpeg -analyzeduration 2147483647 -probesize 2147483647 -i 'video.ts' -acodec -vcodec copy 'video.mp4'

ffmpeg version 4.1.8 Copyright (c) 2000-2021 the FFmpeg developers
  built with gcc 8.5.0 (GCC)
  configuration: --prefix=/usr --incdir='${prefix}/include/ffmpeg' --arch=i686 --target-os=linux --cross-prefix=/usr/local/x86_64-pc-linux-gnu/bin/x86_64-pc-linux-gnu- --enable-cross-compile --enable-optimizations --enable-pic --enable-gpl --enable-shared --disable-static --disable-stripping --enable-version3 --enable-encoders --enable-pthreads --disable-protocols --disable-protocol=rtp --enable-protocol=file --enable-protocol=pipe --disable-muxer=image2 --disable-muxer=image2pipe --disable-swscale-alpha --disable-ffplay --disable-ffprobe --disable-doc --disable-devices --disable-bzlib --disable-altivec --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libmp3lame --disable-vaapi --disable-cuvid --disable-nvenc --disable-decoder=aac --disable-decoder=aac_fixed --disable-encoder=aac --disable-decoder=amrnb --disable-decoder=ac3 --disable-decoder=ac3_fixed --disable-encoder=zmbv --disable-encoder=dca --disable-decoder=dca --disable-encoder=ac3 --disable-encoder=ac3_fixed --disable-encoder=eac3 --disable-decoder=eac3 --disable-encoder=truehd --disable-decoder=truehd --disable-encoder=hevc_vaapi --disable-decoder=hevc --disable-muxer=hevc --disable-demuxer=hevc --disable-parser=hevc --disable-bsf=hevc_mp4toannexb --x86asmexe=yasm --cc=/usr/local/x86_64-pc-linux-gnu/bin/x86_64-pc-linux-gnu-wrap-gcc --enable-yasm --enable-libx264 --enable-encoder=libx264
  libavutil      56. 22.100 / 56. 22.100
  libavcodec     58. 35.100 / 58. 35.100
  libavformat    58. 20.100 / 58. 20.100
  libavdevice    58.  5.100 / 58.  5.100
  libavfilter     7. 40.101 /  7. 40.101
  libswscale      5.  3.100 /  5.  3.100
  libswresample   3.  3.100 /  3.  3.100
  libpostproc    55.  3.100 / 55.  3.100
[mpegts @ 0x5591c4feb4c0] Could not find codec parameters for stream 1 (Audio: aac ([15][0][0][0] / 0x000F), 0 channels, 199 kb/s): unspecified sample rate
Consider increasing the value for the 'analyzeduration' and 'probesize' options
Input #0, mpegts, from 'video.ts':
  Duration: 02:01:58.77, start: 1.405122, bitrate: 4094 kb/s
  Program 1 
    Metadata:
      service_name    : Service01
      service_provider: FFmpeg
    Stream #0:0[0x100]: Video: h264 (High) ([27][0][0][0] / 0x001B), yuv420p(progressive), 1920x1080 [SAR 1:1 DAR 16:9], Closed Captions, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbc
    Stream #0:1[0x101]: Audio: aac ([15][0][0][0] / 0x000F), 0 channels, 199 kb/s
[NULL @ 0x5591c6034980] Unable to find a suitable output format for 'copy'
copy: Invalid argument


    


    Here is the information from video.ts as displayed in VLC :

    


    Media information

    


    It's possible I just don't have the right encoders included with my ffmpeg packaged (obtained from https://synocommunity.com/package/ffmpeg). Here are the audio encoders that it appears I have.

