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Médias (1)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
Autres articles (83)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;
Sur d’autres sites (8928)
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fate : Add test for APV 422-10 profile
27 avril, par Mark Thompsonfate : Add test for APV 422-10 profile
Bitstream generated using the reference encoder, then edited to fix the
colour description and an extra metadata block added. FFmpeg decoder
output is identical to the reference decoder output.The content used is the first three frames of "Waterfall" from the SVT
Open Content Video Test Suite 2022. This is copyright Sveriges
Television AB and is used under the Creative Commons Attribution 4.0
International License. -
Things I Have Learned About Emscripten
1er septembre 2015, par Multimedia Mike — Cirrus Retro3 years ago, I released my Game Music Appreciation project, a website with a ludicrously uninspired title which allowed users a relatively frictionless method to experience a range of specialized music files related to old video games. However, the site required use of a special Chrome plugin. Ever since that initial release, my #1 most requested feature has been for a pure JavaScript version of the music player.
“Impossible !” I exclaimed. “There’s no way JS could ever run fast enough to run these CPU emulators and audio synthesizers in real time, and allow for the visualization that I demand !” Well, I’m pleased to report that I have proved me wrong. I recently quietly launched a new site with what I hope is a catchier title, meant to evoke a cloud-based retro-music-as-a-service product : Cirrus Retro. Right now, it’s basically the same as the old site, but without the wonky Chrome-specific technology.
Along the way, I’ve learned a few things about using Emscripten that I thought might be useful to share with other people who wish to embark on a similar journey. This is geared more towards someone who has a stronger low-level background (such as C/C++) vs. high-level (like JavaScript).
General Goals
Do you want to cross-compile an entire desktop application, one that relies on an extensive GUI toolkit ? That might be difficult (though I believe there is a path for porting qt code directly with Emscripten). Your better wager might be to abstract out the core logic and processes of the program and then create a new web UI to access them.Do you want to compile a game that basically just paints stuff to a 2D canvas ? You’re in luck ! Emscripten has a porting path for SDL. Make a version of your C/C++ software that targets SDL (generally not a tall order) and then compile that with Emscripten.
Do you just want to cross-compile some functionality that lives in a library ? That’s what I’ve done with the Cirrus Retro project. For this, plan to compile the library into a JS file that exports some public functions that other, higher-level, native JS (i.e., JS written by a human and not a computer) will invoke.
Memory Levels
When porting C/C++ software to JavaScript using Emscripten, you have to think on 2 different levels. Or perhaps you need to force JavaScript into a low level C lens, especially if you want to write native JS code that will interact with Emscripten-compiled code. This often means somehow allocating chunks of memory via JS and passing them to the Emscripten-compiled functions. And you wouldn’t believe the type of gymnastics you need to execute to get native JS and Emscripten-compiled JS to cooperate.
“Emscripten : Pointers and Pointers” is the best (and, really, ONLY) explanation I could find for understanding the basic mechanics of this process, at least when I started this journey. However, there’s a mistake in the explanation that left me confused for a little while, and I’m at a loss to contact the author (doesn’t anyone post a simple email address anymore ?).
Per the best of my understanding, Emscripten allocates a large JS array and calls that the memory space that the compiled C/C++ code is allowed to operate in. A pointer in C/C++ code will just be an index into that mighty array. Really, that’s not too far off from how a low-level program process is supposed to view memory– as a flat array.
Eventually, I just learned to cargo-cult my way through the memory allocation process. Here’s the JS code for allocating an Emscripten-compatible byte buffer, taken from my test harness (more on that later) :
var musicBuffer = fs.readFileSync(testSpec[’filename’]) ; var musicBufferBytes = new Uint8Array(musicBuffer) ; var bytesMalloc = player._malloc(musicBufferBytes.length) ; var bytes = new Uint8Array(player.HEAPU8.buffer, bytesMalloc, musicBufferBytes.length) ; bytes.set(new Uint8Array(musicBufferBytes.buffer)) ;
