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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

Sur d’autres sites (12306)

  • build : Allow generating dependencies as a side-effect of assembling

    13 octobre 2016, par Diego Biurrun
    build : Allow generating dependencies as a side-effect of assembling
    

    (Cherry-picked from libav commit 3c0efbd03349ae68d3a25a082222652a102e3fd4)

    Signed-off-by : James Almer <jamrial@gmail.com>

    • [DH] configure
    • [DH] ffbuild/common.mak
  • Best way to record a HTML Canvas/WebGL animation server-side into a video ?

    19 novembre 2022, par Abhinav

    I have a set of animations which I can make in Canvas (fabric.js) or WebGL (three.js). I need to record them automatically, server-side, through a script and output a video file.

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    The animations include :

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    1. Pictures
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    3. Videos (with audio)
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    5. Other animations/effects
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    I have researched a lot during last few months on this.

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    Results
    &#xA;1. Use PhantomJS + FFMPEG
    &#xA;Run HTML Canvas animations on headless browser(PhantomJS) and record with FFMPEG. Here the issue is PhantomJS supports neither WebGL nor Video element. http://phantomjs.org/supported-web-standards.html

    &#xA;2. Use Websockets to send data back to server using DataURL
    &#xA;Here again, we will need to run the animations on browser (which we can't because we have to do everything on server).

    &#xA;3. Use node-canvas
    &#xA;This is a library by TJ Holowaychuk which allows rendering HTML Canvas on Node.js. But it has its own limitations plus I haven't really explored this field much. &#xA;(If someone could shed more light on this library)

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    If anyone has done it before or can guide me somewhere useful.
    &#xA;All we need to do is use some data to create animations and record it into a video, everything on server side.

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  • With apulsator in ffempeg - How do I make so one side does not completely become silent ?

    3 avril 2022, par corgrath

    I am trying to learn more about signal processing and the apulsator effect in ffmpeg.

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    http://ffmpeg.org/ffmpeg-filters.html#apulsator

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    With the most default example :

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    ffmpeg -y -i input.mp3 -af "apulsator=hz=0.0625:timing=hz:mode=sine" output.mp3

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    You can clearly hear that the sound travels from left to right and then back to left, as expected.

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    However, I am trying to understand how/if it is possible that sound volume does not completely becomes silent, but perhaps 10% of the volume, while the other side gets 90%.

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    What I am trying to achieve is that one side does not completely becomes silent.

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    If this cannot be achieved solely by the apulsator settings, what other effects or ways can I achieve this using ffmpeg ?

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    Any advice is appreciated !

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