    


    A..... adpcm_adx            SEGA CRI ADX ADPCM
 A..... g722                 G.722 ADPCM (codec adpcm_g722)
 A..... g726                 G.726 ADPCM (codec adpcm_g726)
 A..... g726le               G.726 little endian ADPCM ("right-justified") (codec adpcm_g726le)
 A..... adpcm_ima_qt         ADPCM IMA QuickTime
 A..... adpcm_ima_wav        ADPCM IMA WAV
 A..... adpcm_ms             ADPCM Microsoft
 A..... adpcm_swf            ADPCM Shockwave Flash
 A..... adpcm_yamaha         ADPCM Yamaha
 A..... alac                 ALAC (Apple Lossless Audio Codec)
 A..... libopencore_amrnb    OpenCORE AMR-NB (Adaptive Multi-Rate Narrow-Band) (codec amr_nb)
 A..... aptx                 aptX (Audio Processing Technology for Bluetooth)
 A..... aptx_hd              aptX HD (Audio Processing Technology for Bluetooth)
 A..... comfortnoise         RFC 3389 comfort noise generator
 A..... flac                 FLAC (Free Lossless Audio Codec)
 A..... g723_1               G.723.1
 A..X.. mlp                  MLP (Meridian Lossless Packing)
 A..... mp2                  MP2 (MPEG audio layer 2)
 A..... mp2fixed             MP2 fixed point (MPEG audio layer 2) (codec mp2)
 A..... libmp3lame           libmp3lame MP3 (MPEG audio layer 3) (codec mp3)
 A..... nellymoser           Nellymoser Asao
 A..X.. opus                 Opus
 A..... pcm_alaw             PCM A-law / G.711 A-law
 A..... pcm_f32be            PCM 32-bit floating point big-endian
 A..... pcm_f32le            PCM 32-bit floating point little-endian
 A..... pcm_f64be            PCM 64-bit floating point big-endian
 A..... pcm_f64le            PCM 64-bit floating point little-endian
 A..... pcm_mulaw            PCM mu-law / G.711 mu-law
 A..... pcm_s16be            PCM signed 16-bit big-endian
 A..... pcm_s16be_planar     PCM signed 16-bit big-endian planar
 A..... pcm_s16le            PCM signed 16-bit little-endian
 A..... pcm_s16le_planar     PCM signed 16-bit little-endian planar
 A..... pcm_s24be            PCM signed 24-bit big-endian
 A..... pcm_s24daud          PCM D-Cinema audio signed 24-bit
 A..... pcm_s24le            PCM signed 24-bit little-endian
 A..... pcm_s24le_planar     PCM signed 24-bit little-endian planar
 A..... pcm_s32be            PCM signed 32-bit big-endian
 A..... pcm_s32le            PCM signed 32-bit little-endian
 A..... pcm_s32le_planar     PCM signed 32-bit little-endian planar
 A..... pcm_s64be            PCM signed 64-bit big-endian
 A..... pcm_s64le            PCM signed 64-bit little-endian
 A..... pcm_s8               PCM signed 8-bit
 A..... pcm_s8_planar        PCM signed 8-bit planar
 A..... pcm_u16be            PCM unsigned 16-bit big-endian
 A..... pcm_u16le            PCM unsigned 16-bit little-endian
 A..... pcm_u24be            PCM unsigned 24-bit big-endian
 A..... pcm_u24le            PCM unsigned 24-bit little-endian
 A..... pcm_u32be            PCM unsigned 32-bit big-endian
 A..... pcm_u32le            PCM unsigned 32-bit little-endian
 A..... pcm_u8               PCM unsigned 8-bit
 A..... pcm_vidc             PCM Archimedes VIDC
 A..... real_144             RealAudio 1.0 (14.4K) (codec ra_144)
 A..... roq_dpcm             id RoQ DPCM
 A..X.. s302m                SMPTE 302M
 A..... sbc                  SBC (low-complexity subband codec)
 A..X.. sonic                Sonic
 A..X.. sonicls              Sonic lossless
 A..... tta                  TTA (True Audio)
 A..X.. vorbis               Vorbis
 A..... wavpack              WavPack
 A..... wmav1                Windows Media Audio 1
 A..... wmav2                Windows Media Audio 2