So, read the array of bytes from some input source, create a Uint8Array from the bytes, use the Emscripten _malloc() function to allocate enough bytes from the Emscripten memory array for the input bytes, then create a new array… then copy the bytes…
You know what ? It’s late and I can’t remember how it works exactly, but it does. It has been a few months since I touched that code (been fighting with front-end website tech since then). You write that memory allocation code enough times and it begins to make sense, and then you hope you don’t have to write it too many more times.
Multithreading
You can’t port multithreaded code to JS via Emscripten. JavaScript has no notion of threads ! If you don’t understand the computer science behind this limitation, a more thorough explanation is beyond the scope of this post. But trust me, I’ve thought about it a lot. In fact, the official Emscripten literature states that you should be able to port most any C/C++ code as long as 1) none of the code is proprietary (i.e., all the raw source is available) ; and 2) there are no threads.Yes, I read about the experimental pthreads support added to Emscripten recently. Don’t get too excited ; that won’t be ready and widespread for a long time to come as it relies on a new browser API. In the meantime, figure out how to make your multithreaded C/C++ code run in a single thread if you want it to run in a browser.
Printing Facility
Eventually, getting software to work boils down to debugging, and the most primitive tool in many a programmer’s toolbox is the humble print statement. A print statement allows you to inspect a piece of a program’s state at key junctures. Eventually, when you try to cross-compile C/C++ code to JS using Emscripten, something is not going to work correctly in the generated JS “object code” and you need to understand what. You’ll be pleading for a method of just inspecting one variable deep in the original C/C++ code.I came up with this simple printf-workalike called emprintf() :
#ifndef EMPRINTF_H #define EMPRINTF_H
#include <stdio .h>
#include <stdarg .h>
#include <emscripten .h>#define MAX_MSG_LEN 1000
/* NOTE : Don’t pass format strings that contain single quote (’) or newline
* characters. */
static void emprintf(const char *format, ...)
char msg[MAX_MSG_LEN] ;
char consoleMsg[MAX_MSG_LEN + 16] ;
va_list args ;/* create the string */
va_start(args, format) ;
vsnprintf(msg, MAX_MSG_LEN, format, args) ;
va_end(args) ;/* wrap the string in a console.log(’’) statement */
snprintf(consoleMsg, MAX_MSG_LEN + 16, "console.log(’%s’)", msg) ;/* send the final string to the JavaScript console */
emscripten_run_script(consoleMsg) ;
#endif /* EMPRINTF_H */
Put it in a file called “emprint.h”. Include it into any C/C++ file where you need debugging visibility, use emprintf() as a replacement for printf() and the output will magically show up on the browser’s JavaScript debug console. Heed the comments and don’t put any single quotes or newlines in strings, and keep it under 1000 characters. I didn’t say it was perfect, but it has helped me a lot in my Emscripten adventures.
Optimization Levels
Remember to turn on optimization when compiling. I have empirically found that optimizing for size (-Os) leads to the best performance all around, in addition to having the smallest size. Just be sure to specify some optimization level. If you don’t, the default is -O0 which offers horrible performance when running in JS.Static Compression For HTTP Delivery
JavaScript code compresses pretty efficiently, even after it has been optimized for size using -Os. I routinely see compression ratios between 3.5:1 and 5:1 using gzip.Web servers in this day and age are supposed to be smart enough to detect when a requesting web browser can accept gzip-compressed data and do the compression on the fly. They’re even supposed to be smart enough to cache compressed output so the same content is not recompressed for each request. I would have to set up a series of tests to establish whether either of the foregoing assertions are correct and I can’t be bothered. Instead, I took it into my own hands. The trick is to pre-compress the JS files and then instruct the webserver to serve these files with a ‘Content-Type’ of ‘application/javascript’ and a ‘Content-Encoding’ of ‘gzip’.
- Compress your large Emscripten-build JS files with ‘gzip’ : ‘gzip compiled-code.js’
- Rename them from extension .js.gz to .jsgz
- Tell the webserver to deliver .jsgz files with the correct Content-Type and Content-Encoding headers
