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Médias (2)
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Core Media Video
4 avril 2013, par
Mis à jour : Juin 2013
Langue : français
Type : Video
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Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (70)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Gestion de la ferme
2 mars 2010, parLa ferme est gérée dans son ensemble par des "super admins".
Certains réglages peuvent être fais afin de réguler les besoins des différents canaux.
Dans un premier temps il utilise le plugin "Gestion de mutualisation"
Sur d’autres sites (10928)
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Capture Video with opencv, save to ffmpeg pipe and live stream
9 mars 2018, par ChrisThe goal is to stream an analysed live video over RTSP to some media server. To make the edits/analysis I use opencv, save the edited frames as JPEG in an FFMPEG image pipe and use the same FFMPEG to create a RTSP stream. Sorry if the terminology is not that accurate, I find it still quite confusing.
I have the following code after quite some struggle :
import cv2
from subprocess import Popen, PIPE
from PIL import Image
# open pipe
p = Popen('ffmpeg -y -f image2pipe -vcodec mjpeg -r 24 -i - -vcodec h264 -f rtsp -rtsp_transport tcp rtsp://localhost:8081/test.sdp', stdin=PIPE)
video = cv2.VideoCapture(0)
i = 0
while video.isOpened():
i=i+1
ret, frame = video.read()
if ret:
#[...do some analysis stuff]
im = Image.fromarray(frame)
im.save(p.stdin, 'JPEG')
"""
alternatively
img_str = cv2.imencode('.jpg', frame)[1].tostring()
p.stdin.write(img_str)
"""
else:
break
print (i)
if(i==1000):
break
p.stdin.close()
p.wait()
video.release()
cv2.destroyAllWindows()
print("done streaming video")This runs for 124 frames (i=124) then the loop hangs and I get some message from ffmpeg where I am not sure what it is about, however it does not look like an error :
push frame
122
push frame
123
push frame
124
Input #0, image2pipe, from 'pipe:':
Duration: N/A, bitrate: N/A
Stream #0:0: Video: mjpeg, yuvj420p(pc, bt470bg/unknown/unknown), 640x480 [SAR 1:1 DAR 4:3], 24 fps, 24 tbr, 24 tbn, 24 tbc
Stream mapping:
Stream #0:0 -> #0:0 (mjpeg (native) -> h264 (libx264))
[libx264 @ 000002076650d980] using SAR=1/1
[libx264 @ 000002076650d980] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX
[libx264 @ 000002076650d980] profile High, level 3.0
[libx264 @ 000002076650d980] 264 - core 155 r2893 b00bcaf - H.264/MPEG-4 AVC codec - Copyleft 2003-2017 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=6 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=24 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
push frameThe webcam seems to continue running but no more frames are pushed into the pipe. It looks like some buffer is filled or something. If I write directly to a video file instead of rtsp, it works. If I open the rtsp stream simultaneously with ffplay, it also works (although with a 5 seconds lag).
Anyone an idea where this is coming from and how to solve it ? -
SDL save screenshot on iOS
12 avril 2018, par Law GimenezI am trying to save a screen or frame from the SDL’s "window" into a PNG file and so I’m using SDL_image library. My code is below
IMG_Init(Int32(IMG_INIT_PNG.rawValue))
let screenShot = SDL_CreateRGBSurface(0, 640, 480, 32, 0, 0, 0, 0)
SDL_SetRenderTarget(renderer, texture)
SDL_RenderReadPixels(renderer, nil, Uint32(SDL_PIXELFORMAT_ARGB8888), screenShot?.pointee.pixels, (screenShot?.pointee.pitch)!)
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
IMG_SavePNG(screenShot, "\(documentsPath)/image.png")
SDL_FreeSurface(screenShot)But the
image.png
was not saved. If anyone can lead or help me. Thank you !Additional code, the image saved is just black
IMG_Init(Int32(IMG_INIT_PNG.rawValue))
let screenShot = SDL_CreateRGBSurface(Uint32(SDL_SWSURFACE), 640, 480, 32, 0, 0, 0, 0)
// SDL_SetRenderTarget(renderer, texture)
SDL_RenderReadPixels(renderer, nil, Uint32(SDL_PIXELFORMAT_ARGB8888), screenShot?.pointee.pixels, (screenShot?.pointee.pitch)!)
// Save to documents directory
let fileManager = FileManager.default
do {
let documentDirectory = try fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
let fileUrl = documentDirectory.appendingPathComponent("imageLOL.png")
if !fileManager.fileExists(atPath: fileUrl.path) {
print("File NO exists")
// Create file at path
let data = Data()
let createFile = fileManager.createFile(atPath: fileUrl.path, contents: data, attributes: nil)
if createFile {
print("Create file success")
} else {
print("Create file failed")
}
} else {
print("File exists")
}
let result = IMG_SavePNG(screenShot, fileUrl.path)
print("result = \(result)")
// After saving screenshot
let image = UIImage(contentsOfFile: fileUrl.path)
let imageData = UIImagePNGRepresentation(image!)
print("image length = \(String(describing: imageData?.count))")
UIImageWriteToSavedPhotosAlbum(image!, nil, nil, nil)
SDL_FreeSurface(screenShot)
} catch {
print("Error docs = \(error)")
} -
Video Filters like Instagram and save in SDCARD
7 mai 2018, par Harsh BhavsarColor Channel Mixer (Info.)
https://ffmpeg.org/ffmpeg-filters.html#colorchannelmixerI am trying to creating video filters using FFMpeg and OpenCV just like Instagram Video filters.
So if I want to create Sepia Effect Then I have to use color channel mixer for that with RGBA values
ex. colorchannelmixer=.393 :.769 :.189:0 :.349 :.686 :.168:0 :.272 :.534 :.131 (This code for Sepia Effect)
Now I want to create more effects like Instagram. So need different color channel mixers for that
How to create them ?Ref. — https://github.com/krazykira/VidEffects/wiki/Permanent-video-effects
I got only 2 filters
Sepia
colorchannelmixer=.393 :.769 :.189:0 :.349 :.686 :.168:0 :.272 :.534 :.131Grayscale
colorchannelmixer=.3 :.4 :.3:0 :.3 :.4 :.3:0 :.3 :.4 :.3I need more filters.
private void initVideoRecorder(String path) {
try {
filter = new F FmpegFrameFilter("colorchannelmixer=.393:.769:.189:0:.349:.686:.168:0:.272:.534:.131", VIDEO_GRABBER.getImageWidth(), VIDEO_GRABBER.getImageHeight());
videoRecorder = FFmpegFrameRecorder.createDefault(path, VIDEO_GRABBER.getImageWidth(), VIDEO_GRABBER.getImageHeight()); videoRecorder.start();
}
catch (FrameRecorder.Exception e) {
e.printStackTrace();
}
}