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Médias (1)
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (72)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)
Sur d’autres sites (8949)
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How can I stream then play YUV format with/without VLC/FFMPEG ?
13 janvier 2023, par orfruitI'm able to play a local YUV file through VLC (as expected)


.\vlc.exe --demux rawvideo --rawvid-fps 25 --rawvid-width 480 --rawvid-height 360 --rawvid-chroma I420 out.yuv



Also FFPLAY is playing well


.\ffplay.exe -f rawvideo -pixel_format yuv420p -video_size 480x360 out.yuv



Conversion to YUV was done with FFMPEG


.\ffmpeg.exe -i "video.mp4" -c:v rawvideo -pixel_format yuv420p out.yuv



However, I'm not able o stream it and play'it over local network.
I know, it sounds crazy :) but I plan to use VLC as a monitor/debugger for some YUV data.


The original MP4 file is streamed/played fine with VLC (test on the same computer)


.\vlc.exe "video.mp4" --sout="#std{access=http, mux=ts, dst=:55555/}"
.\vlc.exe http://192.168.0.174:55555/



So the big question !
How can I stream the YUV format and VLC recognise an play it as well ?


All that I tried with VLC is not playable.


Thanks for any hints !


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Failed to convert web-saved .wemb audio to .wav by using php "shell_exec" and javascript
30 mai 2022, par AnirbasgnawI'm working on an online experimenter which could record participants' audio from the browser. The audio data I get has an extension of .wemb, so I plan to use ffmpeg to convert it to .wav while I save the data.


I tried to use PHP's
shell_exec
but nothing happens when I run the scripts. Then I found that myecho
andprint_r
also did not work. I'm new to PHP and javascript, so I''m really confused now.

Below are the relevant codes, I really appreciate it if you could help !


write_data.php
:

<?php
 $post_data = json_decode(file_get_contents('php://input'), true); 
 // the directory "data" must be writable by the server
 $name = "../".$post_data['filename'];
 $data = $post_data['filedata'];
 // write the file to disk
 file_put_contents($name, $data);
 
 $INPUT = trim($name) . ".webm";
 $OUTPUT = trim($name) . ".wav";
 echo "start converting...";

 // check if ffmprg is available
 $ffmpeg = trim(shell_exec('which ffmpeg'));
 print_r($ffmpeg);
 // call ffmpeg
 shell_exec("ffmpeg -i '$INPUT' -ac 1 -f wav '$OUTPUT' 2>&1 ");
?>



javascript
:

saveData: function(fileName,format){
 // save as json by default
 if (!format){ format = 'json';}
 // add extension to filename
 fileName = `${fileName}.${format}`
 // create saveData object using fetch
 let saveData = [];
 if (format == 'json') {
 saveData = {
 type: 'call-function',
 async: true,
 func: async function(done) {
 let data = jsPsych.data.get().json();
 const response = await fetch("../write_data.php", {
 method: "POST",
 headers: {
 "content-type": "application/json"
 },
 body: JSON.stringify({ filename: fileName, filedata: data })
 });
 if (response.ok) {
 const responseBody = await response.text();
 done(responseBody);
 }
 }
 }
 } else {
 saveData = {
 type: 'call-function',
 async: true,
 func: async function(done) {
 let data = jsPsych.data.get().csv();
 const response = await fetch("../write_data.php", {
 method: "POST",
 headers: {
 "content-type": "application/json"
 },
 body: JSON.stringify({ filename: fileName, filedata: data })
 });
 if (response.ok) {
 const responseBody = await response.text();
 done(responseBody);
 }
 }
 }
 }
 return saveData;
 },



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Getting know how much progress has ffmpeg done in C#
29 décembre 2022, par Aenye_CerbinI'm writing an app that uses ffmpeg to convert audio/video files.
I can call ffmpeg and specify it's options, I can see that it's working.
I want to be able to check how much of the job is done, so I can present it to user.
As I've read ffmpeg doesn't support any progress bar or percentage and ffmpeg console output is not very friendly, so I cannot simply show it's output to user, because it will look awful. I am not using any wrapper and do not plan to use any because I need to write my own backend that call ffmpeg and frontend to communicate with user.


I'm using System.Threading to start ffmpeg in new process, I can say if the process is running, or get it's exit code, but I don't see any way to get info about how much of the job is done. I thought I can simply measure input file size and check periodically output file size, but it won't be any accurate, because the output file will have different size depending on what codec and container we use.
I've read I can also use frame progress, but the way of obtaining it is still not clear to me. I also need to do it for audio files.


Is there any reasonable way to do so ?