To do that last step with Apache, specify these lines :
AddType application/javascript jsgz AddEncoding gzip jsgz
They belong in either a directory’s .htaccess file or in the sitewide configuration (/etc/apache2/mods-available/mime.conf works on my setup).
Build System and Build Time Optimization
Oh goodie, build systems ! I had a very specific manner in which I wanted to build my JS modules using Emscripten. Can I possibly coerce any of the many popular build systems to do this ? It has been a few months since I worked on this problem specifically but I seem to recall that the build systems I tried to used would freak out at the prospect of compiling stuff to a final binary target of .js.I had high hopes for Bazel, which Google released while I was developing Cirrus Retro. Surely, this is software that has been battle-tested in the harshest conditions of one of the most prominent software-developing companies in the world, needing to take into account the most bizarre corner cases and still build efficiently and correctly every time. And I have little doubt that it fulfills the order. Similarly, I’m confident that Google also has a team of no fewer than 100 or so people dedicated to developing and supporting the project within the organization. When you only have, at best, 1-2 hours per night to work on projects like this, you prefer not to fight with such cutting edge technology and after losing 2 or 3 nights trying to make a go of Bazel, I eventually put it aside.
I also tried to use Autotools. It failed horribly for me, mostly for my own carelessness and lack of early-project source control.
After that, it was strictly vanilla makefiles with no real dependency management. But you know what helps in these cases ? ccache ! Or at least, it would if it didn’t fail with Emscripten.
Quick tip : ccache has trouble with LLVM unless you set the CCACHE_CPP2 environment variable (e.g. : “export CCACHE_CPP2=1”). I don’t remember the specifics, but it magically fixes things. Then, the lazy build process becomes “make clean && make”.
Testing
If you have never used Node.js, testing Emscripten-compiled JS code might be a good opportunity to start. I was able to use Node.js to great effect for testing the individually-compiled music player modules, wiring up a series of invocations using Python for a broader test suite (wouldn’t want to go too deep down the JS rabbit hole, after all).Be advised that Node.js doesn’t enjoy the same kind of JIT optimizations that the browser engines leverage. Thus, in the case of time critical code like, say, an audio synthesis library, the code might not run in real time. But as long as it produces the correct bitwise waveform, that’s good enough for continuous integration.
Also, if you have largely been a low-level programmer for your whole career and are generally unfamiliar with the world of single-threaded, event-driven, callback-oriented programming, you might be in for a bit of a shock. When I wanted to learn how to read the contents of a file in Node.js, this is the first tutorial I found on the matter. I thought the code presented was a parody of bad coding style :
var fs = require("fs") ; var fileName = "foo.txt" ;
fs.exists(fileName, function(exists)
if (exists)
fs.stat(fileName, function(error, stats)
fs.open(fileName, "r", function(error, fd)
var buffer = new Buffer(stats.size) ;fs.read(fd, buffer, 0, buffer.length, null, function(error, bytesRead, buffer)
var data = buffer.toString("utf8", 0, buffer.length) ;console.log(data) ;
fs.close(fd) ;
) ;
) ;
) ;
) ;Apparently, this kind of thing doesn’t raise an eyebrow in the JS world.
Now, I understand and respect the JS programming model. But this was seriously frustrating when I first encountered it because a simple script like the one I was trying to write just has an ordered list of tasks to complete. When it asks for bytes from a file, it really has nothing better to do than to wait for the answer.
Thankfully, it turns out that Node’s fs module includes synchronous versions of the various file access functions. So it’s all good.
Conclusion
I’m sure I missed or underexplained some things. But if other brave souls are interested in dipping their toes in the waters of Emscripten, I hope these tips will come in handy. -
How to set crontab in order to run multiple python and a shell scripts ?
5 janvier 2021, par Alexander MitsouI need to start three python3 scripts and a shell script using crontab. These scripts should run at the same time without any delay. Each script runs exactly for one minute. For instance I have scheduled crontab to run these scripts every 5 minutes.


