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Médias (91)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (99)
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If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
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Sur d’autres sites (9411)
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Undefined Reference - ffmpeg on android ndk
28 décembre 2012, par Gabriel SimõesI´ve spent many hours trying to figure out why I still get "undefined reference" when trying to link to ffmpeg.
I´ve already read most if not all posts and sites about the subject, so I think I´m missing something little here and I hope you can help me.What I have :
I´m using windows 7 + cygwin + crystax r4.
I´ve compiled FFMPEG using RockPlayer's ffmpeg source plus some modifications I did (only to include / exclude demuxes, decoders, encoders, ...)
After compiling, I get :- a new folder named armv5te, which includes :
- a folder named "include" with all folders for each libs' .h
- a folder named "lib" which includes all libs' .a
- a shared library named libffmpeg.so (checked soname and it is libffmpeg)
The shared library isn´t also placed on project/lib/armeabi/libffmpeg.so
After compiling I tried to compile my project and link it. While my .cpp compiles ok, I get many undefined references.
here is my build script :
NDK=/cygdrive/c/Gabriel/Desenvolvimento/SDKs/Android/android-ndk-r4-crystax
PLATFORM=$NDK/build/platforms/android-8/arch-arm/
PREBUILT=$NDK/build/prebuilt/windows/arm-eabi-4.4.0
function build_one
{
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-eabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-eabi- \
--nm=$PREBUILT/bin/arm-eabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O2 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--enable-static \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
--disable-stripping \
--disable-debug \
--disable-symver \
--disable-ffprobe \
--disable-devices \
--disable-avfilter \
--disable-swscale \
--disable-ffplay \
--disable-ffserver \
--disable-network \
(many more ...)
--enable-asm \
$ADDITIONAL_CONFIGURE_FLAG
#make clean
make -j4 install
$PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o
$PREBUILT/bin/arm-eabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -soname libffmpeg.so -shared -nostdlib -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a -lc -lm -lz -ldl -llog --warn-once --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-eabi/4.4.0/libgcc.a
}
#arm v5
CPU=armv5te
OPTIMIZE_CFLAGS="-marm -march=$CPU"
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_oneHere is my android.mk :
LOCAL_PATH := $(call my-dir)
#declare the prebuilt library
include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg-prebuilt
LOCAL_SRC_FILES := $(LOCAL_PATH)/ffmpeg/android/armv5te/libffmpeg.so
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/ffmpeg/android/armv5te/include
LOCAL_PRELINK_MODULE := true
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := audiocodec
LOCAL_SRC_FILES := ffmpeg_audio.cpp
LOCAL_SHARED_LIBRARY := libffmpeg
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg/android/armv5te/include
LOCAL_LDLIBS := -llog -ljnigraphics -lz -lm $(LOCAL_PATH)/ffmpeg/android/armv5te/libffmpeg.so
include $(BUILD_SHARED_LIBRARY)The result :
Compile++ thumb: audiocodec <= /cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFM
PEG/jni/ffmpeg_audio.cpp
SharedLibrary : libaudiocodec.so
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/obj/local/armeabi/objs/audi
ocodec/ffmpeg_audio.o: In function `Java_gabriel_audioslower_pro_ffmpegDecoder_r
eadSamples':
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:172: u
ndefined reference to `avcodec_decode_audio3(AVCodecContext*, short*, int*, AVPa
cket*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:178: u
ndefined reference to `av_read_frame(AVFormatContext*, AVPacket*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/obj/local/armeabi/objs/audi
ocodec/ffmpeg_audio.o: In function `Java_gabriel_audioslower_pro_ffmpegDecoder_s
eekToPosMS':
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:147: u
ndefined reference to `av_rescale_q(long long, AVRational, AVRational)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:150: u
ndefined reference to `av_seek_frame(AVFormatContext*, int, long long, int)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:151: u
ndefined reference to `avcodec_flush_buffers(AVCodecContext*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:152: u
ndefined reference to `av_read_frame(AVFormatContext*, AVPacket*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/obj/local/armeabi/objs/audi
ocodec/ffmpeg_audio.o: In function `Java_gabriel_audioslower_pro_ffmpegDecoder_c
loseFile':
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:82: un
defined reference to `avcodec_close(AVCodecContext*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:83: un
defined reference to `av_free(void*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:84: un
defined reference to `av_close_input_file(AVFormatContext*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/obj/local/armeabi/objs/audi
ocodec/ffmpeg_audio.o: In function `Java_gabriel_audioslower_pro_ffmpegDecoder_o
penAudioFile':
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:37: un
defined reference to `av_open_input_file(AVFormatContext**, char const*, AVInput
Format*, int, AVFormatParameters*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:44: un
defined reference to `av_find_stream_info(AVFormatContext*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:52: un
defined reference to `avcodec_find_decoder(CodecID)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:60: un
defined reference to `avcodec_open(AVCodecContext*, AVCodec*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:67: un
defined reference to `av_malloc(unsigned int)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:70: un
defined reference to `av_read_frame(AVFormatContext*, AVPacket*)'
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/obj/local/armeabi/objs/audi
ocodec/ffmpeg_audio.o: In function `JNI_OnLoad':
/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/jni/ffmpeg_audio.cpp:25: un
defined reference to `av_register_all()'
collect2: ld returned 1 exit status
make: *** [/cygdrive/c/Gabriel/Desenvolvimento/Workspace/FFMPEG/obj/local/armeab
i/libaudiocodec.so] Error 1Something interesting is that some functions from ffmpeg, as av_register_all(), do now show up on the list of undefined references.
