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Autres articles (108)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

Sur d’autres sites (18047)

  • Android.mk file shows error in path in android

    13 juin 2015, par Harry

    I am working on part of a project for compressing the video,
    I followed the below example,

    https://bitbucket.org/YLKwan/videocompressor/
    while Importing the project in eclipse it shows error in Android.mk file under below path :

    "VideoCompressor / VideoCompressor / jni / Android.mk"

    currently, I have my NDK installed path below :

    "/home/Harryxxx/android/android-ndk-r10e/sources/ffmpeg-2.6.3/android/armv7-a"

    so, should I need to replace this path somewhere in this above file.
    Please help me out, Thanks in advance

  • How to build FFmpeg.NET .dll ?

    1er mars 2014, par user2656632

    I need to use some FFmpeg functions in C# (to be precise, in GTK#). So I downloaded wrapper FFmpeg.NET. After that I try to build FFMpeg.NET.2008.sln(reference : I will build dll in Visual Studio 2008, but will use in GTK#), then get the following errors :

    Error 1 error PRJ0019 : A tool returned an error code from "Performing
    Makefile project actions" FFMpeg.NET
    Error 2 The referenced assembly
    "C :\Users\Zhenya\Documents\ffmpegdotnet-94877(CLEAR)\bin
    (debug shared)\ffmpeg.net.dll" was not found. If this assembly is
    produced by another one of your projects, please make sure to build
    that project before building this one.

    How to fix these issues ?

    Or how to correctly build this wrapper to get .dll ?

    Thanks !

  • Building FFMPEGINTEROP with Visual Studio 2017 ?

    25 septembre 2018, par Francois Gagnon

    I’m working on a project that requires a video player. I’ve been using the standard UWP MediaPlayerElement but it refuses to read many types of videos, including ASF and FLV and some older MPG.

    I’ve read that ffmpeginterop is more compatible with a variety of codecs. However building it is a finicky and all the instructions are designed for VS2015 and command prompt for ARM processor, which does not exist for VS2017. I can’t find an updated version of the instructions (Left a message on their GIT site as well... no answers).

    So my question is two-fold :

    1. Is there any way to download the missing/updated codecs to include them in my project that uses the standard UWP approach ?

    2. Is there an updated way/tutorial/instructions of building ffmpeginterop with VS2017 ?

    3. Is ffmpeginterop too old and I should not build using it going forward ?

    Thanks !