My problem is that, if I attempt to run each script individually from terminal it executes with no further errors, but using crontab nothing happens.


DISCLAIMER : If I set up the Python3 scripts individually in crontab, they work fine !


Here's my crontab set up :


*/5 * * * * cd /home/user/Desktop/ && /usr/bin/python3 script1.py >> report1.log

*/5 * * * * cd /home/user/Desktop/ && /usr/bin/python3 script2.py >> report2.log

*/5 * * * * cd /home/user/Desktop/ && /usr/bin/python3 script3.py >> report3.log

*/5 * * * * cd /home/user/Desktop/ && /usr/bin/sh script4.sh >> report4.log 



In addition I need to mention that the shell script contains this command (FFMPEG) :


#!/bin/bash

parent_dir=`dirname \`pwd\`` 
folder_name="/Data/Webcam" 
new_path=$parent_dir$folder_name 


if [ -d "$new_path" ]; then
 echo "video_audio folder exists..."
else
 echo "Creating video_audio folder in the current directory..."
 mkdir -p -- "$new_path"
 sudo chmod 777 "$new_path"
 echo "Folder created"
 echo
fi

now=$(date +%F) 
now="$( echo -e "$now" | tr '-' '_' )"
sub_dir=$new_path'/'$now 

if [ -d "$sub_dir" ]; then
 echo "Date Sub-directory exists..."
 echo
else
 echo "Error: ${sub_dir} not found..."
 echo "Creating date sub-directory..."
 mkdir -p -- "$sub_dir"
 sudo chmod 777 "$sub_dir"
 echo "Date sub-directory created..."
 echo
fi

fname=$(date +%H_%M_%S)".avi"
video_dir=$sub_dir'/'$fname
ffmpeg -f pulse -ac 1 -i default -f v4l2 -i /dev/video0 -vcodec libx264 -t 00:01:00 $video_dir 



The log file of that script contain the following :


video_audio folder exists...
Date Sub-directory exists...

Package ffmpeg is already installed...
Package v4l-utils is already installed...

Package: ffmpeg
Status: install ok installed
Priority: optional
Section: video
Installed-Size: 2010
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Architecture: amd64
Multi-Arch: foreign
Version: 7:4.2.4-1ubuntu0.1
Replaces: libav-tools (<< 6:12~~), qt-faststart (<< 7:2.7.1-3~)
Depends: libavcodec58 (= 7:4.2.4-1ubuntu0.1), libavdevice58 (= 7:4.2.4-1ubuntu0.1), libavfilter7 (= 7:4.2.4-1ubuntu0.1), libavformat58 (= 7:4.2.4-1ubuntu0.1), libavresample4 (= 7:4.2.4-1ubuntu0.1), libavutil56 (= 7:4.2.4-1ubuntu0.1), libc6 (>= 2.29), libpostproc55 (= 7:4.2.4-1ubuntu0.1), libsdl2-2.0-0 (>= 2.0.10), libswresample3 (= 7:4.2.4-1ubuntu0.1), libswscale5 (= 7:4.2.4-1ubuntu0.1)
Suggests: ffmpeg-doc
Breaks: libav-tools (<< 6:12~~), qt-faststart (<< 7:2.7.1-3~), winff (<< 1.5.5-5~)
Description: Tools for transcoding, streaming and playing of multimedia files
 FFmpeg is the leading multimedia framework, able to decode, encode, transcode,
 mux, demux, stream, filter and play pretty much anything that humans and
 machines have created. It supports the most obscure ancient formats up to the
 cutting edge.
 .
 This package contains:
 * ffmpeg: a command line tool to convert multimedia files between formats
 * ffplay: a simple media player based on SDL and the FFmpeg libraries
 * ffprobe: a simple multimedia stream analyzer
 * qt-faststart: a utility to rearrange Quicktime files
Homepage: https://ffmpeg.org/
Original-Maintainer: Debian Multimedia Maintainers <debian-multimedia@lists.debian.org>
Package: v4l-utils
Status: install ok installed
Priority: optional
Section: utils
Installed-Size: 2104
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Architecture: amd64
Version: 1.18.0-2build1
Replaces: ivtv-utils (<< 1.4.1-2), media-ctl
Depends: libv4l-0 (= 1.18.0-2build1), libv4l2rds0 (= 1.18.0-2build1), libc6 (>= 2.17), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), libudev1 (>= 183)
Breaks: ivtv-utils (<< 1.4.1-2), media-ctl
Description: Collection of command line video4linux utilities
 v4l-utils contains the following video4linux command line utilities:
 .
 decode_tm6000: decodes tm6000 proprietary format streams
 rds-ctl: tool to receive and decode Radio Data System (RDS) streams
 v4l2-compliance: tool to test v4l2 API compliance of drivers
 v4l2-ctl, cx18-ctl, ivtv-ctl: tools to control v4l2 controls from the cmdline
 v4l2-dbg: tool to directly get and set registers of v4l2 devices
 v4l2-sysfs-path: sysfs helper tool
Original-Maintainer: Gregor Jasny <gjasny@googlemail.com>
Homepage: https://linuxtv.org/downloads/v4l-utils/



Due to the reason that the python files are of the same structure I'm uploading a sample file here :