Any ideas on what I can do to fix it ? I´ve spent 3 days trying to make things work ..
Thanks ! -
More Cinepak Madness
20 octobre 2011, par Multimedia Mike — Codec TechnologyFellow digital archaeologist Clone2727 found a possible fifth variant of the Cinepak video codec. He asked me if I cared to investigate the sample. I assured him I wouldn’t be able to die a happy multimedia nerd unless I have cataloged all possible Cinepak variants known to exist in the wild. I’m sure there are chemistry nerds out there who are ecstatic when another element is added to the periodic table. Well, that’s me, except with weird multimedia formats.
Background
Cinepak is a video codec that saw widespread use in the early days of digital multimedia. To date, we have cataloged 4 variants of Cinepak in the wild. This distinction is useful when trying to write and maintain an all-in-one decoder. The variants are :- The standard type : Most Cinepak data falls into this category. It decodes to a modified/simplified YUV 4:2:0 planar colorspace and is often seen in AVI and QuickTime/MOV files.
- 8-bit greyscale : Essentially the same as the standard type but with only a Y plane. This has only been identified in AVI files and is distinguished by the file header’s video bits/pixel field being set to 8 instead of 24.
- 8-bit paletted : Again, this is identified by the video header specifying 8 bits/pixel for a Cinepak stream. There is essentially only a Y plane in the data, however, each 8-bit value is a palette index. The palette is transported along with the video header. To date, only one known sample of this format has even been spotted in the wild, and it’s classified as NSFW. It is also a QuickTime/MOV file.
- Sega/FILM CPK data : Sega Saturn games often used CPK files which stored a variant of Cinepak that, while very close the standard Cinepak, couldn’t be decoded with standard decoder components.
So, a flexible Cinepak decoder has to identify if the file’s video header specified 8 bits/pixel. How does it distinguish between greyscale and paletted ? If a file is paletted, a custom palette should have been included with the video header. Thus, if video bits/pixel is 8 and a palette is present, use paletted ; else, use greyscale. Beyond that, the Cinepak decoder has a heuristic to determine how to handle the standard type of data, which might deviate slightly if it comes from a Sega CPK file.
The Fifth Variant ?
Now, regarding this fifth variant– the reason this issue came up is because of that aforementioned heuristic. Basically, a Cinepak chunk is supposed to store the length of the entire chunk in its header. The data from a Sega CPK file plays fast and loose with this chunk size and the discrepancy makes it easy to determine if the data requires special handling. However, a handful of files discovered on a Macintosh game called “The Journeyman Project : Pegasus Prime” have chunk lengths which are sometimes in disagreement with the lengths reported in the containing QuickTime file’s stsz atom. This trips the heuristic and tries to apply the CPK rules against Cinepak data which, aside from the weird chunk length, is perfectly compliant.Here are the first few chunk sizes, as reported by the file header (stsz atom) and the chunk :
size from stsz = 7880 (0x1EC8) ; from header = 3940 (0xF64) size from stsz = 3940 (0xF64) ; from header = 3940 (0xF64) size from stsz = 15792 (0x3DB0) ; from header = 3948 (0xF6C) size from stsz = 11844 (0x2E44) ; from header = 3948 (0xF6C)
Hey, there’s a pattern here. If they don’t match, then the stsz size is an even multiple of the chunk size (2x, 3x, or 4x in my observation). I suppose I could revise the heuristic to state that if the stsz size is 2x, 3x, 4x, or equal to the chunk header, qualify it as compliant Cinepak data.
