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Autres articles (74)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

Sur d’autres sites (11641)

  • Convert Blob audio file to mp3 type in typescript

    6 avril 2022, par I. Albuquerque

    I'm trying to convert a blob audio file to .mp3 type which is generated from MediaRecorder it is returning with webm type and I have tried other types in MimeType(attribute in MediaRecorder to set the type) but they are not supported so I have tried ffmpeg npm library but it was asking for path of the file but i'm not saving it so that also didn't work for me. Any suggestion and answer that will help !!

    


    Here is how i get audio

    


    getAudio(){
  navigator.mediaDevices.getUserMedia({ audio: true})
    .then( stream => {
      console.log(stream)
      this.mediaRecord = new MediaRecorder(stream)

      this.mediaRecord.ondataavailable = (data: { data: any; }) => {
        console.log(data)
        this.chunks.push(data.data)
      }

      this.mediaRecord.onstop = () => {
        const blob = new Blob(this.chunks, { type: 'audio/mp3'})
        const reader = new window.FileReader()
        reader.readAsDataURL(blob)
        reader.onloadend = () => {
          const teste:any = this.$el.querySelector('#teste')
          teste.src = reader.result //render.result e o local onde o audio fica armazenado
          this.ArquivoAudio = blob
          console.log(reader.result)
        }
      }
    }, err => {
      console.log(err)
      alert('voce deve permitir a captura de audio')
    })
},


    


  • set MediaRecorder to record 1 frame every N seconds

    19 août 2022, par The Blind Hawk

    Summary

    


    I have a version of my code already working on Chrome and Edge, but I need some fixes for it to work on Safari.
    
My objective is to record around 25 minutes and download a timelapse version of the recording.
    
final product requirements :

    


    speed: 3fps
length: ~25s

(I need to record one frame every 20 seconds for 25 mins)


    


    this.secondStream settings :

    


    this.secondStream = await navigator.mediaDevices.getUserMedia({
    audio: false,
    video: {width: 430, height: 430, facingMode: "user"}
});


    


    My code for IOS so far :

    


            startIOSVideoRecording: function() {
            console.log("setting up recorder");
            var self = this;
            this.data = [];

            if (MediaRecorder.isTypeSupported('video/mp4')) {
                // IOS does not support webm, so I will be using mp4
                var options = {mimeType: 'video/mp4', videoBitsPerSecond : 1000000};
            } else {
                console.log("ERROR: mp4 is not supported, trying to default to webm");
                var options = {mimeType: 'video/webm'};
            }
            console.log("options settings:");
            console.log(options);

            this.recorder = new MediaRecorder(this.secondStream, options);

            this.recorder.ondataavailable = function(evt) {
                if (evt.data && evt.data.size > 0) {
                    self.data.push(evt.data);
                    console.log('chunk size: ' + evt.data.size);
                }
            }

            this.recorder.onstop = function(evt) {
                console.log('recorder stopping');
                var blob = new Blob(self.data, {type: "video/mp4"});
                self.download(blob, "mp4");
                self.sendMail(videoBlob);
            }

            console.log("finished setup, starting")
            this.recorder.start(1200);

            function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms));}

            async function looper() {
                // I am trying to pick one second every 20 more or less
                await sleep(500);
                self.recorder.pause();
                await sleep(18000);
                self.recorder.resume();
                looper();
            }
            looper();
        },


    


    Issues

    


    Only one call to getUserMedia()

    


    I am already using this.secondstream elsewhere, and I need the settings to stay as they are for the other functionality.
    
On Chrome and Edge, I could just call getUserMedia() again with different settings, and the issue would be solved, but on IOS calling getUserMedia() a second time kills the first stream.
    
The settings that I was planning to use (works for Chrome and Edge) :

    


    navigator.mediaDevices.getUserMedia({
    audio: false,
    video: { 
        width: 360, height: 240, facingMode: "user", 
        frameRate: { min:0, ideal: 0.05, max:0.1 } 
    },
}


    


    The timelapse library I am using does not support mp4 (ffmpeg as alternative ?)

    


    I am forced to use mp4 on IOS apparently, but this does not allow me to use the library I was relying on so I need an alternative.
    
I am thinking of using ffmpeg but cannot find any documentation to make it interact with the blob before the download.
    
I do not want to edit the video after downloading it, but I want to be able to download the already edited version, so no terminal commands.

    


    MediaRecorder pause and resume are not ideal

    


    On Chrome and Edge I would keep one frame every 20 seconds by setting the frameRate to 0.05, but this does not seem to work on IOS for two reasons.
    
First one is related to the first issue of not being able to change the settings of getUserMedia() without destroying the initial stream in the first place.
    
And even after changing the settings, It seems that setting the frame rate below 1 is not supported on IOS. Maybe I wrote something else wrong, but I was not able to open the downloaded file.
    
Therefore I tried relying on pausing and resuming the MediaRecorder, but this brings forth another two issues :
    
I am currently saving 1 second every 20 seconds and not 1 frame every 20 seconds, and I cannot find any workarounds.
    
Pause and Resume take a little bit of time, making the code unreliable, as I sometimes pick 2/20 seconds instead of 1/20, and I have no reliability that the loop is actually running every 20 seconds (might be 18 might be 25).

    


  • create a timelapse video using MediaRecorder API ( and ffmpeg ? )

    24 août 2022, par The Blind Hawk

    Summary

    


    I have a version of my code already working on Chrome and Edge (Mac Windows and Android), but I need some fixes for it to work on IOS (Safari/Chrome).
    