# -*- coding: utf-8 -*-
from threading import Timer
from pynput.mouse import Listener
import logging
import sys
import os
sys.path.insert(0, os.path.join(os.path.dirname(
 os.path.realpath(__file__)), "../"))

from Functions import utils as ut

if __name__=='__main__':

 ut.initialize_dirs()
 rec_file = ''.join(('mouse_',ut.get_date(),'.txt'))
 raw_data = ut.get_name('Mouse')
 rec_file = os.path.join(raw_data,rec_file)
 logging.basicConfig(filename=rec_file,level=logging.DEBUG,format="%(asctime)s %(message)s")

 try:
 with Listener(on_move=ut.on_move, on_click=ut.on_click,on_scroll=ut.on_scroll) as listener:
 Timer(60, listener.stop).start()
 listener.join()
 except KeyboardInterrupt as err:
 print(err)
 sys.exit(0)

 print('Exiting logger...')




I'm also uploading the functions that I use :


# -*- coding: utf-8 -*-
from serial import Serial
from datetime import datetime, timedelta
import pandas as pd
import collections
import logging
import shutil
import serial
import time
import sys
import os

click_held = False
button = None


def on_move(x,y):
 """The callback to call when mouse move events occur

 Args:
 x (float): The new pointer position
 y (float): The new pointer poisition
 """
 if click_held:
 logging.info("MV {0:>8} {1:>8} {2:>8}:".format(x,y,str(None)))
 else:
 logging.info("MV {0:>8} {1:>8} {2:>8}:".format(x,y,str(None)))


def on_click(x,y,button,pressed):
 """The callback to call when a mouse button is clicked

 Args:
 x (float): Mouse coordinates on screen
 y (float): Mouse coordinates on screen
 button (str): one of the Button values
 pressed (bool): Pressed is whether the button was pressed
 """
 global click_held
 if pressed:
 click_held = True
 logging.info("CLK {0:>7} {1:>6} {2:>13}".format(x,y,button))
 else:
 click_held = False
 logging.info("RLS {0:>7} {1:>6} {2:>13}".format(x,y,button))


def on_scroll(x,y,dx,dy):
 """The callback to call when mouse scroll events occur

 Args:
 x (float): The new pointer position on screen
 y (float): The new pointer position on screen
 dx (int): The horizontal scroll. The units of scrolling is undefined
 dy (int): The vertical scroll. The units of scrolling is undefined
 """
 if dy == -1:
 logging.info("SCRD {0:>6} {1:>6} {2:>6}".format(x,y,str(None)))
 elif dy == 1:
 logging.info("SCRU {0:>6} {1:>6} {2:>6}".format(x,y,str(None)))
 else:
 pass


def on_press_keys(key):
 """The callback to call when a button is pressed.

 Args:
 key (str): A KeyCode,a Key or None if the key is unknown
 """
 subkeys = [
 'Key.alt','Key.alt_gr','Key.alt_r','Key.backspace',
 'Key.space','Key.ctrl','Key.ctrl_r','Key.down',
 'Key.up','Key.left','Key.right','Key.page_down',
 'Key.page_up','Key.enter','Key.shift','Key.shift_r'
 ]

 key = str(key).strip('\'')
 if(key in subkeys):
 #print(key)
 logging.info(key)
 else:
 pass


def record_chair(output_file):
 """Read the data stream coming from the serial monitor
 in order to get the sensor readings

 Args:
 output_file (str): The file name, where the data stream will be stored
 """
 serial_port = "/dev/ttyACM0"
 baud_rate = 9600
 ser = serial.Serial(serial_port,baud_rate)
 logging.basicConfig(filename=output_file,level=logging.DEBUG,format="%(asctime)s %(message)s")
 flag = False
 start = time.time()
 while time.time() - start < 60.0:
 try:
 serial_data = str(ser.readline().decode().strip('\r\n'))
 time.sleep(0.2)
 tmp = serial_data.split(' ')[0] #Getting Sensor Id
 if(tmp == 'A0'):
 flag = True
 if (flag and tmp != 'A4'):
 #print(serial_data)
 logging.info(serial_data)
 if(flag and tmp == 'A4'):
 flag = False
 #print(serial_data)
 logging.info(serial_data)
 except (UnicodeDecodeError, KeyboardInterrupt) as err:
 print(err)
 print(err.args)
 sys.exit(0)


def initialize_dirs():
 """Create the appropriate directories in order to save
 and process the collected data
 """
 current_path = os.path.abspath(os.getcwd())
 os.chdir('..')
 current_path = (os.path.abspath(os.curdir)) #/Multodal_User_Monitoring
 current_path = os.path.join(current_path,'Data')
 create_subdirs([current_path])