Of course it feels impure, but software engineering is rarely about programmatic purity. A decade of special cases in the FFmpeg / Libav codebases are a testament to that.
What’s A Variant ?
Suddenly, I find myself contemplating what truly constitutes a variant. Maybe this was just a broken encoder program making these files ? And for that, I assign it the designation of distinct variation, like some sort of special, unique showflake ?Then again, I documented Magic Carpet FLIC as being a distinct variant of the broader FLIC format (which has an enormous number of variants as well).
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Running Windows XP In 2016
2 janvier 2016, par Multimedia MikeI have an interest in getting a 32-bit Windows XP machine up and running. I have a really good yet slightly dated and discarded computer that seemed like a good candidate for dedicating to this task. So the question is : Can Windows XP still be installed from scratch on a computer, activated, and used in 2016 ? I wasn’t quite sure since I have heard stories about how Microsoft has formally ended support for Windows XP as of the first half of 2014 and I wasn’t entirely sure what that meant.
Spoiler : It’s still possible to install and activate Windows XP as of the writing of this post. It’s also possible to download and install all the updates published up until support ended.
The Candidate Computer
This computer was assembled either in late 2008 or early 2009. It was a beast at the time.
Click for a larger image
It was built around the newly-released NVIDIA GTX 280 video card. The case is a Thermaltake DH-101, which is a home theater PC thing. The motherboard is an Asus P5N32-SLI Premium with a Core 2 Duo X6800 2.93 GHz CPU on board. 2 GB of RAM and a 1.5 TB hard drive are also present.
The original owner handed it off to me because their family didn’t have much use for it anymore (too many other machines in the house). Plus it was really, obnoxiously loud. The noisy culprit was the stock blue fan that came packaged with the Intel processor (seen in the photo) whining at around 65 dB. I replaced the fan and brought the noise level way down.
As for connectivity, the motherboard has dual gigabit NICs (of 2 different chipsets for some reason) and onboard wireless 802.11g. I couldn’t make the latter work and this project was taking place a significant distance from my wired network. Instead, I connected a USB 802.11ac dongle and antenna which is advertised to work in both Windows XP and Linux. It works great under Windows XP. Meanwhile, making the adapter work under Linux provided a retro-computing adventure in which I had to modify C code to make the driver work.
So, score 1 for Windows XP over Linux here.
The Simple Joy of Retro-computing
One thing you have to watch out for when you get into retro-computing is fighting the urge to rant about the good old days of computing. Most long-time computer users have a good understanding of the frustration that computers keep getting faster by orders of magnitude and yet using them somehow feels slower and slower over successive software generations.
This really hits home when you get old software running, especially on high-end hardware (relative to what was standard contemporary hardware). After I got this new Windows XP machine running, as usual, I was left wondering why software was so much faster a few generations ago.
Of course, as mentioned, it helps when you get to run old software on hardware that would have been unthinkably high end at the software’s release. Apparently, the minimum WinXP specs as set by MS are a 233 MHz Pentium CPU and 64 MB of RAM, with 1.5 GB of hard drive space. This machine has more than 10x the clock speed (and 2 CPUs), 32x the RAM, and 1000x the HD space. Further, I’m pretty sure 100 Mbit ethernet was the standard consumer gear in 2001 while 802.11b wireless was gaining traction. The 802.11ac adapter makes networking quite pleasant.
Purpose
Retro-computing really seems to be ramping up in popularity lately. For some reason, I feel compelled to declare at this juncture that I was into it before it was cool.Why am I doing this ? I have a huge collection of old DOS/Windows computer games. I also have this nerdy obsession with documenting old video games in the MobyGames database. I used to do a lot of this a few years ago, tracking the effort on my gaming blog. In the intervening years, I have still collected a lot of old, unused, unloved video games, usually either free or very cheap while documenting my collection efforts on that same blog.
So I want to work my way through some of this backlog, particularly the games that are not yet represented in the MobyGames database, and even more pressing, ones that the internet (viewed through Google at least) does not seem to know about. To that end, I thought this was a good excuse to get Windows XP on this old machine. A 32-bit Windows XP machine is capable of running any software advertised as supporting Windows XP, Windows ME, Windows 98, Windows 95, and even 16-bit Windows 3.x (I have games for all these systems). That covers a significant chunk of PC history. It can probably be made to run DOS games as well, but those are (usually) better run under DosBox. In order to get the right display feel, I even invested in a (used) monitor sporting a 4:3 aspect ratio. If I know these old games, most will be engineered and optimized for that ratio rather than the widescreen resolutions seen nowadays.