My objective is to record around 25 minutes and download a timelapse version of the recording.
    
final product requirements :

    


    speed: 3fps
length: ~25s

(I need to record one frame every 20 seconds for 25 mins)


    


    this.secondStream settings :

    


    this.secondStream = await navigator.mediaDevices.getUserMedia({
    audio: false,
    video: {width: 430, height: 430, facingMode: "user"}
});


    


    My code for IOS so far :

    


            startIOSVideoRecording: function() {
            console.log("setting up recorder");
            var self = this;
            this.data = [];

            if (MediaRecorder.isTypeSupported('video/mp4')) {
                // IOS does not support webm, so I will be using mp4
                var options = {mimeType: 'video/mp4', videoBitsPerSecond : 1000000};
            } else {
                console.log("ERROR: mp4 is not supported, trying to default to webm");
                var options = {mimeType: 'video/webm'};
            }
            console.log("options settings:");
            console.log(options);

            this.recorder = new MediaRecorder(this.secondStream, options);

            this.recorder.ondataavailable = function(evt) {
                if (evt.data && evt.data.size > 0) {
                    self.data.push(evt.data);
                    console.log('chunk size: ' + evt.data.size);
                }
            }

            this.recorder.onstop = function(evt) {
                console.log('recorder stopping');
                var blob = new Blob(self.data, {type: "video/mp4"});
                self.download(blob, "mp4");
                self.sendMail(videoBlob);
            }

            console.log("finished setup, starting")
            this.recorder.start(1200);

            function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms));}

            async function looper() {
                // I am trying to pick one second every 20 more or less
                await sleep(500);
                self.recorder.pause();
                await sleep(18000);
                self.recorder.resume();
                looper();
            }
            looper();
        },


    


    Issues

    


    Only one call to getUserMedia()

    


    I am already using this.secondstream elsewhere, and I need the settings to stay as they are for the other functionality.
    
On Chrome and Edge, I could just call getUserMedia() again with different settings, and the issue would be solved, but on IOS calling getUserMedia() a second time kills the first stream.
    
The settings that I was planning to use (works for Chrome and Edge) :

    


    navigator.mediaDevices.getUserMedia({
    audio: false,
    video: { 
        width: 360, height: 240, facingMode: "user", 
        frameRate: { min:0, ideal: 0.05, max:0.1 } 
    },
}


    


    The timelapse library I am using does not support mp4 (ffmpeg as alternative ?)

    


    I am forced to use mp4 on IOS apparently, but this does not allow me to use the library I was relying on so I need an alternative.
    
I am thinking of using ffmpeg but cannot find any documentation to make it interact with the blob before the download.
    
I do not want to edit the video after downloading it, but I want to be able to download the already edited version, so no terminal commands.

    


    MediaRecorder pause and resume are not ideal

    


    On Chrome and Edge I would keep one frame every 20 seconds by setting the frameRate to 0.05, but this does not seem to work on IOS for two reasons.
    
First one is related to the first issue of not being able to change the settings of getUserMedia() without destroying the initial stream in the first place.
    
And even after changing the settings, It seems that setting the frame rate below 1 is not supported on IOS. Maybe I wrote something else wrong, but I was not able to open the downloaded file.
    
Therefore I tried relying on pausing and resuming the MediaRecorder, but this brings forth another two issues :
    
I am currently saving 1 second every 20 seconds and not 1 frame every 20 seconds, and I cannot find any workarounds.
    
Pause and Resume take a little bit of time, making the code unreliable, as I sometimes pick 2/20 seconds instead of 1/20, and I have no reliability that the loop is actually running every 20 seconds (might be 18 might be 25).

    


    My working code for other platforms

    


    This is my code for the other platforms, hope it helps !
    
Quick note : you will need to give it a bit of time between setup and start.
    
The timelapse library is here

    


    
        setupVideoRecording: function() {
            let video  = { 
                width: 360, height: 240, facingMode: "user", 
                frameRate: { min:0, ideal: 0.05, max:0.1 } 
            };
            navigator.mediaDevices.getUserMedia({
                audio: false,
                video: video,
            }).then((stream) => {
                // this is a video element
                const recVideo = document.getElementById('self-recorder');
                recVideo.muted = true;
                recVideo.autoplay = true;
                recVideo.srcObject = stream;
                recVideo.play();
            });
        },

        startVideoRecording: function() {
            console.log("setting up recorder");
            var self = this;
            this.data = [];

            var video = document.getElementById('self-recorder');

            if (MediaRecorder.isTypeSupported('video/webm; codecs=vp9')) {
                var options = {mimeType: 'video/webm; codecs=vp9'};
            } else  if (MediaRecorder.isTypeSupported('video/webm')) {
                var options = {mimeType: 'video/webm'};
            }
            console.log("options settings:");
            console.log(options);

            this.recorder = new MediaRecorder(video.captureStream(), options);

            this.recorder.ondataavailable = function(evt) {
                self.data.push(evt.data);
                console.log('chunk size: ' + evt.data.size);
            }

            this.recorder.onstop = function(evt) {
                console.log('recorder stopping');
                timelapse(self.data, 3, function(blob) {
                    self.download(blob, "webm");
                });
            }

            console.log("finished setup, starting");
            this.recorder.start(40000);
        }