 #Create mouse log folder
 mouse = os.path.join(current_path,'Mouse')
 create_subdirs([mouse])
 #Create mouse subfolders
 names = concat_names(mouse)
 create_subdirs(names)

 #Create keyboard log folder
 keyboard = os.path.join(current_path,'Keyboard')
 create_subdirs([keyboard])
 #Create keyboard subfolders
 names = concat_names(keyboard)
 create_subdirs(names)

 #Create the chair log folder
 chair = os.path.join(current_path,'Chair')
 create_subdirs([chair])
 #Create chair subfolders
 names = concat_names(chair)
 create_subdirs(names)

 #Create webcam log folder
 webcam = os.path.join(current_path,'Webcam')
 create_subdirs([webcam])

def concat_names(dir) -> str:
 """Concatenate the given folder names
 with the appropriate path

 Args:
 dir (str): The directory to create the subfolders

 Returns:
 list: The new absolute paths
 """
 raw_data = os.path.join(dir,'Raw')
 edited_data = os.path.join(dir,'Edited_logs')
 csv_data = os.path.join(dir,'CSV')
 features = os.path.join(dir,'Features')
 dirs = [raw_data,edited_data,csv_data,features]
 return dirs


def create_subdirs(paths):
 """Create sub directories given some absolute paths

 Args:
 paths (list): A list containing the paths to be created
 """
 for index,path in enumerate(paths):
 if(os.path.isdir(paths[index])):
 pass
 else:
 os.mkdir(paths[index])


def round_down(num,divisor) -> int:
 """Round the number of lines contained into the recording file,
 down to the nearest multiple of the given divisor

 Args:
 num (int): The number of lines contained into the given log file
 divisor (int): The divisor in order to get tuples of divisor

 Returns:
 int: The nearest multiple of five
 """
 return num-(num%divisor)


def get_date() -> str:
 """Get the current date in order to properly name
 the recored log files
 Returns:
 str: The current date in: YY_MM_DD format
 """
 return datetime.now().strftime('%Y_%m_%d')


def get_name(modality) -> str:
 """Save the recorded log into /Data//Raw

 Args:
 modality (str): The log data source

 Returns:
 str: The absolute path where each recording is saved
 """
 current_path = os.path.abspath(os.getcwd())
 current_path = os.path.join(current_path,'Data')

 if modality == 'Chair':
 chair_path = os.path.join(current_path,modality,'Raw')
 return chair_path

 elif modality == 'Mouse':
 mouse_path = os.path.join(current_path,modality,'Raw')
 return mouse_path

 elif modality == 'Keyboard':
 keyboard_path = os.path.join(current_path,modality,'Raw')
 return keyboard_path


def crawl_dir(target,folder) -> str:
 """Enumerate all the given files in a directory
 based on the given file extension

 Args:
 target (str): The file to search for
 folder (str): The folder to search

 Returns:
 [type]: A list containing the file names
 """
 current_path = os.path.abspath(os.getcwd())
 path = os.path.join(current_path,folder)
 file_names =[]
 for f in os.listdir(path):
 if(f.endswith(target)):
 fname=os.path.join(path,f)
 file_names.append(fname)
 return file_names


def convert_keys2_csv(input_file,output_file):
 """Convert the data stream file(keylogger recording) from .txt to .csv format

 Args:
 input_file (str): The data stream file in .txt format
 output_file (str): The csv extension file name
 """
 df = pd.read_fwf(input_file)
 col_names = ['Date','Time','Key']
 df.to_csv(output_file,header=col_names,encoding='utf-8',index=False)


def convert_mouse2_csv(input_file,output_file):
 """Convert the data stream file(mouselogger recording) from .txt to .csv format

 Args:
 input_file (str): The data stream file in .txt format
 output_file (str): The csv extension file name
 """
 df = pd.read_fwf(input_file)
 col_names = ['Date','Time','Action','PosX','PosY','Button']
 df.to_csv(output_file,header=col_names,encoding='utf-8',index=False)


def convert_chair_2_csv(input_file,output_file):
 """Convert the data stream file(chair recording)
 from .txt to .csv format