I would also like to get back to that Xbox optical disc experimentation I was working on a few years ago. Another nice feature of this motherboard is that it still provides a 40-pin IDE/PATA adapter which makes the machine useful for continuing that old investigation (and explains why I have that long IDE cable to no where pictured hanging off the board).
The Messy Details
I did the entire installation process twice. The first time was a bumbling journey of discovery and copious note-taking. I still have Windows XP installation media that includes service pack 2 (SP2), along with 2 separate licenses that haven’t been activated for a long time. My plan was to install it fresh, then install the relevant drivers. Then I would investigate the Windows update and activation issues and everything should be fine.So what’s the deal with Windows Update for XP, and with activations ? Second item first : it IS possible to still activate Windows XP. The servers are still alive and respond quickly. However, as always, you don’t activate until you’re sure everything is working at some baseline. It took awhile to get there.
As for whether Windows Update still works for XP, that’s a tougher question. Short answer is yes ; longer answer is that it can be difficult to kick off the update process. At least on SP2, the “Windows Update” program launches IE6 and navigates to a special microsoft.com URL which initiates the update process (starting with an ActiveX control). This URL no longer exists.
From what I can piece together from my notes, this seems to be the route I eventually took :
- Install Windows XP fresh
- Install drivers for the hardware ; fortunately, Asus still has all the latest drivers necessary for the motherboard and its components but it’s necessary to download these from another network-connected PC since the networking probably won’t be running “out of the box”
- Download the .NET 3.5 runtime, which is the last one supported by Windows XP, and install it
- Download the latest NVIDIA drivers ; this needs to be done after the previous step because the installer requires the .NET runtime ; run the driver installer and don’t try to understand why it insists on re-downloading .NET 3.5 runtime before installation
- While you’re downloading stuff on other computers to be transported to this new machine, be sure to download either Chrome or Firefox per your preference ; if you try to download via IE6, you may find that their download pages aren’t compatible with IE6
- Somewhere along the line (I’m guessing as a side effect of the .NET 3.5 installation), the proper, non-IE6-based Windows Update program magically springs to life ; once this happens, there will be 144 updates (in my case anyway) ; installing these will probably require multiple reboots, but SP3 and all known pre-deprecation security fixes will be installed
- Expect that, even after installing all of these, a few more updates will appear ; eventually, you’ll be at the end of the update road
- Once you’re satisfied everything is working satisfactorily, take the plunge and activate your installation
Residual Quirks
Steam runs great on Windows XP, as do numerous games I have purchased through the service. So that opens up a whole bunch more games that I could play on this machine. Steam’s installer highlights a curious legacy problem of Windows XP– it seems there are many languages that it does not support “out of the box” :
It looks like the Chinese options and a few others that are standard now weren’t standard 15 years ago.
Also, a little while after booting up, I’ll get a crashing error concerning a process called geoforms.scr. This appears to be NVIDIA-related. However, I don’t notice anything obviously operationally wrong with the system.
Regarding DirectX support, DirectX 9 is the highest version officially supported by Windows XP. There are allegedly methods to get DirectX 10 running as well, but I don’t care that much. I did care, briefly, when I realized that a bunch of the demos for the NVIDIA GTX 280 required DX10 which left me wondering why it was possible to install them on Windows XP.
Eventually, by installing enough of these old games, I fully expect to have numerous versions of .NET, DirectX, QT, and Video for Windows installed side by side.
Out of curiosity, I tried playing a YouTube HD/1080p video. I wanted to see if the video was accelerated through my card. The video played at full speed but I noticed some tearing. Then I inspected the CPU usage and noticed that the CPU was quite loaded. So either the GTX 280 doesn’t have video acceleration, or Windows XP doesn’t provide the right APIs, or Chrome is not able to access the APIs in Windows XP, or perhaps some combination of the foregoing.
Games are working well, though. I tried one of my favorite casual games and got sucked into that for, like, an entire night because that’s what casual games do. But then, I booted up a copy of WarCraft III that I procured sometime ago. I don’t have any experience with the WarCraft universe (RTS or MMO) but I developed a keen interest in StarCraft II over the past few years and wanted to try WarCraft III. Unfortunately, I couldn’t get WarCraft III to work correctly on several different Windows 7 installations (movies didn’t play, which left me slightly confused as to what I was supposed to do).
Still works beautifully on the new old Windows XP machine.
The post Running Windows XP In 2016 first appeared on Breaking Eggs And Making Omelettes.