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Médias (91)
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Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Wired NextMusic
14 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
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Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
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Sintel MP4 Surround 5.1 Full
13 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (64)
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Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
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Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
MediaSPIP Core : La Configuration
9 novembre 2010, parMediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
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Sur d’autres sites (9977)
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Local file creation of ffmpeg hls http stream
10 juillet 2018, par EmilianAfter researching all the options for ffmpeg hls streaming and setting it up for uploading to a http server i encountered a problem, ffmpeg also creates local files for the segment/playlist in the current working directory.
What im trying to achieve is upload to a server and serve the segments and playlist from memory and not from disk. Tried setting a http url for segments like this :
ffmpeg -re -i filter_test.ts -f hls -hls_segment_filename http://localhost:3000/segment/playlist_%03d.ts -method PUT http://localhost:3000/segment/playlist.m3u8
but that also didnt work.
Is there any way to stop ffmpeg from creating local files for the hls stream and only upload them to the server ?
In the logs it says
[hls @ 00000274041104e0] Opening 'http://localhost:3000/segment/playlist_000.ts' for writing
[http @ 00000274046a2fa0] request: POST /segment/playlist_000.ts HTTP/1.1but nothing about writing it to a file.
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x86/vp9dsp : fix local header include
21 septembre 2015, par James Almer -
Playing local (m3u8) file in ijkplayer can't play videos faster, using protocol_whitelist with 'tcp, http, https, udp, file, crypto, concat'
3 août 2020, par gh05tI've been trying to find a solution to play m3u8 files in flutter and have the ability to change quality and speed of the videos, and I've reached a point where I'm able to do one or the other but not both. To change streams of m3u8, I'm splitting the files locally and essentially creating different files with each file only having one quality thus achieving quality change, but to play local files I have to use format option of
ffmpeg protocol_whitelist
and for some reason it's messing with my ability to play videos faster than 1.0, now the problem is not with the files I tried to connect to same file using google drive and since it's not a local file I don't need to set theprotocol_whitelist
. I don't know if this is an ffmpeg issue or an ijk player issue or perhaps even just a flutter ijk player issue, but if someone knows or has any ideas on how to fix please let me know, I also tried to use networkdataSource and give url as'file://path/filename.m3u8'
but no luck it requires the protocol_whitelist as well.

The player by default sets the fflags with 'fastseek' and I suspect that setting protocol_whitelist, is causing some issue with this flag and that is what is causing the problem.(fast seek helps with seeking to a point ahead of buffer in m3u8 and has nothing to do with player speed I've learned)


So basically can I either fix this issue somehow ? (either by changing qualities from the original master m3u8 file with the player and not doing all this stuff with local file ?)


Or is there a way to give a local file to player such that it thinks it came from http/https and it plays it without causing an issue ?
(Wait did I answer my own question here ? making a http server and serving my file from my phone and using that should that be enough but localhost will be same as using file :/// essentially or not ? It's not and it fixes the issue ! XD)


In case someone just knows some other solution perhaps ?
I do know that it's possible to add a function in c in ffmpeg to play different streams from master m3u8 but then I would have to compile 4-5 versions of this for different mobile processors and then interface to Java with JNI/JNA and to objective C, and then to flutter, which seems out of scope of my ability for the time being.