 Args:
 input_file (str): The data stream file in .txt format
 output_file (str): The csv extension file name
 """
 if(os.path.isfile(input_file)):
 pass
 else:
 print('Invalid working directory...')
 print('Aborting...')
 sys.exit(0)

 tmp0,tmp1,tmp2,tmp3,tmp4 = 0,1,2,3,4

 line_number = 0
 for line in open(input_file).readlines():
 line_number += 1

 rounded_line = round_down(line_number,5)
 d = collections.defaultdict(list)

 with open(input_file,'r') as f1:
 lines = f1.readlines()
 for i in range(rounded_line // 5):
 #Sensor:Analog input 0 values
 Sid0 = lines[i+tmp0]
 temp = Sid0.split()
 d['Sid0'].append([temp[0],temp[1],temp[2],temp[3]])
 #Sensor:Analog input 1 values
 Sid1 = lines[i+tmp1]
 temp = Sid1.split()
 d['Sid1'].append([temp[0],temp[1],temp[2],temp[3]])
 #Sensor:Analog input 2 values
 Sid2 = lines[i+tmp2]
 temp = Sid2.split()
 d['Sid2'].append([temp[0],temp[1],temp[2],temp[3]])
 #Sensor:Analog input 3 values
 Sid3 = lines[i+tmp3]
 temp = Sid3.split()
 d['Sid3'].append([temp[0],temp[1],temp[2],temp[3]])
 #Sensor:Analog input 4 values
 Sid4 = lines[i+tmp4]
 temp = Sid4.split()
 d['Sid4'].append([temp[0],temp[1],temp[2],temp[3]])

 tmp0 += 4
 tmp1 += 4
 tmp2 += 4
 tmp3 += 4
 tmp4 += 4

 l = []
 for i in range(rounded_line // 5):
 date = d['Sid0'][i][0]
 time = d['Sid0'][i][1]
 A0_val = d['Sid0'][i][3]
 A1_val = d['Sid1'][i][3]
 A2_val = d['Sid2'][i][3]
 A3_val = d['Sid3'][i][3]
 A4_val = d['Sid4'][i][3]
 l.append([date,time,A0_val,A1_val,A2_val,A3_val,A4_val])

 sensor_readings_df = pd.DataFrame.from_records(l)
 sensor_readings_df.columns = ['Date','Time','A0','A1','A2','A3','A4']
 sensor_readings_df.to_csv(output_file, encoding='utf-8', index=False)
 del l


def parse_raw_data(modality):
 """Convert each modality's raw data into csv format and move
 the edited raw data into the appropriate Edited_logs folder

 Args:
 modality (str): The data source
 """
 #Change directories
 current_path = os.path.abspath(os.getcwd()) #/Functions
 os.chdir('..')
 current_path = (os.path.abspath(os.curdir)) #/Multimodal_User_Monitoring
 os.chdir('./Data')#/Multimodal_User_Monitoring/Data
 current_path = (os.path.abspath(os.curdir)) #/Multimodal_User_Monitoring/Data
 current_path = os.path.join(current_path,modality) #example: /Multimodal_User_Monitoring/Data/<modality>
 raw_data_path = os.path.join(current_path,'Raw')
 csv_data_path = os.path.join(current_path,'CSV')
 edited_logs_path = os.path.join(current_path,'Edited_logs')

 txt_names = crawl_dir('.txt',raw_data_path)
 csv_names = []
 for elem in txt_names:
 name = elem.split('/')[-1].split('.')[0]
 csv_name = name+'.csv'
 tmp = os.path.join(csv_data_path,csv_name)
 csv_names.append(tmp)

 if modality == 'Mouse':
 if len(txt_names) == len(csv_names):
 for i, elem in enumerate(txt_names):
 #for i in range(len(txt_names)):
 convert_mouse2_csv(txt_names[i],csv_names[i])
 shutil.move(txt_names[i],edited_logs_path)

 elif modality == 'Keyboard':
 if len(txt_names) == len(csv_names):
 for i, elem in enumerate(txt_names):
 #for i in range(len(txt_names)):
 convert_keys2_csv(txt_names[i],csv_names[i])
 shutil.move(txt_names[i],edited_logs_path)

 elif modality == 'Chair':
 if len(txt_names) == len(csv_names):
 for i, elem in enumerate(txt_names):
 #for i in range(len(txt_names)):
 convert_chair_2_csv(txt_names[i],csv_names[i])
 shutil.move(txt_names[i],edited_logs_path)

</modality>


I need to mention that the logs of the python3 scripts are empty