
Recherche avancée
Médias (3)
-
GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
-
GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
-
Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
Autres articles (40)
-
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (7804)
-
How do I set ffmpeg pipe output ?
5 décembre 2019, par mr_blondI need to read ffmpeg output as pipe.
There is a code example :public static void PipeTest()
{
Process proc = new Process();
proc.StartInfo.FileName = Path.Combine(WorkingFolder, "ffmpeg");
proc.StartInfo.Arguments = String.Format("$ ffmpeg -i input.mp3 pipe:1");
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardInput = true;
proc.StartInfo.RedirectStandardOutput = true;
proc.Start();
FileStream baseStream = proc.StandardOutput.BaseStream as FileStream;
byte[] audioData;
int lastRead = 0;
using (MemoryStream ms = new MemoryStream())
{
byte[] buffer = new byte[5000];
do
{
lastRead = baseStream.Read(buffer, 0, buffer.Length);
ms.Write(buffer, 0, lastRead);
} while (lastRead > 0);
audioData = ms.ToArray();
}
using(FileStream s = new FileStream(Path.Combine(WorkingFolder, "pipe_output_01.mp3"), FileMode.Create))
{
s.Write(audioData, 0, audioData.Length);
}
}It’s log from ffmpeg, the first file is readed :
Input #0, mp3, from ’norm.mp3’ :
Metadata :
encoder : Lavf58.17.103
Duration : 00:01:36.22, start : 0.023021, bitrate : 128 kb/s
Stream #0:0 : Audio : mp3, 48000 Hz, stereo, fltp, 128 kb/s
Metadata :
encoder : Lavc58.27Then pipe :
[NULL @ 0x7fd58a001e00] Unable to find a suitable output format for ’$’
$ : Invalid argumentIf I run "-i input.mp3 pipe:1", the log is :
Unable to find a suitable output format for ’pipe:1’ pipe:1 : Invalid
argumentHow do I set correct output ? And how should ffmpeg know what the output format is at all ?
-
Video encoded by ffmpeg.exe giving me a garbage video in c# .net
10 septembre 2018, par Amit YadavI want to record video through webcam and file to be saved in
.mp4
format. So for recording i am usingAforgeNet.dll
for recording and formp4
format i am encoding raw video intomp4
usingffmpeg.exe
usingNamedPipeStreamServer
as i receive frame i push into the named pipe buffer. this process works fine i have checked inProcessTheErrorData
event but when i stop recording the output file play garbage video shown in the image belowHere is Code for this
Process Process;
NamedPipeServerStream _ffmpegIn;
byte[] _videoBuffer ;
const string PipePrefix = @"\\.\pipe\";
public void ffmpegWriter()
{
if(File.Exists("outputencoded.mp4"))
{
File.Delete("outputencoded.mp4");
}
_videoBuffer = new byte[widht * heigth * 4];
var audioPipeName = GetPipeName();
var videoPipeName = GetPipeName();
var videoInArgs = $@" -thread_queue_size 512 -use_wallclock_as_timestamps 1 -f rawvideo -pix_fmt rgb32 -video_size 640x480 -i \\.\pipe\{videoPipeName}";
var videoOutArgs = $"-vcodec libx264 -crf 15 -pix_fmt yuv420p -preset ultrafast -r 10";
_ffmpegIn = new NamedPipeServerStream(videoPipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, 0, _videoBuffer.Length);
Process=StartFFmpeg($"{videoInArgs} {videoOutArgs} \"{"outputencoded.mp4"}\"", "outputencoded.mp4");
}
bool WaitForConnection(NamedPipeServerStream ServerStream, int Timeout)
{
var asyncResult = ServerStream.BeginWaitForConnection(Ar => { }, null);
if (asyncResult.AsyncWaitHandle.WaitOne(Timeout))
{
ServerStream.EndWaitForConnection(asyncResult);
return ServerStream.IsConnected;
}
return false;
}
static string GetPipeName() => $"record-{Guid.NewGuid()}";
public static Process StartFFmpeg(string Arguments, string OutputFileName)
{
var process = new Process
{
StartInfo =
{
FileName = "ffmpeg.exe",
Arguments = Arguments,
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardError = true,
RedirectStandardInput = true,
},
EnableRaisingEvents = true
};
// var logItem = ServiceProvider.Get<ffmpeglog>().CreateNew(Path.GetFileName(OutputFileName));
process.ErrorDataReceived += (s, e) => ProcessTheErrorData(s,e);
process.Start();
process.BeginErrorReadLine();
return process;
}
</ffmpeglog>and Writing each frame like this.
private void video_NewFrame(object sender, NewFrameEventArgs eventArgs)
{
try
{
if (_recording)
{
using (var bitmap = (Bitmap) eventArgs.Frame.Clone())
{
var _videoBuffers = ImageToByte(bitmap);
if (_firstFrameTime != null)
{
bitmap.Save("image/" + DateTime.Now.ToString("ddMMyyyyHHmmssfftt")+".bmp");
_lastFrameTask?.Wait();
_lastFrameTask = _ffmpegIn.WriteAsync(_videoBuffers, 0, _videoBuffers.Length);
}
else
{
if (_firstFrame)
{
if (!WaitForConnection(_ffmpegIn, 5000))
{
throw new Exception("Cannot connect Video pipe to FFmpeg");
}
_firstFrame = false;
}
_firstFrameTime = DateTime.Now;
_lastFrameTask?.Wait();
_lastFrameTask = _ffmpegIn.WriteAsync(_videoBuffers, 0, _videoBuffers.Length);
}
}
}
using (var bitmap = (Bitmap) eventArgs.Frame.Clone())
{
var bi = bitmap.ToBitmapImage();
bi.Freeze();
Dispatcher.CurrentDispatcher.Invoke(() => Image = bi);
}
}
catch (Exception exc)
{
MessageBox.Show("Error on _videoSource_NewFrame:\n" + exc.Message, "Error", MessageBoxButton.OK,
MessageBoxImage.Error);
StopCamera();
}
}Even i have written each frame to disk as bitmap .bmp and frames are correct but i don’t know what’s i am missing here ? please help thanks in advance.
-
Stream with ffmpeg over LAN ?
5 septembre 2018, par KalpitI’m trying to stream a mpegts file over LAN, with the command
ffmpeg -re -i in.ts -vcodec copy -acodec copy -f mpegts "udp://localhost:5000/live/stream"
And trying to capture 10s chunks of it over LAN(at server) at
ffmpeg -i udp://192.168.xx.xx:5000/live/stream -c copy -f segment -segment_time 10 -strftime 1 "in /%Y-%m-%d_%H-%M-%S.mp4"
This isn’t working. I tested the stream in VLC, and there’s nothing to play.
Now, I suspect this is a port issue, since FFMPEG doesnt seem to write/listen over the 5000 port specified. I used netstat to check, and there are no PID including ffmpeg on the port. However, the command
ffmpeg -i udp://127.0.0.1:5000/live/stream -c copy -f segment -segment_time 10 -strftime 1 "in/%Y-%m-%d_%H-%M-%S.mp4"
generates the desired output on my machine(localhost), as does ffplay. Can anyone help ?