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    12 avril 2011, par

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Sur d’autres sites (8949)

  • Create drawbox with ffmpeg between specific seconds (without reencoding whole video - faster)

    31 mars 2022, par protter

    My plan was to put a transparent red box behind a video. This box should only be present from second 1-45.
But if the videos are 3 hours long, the process takes a long time although it only has to process 45 seconds.

    


    My first attempt takes too long :

    


    ffmpeg -i %1 -vf drawbox=0:9*ih/10:iw:ih/10:t=fill:color=red@0.5:enable='between(t,1,45)' "%~dp0transpred\%~n1%~x1

    


    Then i tried splitting the video into two parts. put the box on the first video, and then put the two back together again.

    


    ffmpeg  -ss 00:00:00.0000 -i %1 -to 00:00:45.0000  -vf drawbox=0:9*ih/10:iw:ih/10:t=fill:color=red@0.5:enable='between(t,1,45)' "%~dp0transpred\%~n1A%~x1"

    


    FFMpeg -ss 00:00:45.0000 -i %1 -c:v copy -c:a copy -avoid_negative_ts make_zero "%~dp0transpred\%~n1B%~x1"

    


    But i don't even have to try to put these two together, because they are not separated exactly at the second. I have read that this is due to "timestamps" and the different video and audio streams.

    


    Now I'm trying an approach to create a stream with the bar, and then overlay it with the finished video. I haven't quite managed that yet, and I don't know if it's faster.
Shortening the video is very fast.

    


    EDIT (Added as a replacement for the comment later)

    


    Thanks for your help I have almost done it with a slightly different approach. Unfortunately, the second part now always has no sound. No matter if I put A and B (B no sound) or B and A (A no sound) together.

    


      

    1. First split with mkvmerge so i have no worrys about the keyframes and get the exact time
mkvmerge --split timestamps:00:00:45.100 A.MKV -o splitmkm.mkv
    2. 


    3. Then add the Bar (Black because of easier testing) :
ffmpeg -i splitmkm-001.mkv -vf drawbox=0:9*ih/10:iw:ih/10:t=fill BAR1.MKV
    4. 


    5. Merge (mkvmerge ends with error) :
ffmpeg -safe 0 -f concat -i list.txt -c copy output1.mkv
    6. 


    


    EDIT (Answer to kesh)

    


    This was the error Again, audio codec config's must match across all your concat files. The drawbox changed the audio Codec from AC-3 to Vorbis.

    


    the procedure is now :

    


      

    1. mkvtoolnix\mkvmerge --split timestamps:00:00:05.100  %1 -o A_splitmkm.mkv with mkvmerge i have an exact split at the time, and i don't have to learn about keyframes.
    2. 


    3. ffmpeg -i A_splitmkm-001.mkv -vf drawbox=0:9*ih/10:iw:ih/10:t=fill:color=red A_BARmkm.MKV create the Bar
    4. 


    5. ffmpeg -i A_BARmkm.MKV -i A_splitmkm-001.mkv -map 0:v  -map 1 -map -1:v  -c copy A_BARwithAudio.mkv redo the step with the changed audio from drawbox
    6. 


    7. ffmpeg -safe 0 -f concat -i list.txt -map 0  -c copy A_output1.mkv merge
    8. 


    


    Now everything works.
Thanks alot !

    


  • CUDA_ERORR_INVALID_CONTEXT

    15 août 2021, par Meme Machine

    I am making a desktop sharing application based off of these repositories from NVIDIA.

    


    https://github.com/NVIDIA/video-sdk-samples/tree/master/nvEncDXGIOutputDuplicationSample

    


    https://github.com/NVIDIA/video-sdk-samples/blob/master/Samples/AppDecode/AppDecD3D/

    


    https://github.com/NVIDIA/video-sdk-samples/tree/master/Samples/AppDecode/AppDecMem

    


    I intend to have a setup function that is called once when Remote Desktop is selected, and then a second function that actually displays the received frames which is called when a frame is received

    


    The below functions are nearly identical to the main() and NvD3D() functions found in AppDecD3D and AppDecMem repositories

    


    CUcontext cuContext = NULL; // maybe it has to do with this variable?&#xA;&#xA;int setup()&#xA;{&#xA;    char szInFilePath[256] = "C:\\Users\\Admin\\Desktop\\test.h264";&#xA;    int iGpu = 0;&#xA;    int iD3d = 0;&#xA;    try&#xA;    {&#xA;        //ParseCommandLine(argc, argv, szInFilePath, NULL, iGpu, NULL, &amp;iD3d);&#xA;        CheckInputFile(szInFilePath);&#xA;&#xA;        ck(cuInit(0));&#xA;        int nGpu = 0;&#xA;        ck(cuDeviceGetCount(&amp;nGpu));&#xA;        if (iGpu &lt; 0 || iGpu >= nGpu)&#xA;        {&#xA;            std::ostringstream err;&#xA;            err &lt;&lt; "GPU ordinal out of range. Should be within [" &lt;&lt; 0 &lt;&lt; ", " &lt;&lt; nGpu - 1 &lt;&lt; "]" &lt;&lt; std::endl;&#xA;            throw std::invalid_argument(err.str());&#xA;        }&#xA;        CUdevice cuDevice = 0;&#xA;        ck(cuDeviceGet(&amp;cuDevice, iGpu));&#xA;        char szDeviceName[80];&#xA;        ck(cuDeviceGetName(szDeviceName, sizeof(szDeviceName), cuDevice));&#xA;        std::cout &lt;&lt; "GPU in use: " &lt;&lt; szDeviceName &lt;&lt; std::endl;&#xA;&#xA;        ck(cuCtxCreate(&amp;cuContext, CU_CTX_SCHED_BLOCKING_SYNC, cuDevice));&#xA;        //NvDecD3D<framepresenterd3d11>(szInFilePath);&#xA;&#xA;        std::cout &lt;&lt; "Display with D3D11." &lt;&lt; std::endl;&#xA;    }&#xA;    catch (const std::exception&amp; ex)&#xA;    {&#xA;        std::cout &lt;&lt; ex.what();&#xA;        exit(1);&#xA;    }&#xA;    return 0;&#xA;}&#xA;&#xA;template<class typename="std::enable_if<std::is_base_of<FramePresenterD3D," framepresentertype="framepresentertype">::value>>&#xA;int NvDecD3D(char* szInFilePath)&#xA;{&#xA;    FileDataProvider dp(szInFilePath);&#xA;    FFmpegDemuxer demuxer(&amp;dp);&#xA;    NvDecoder dec(cuContext, demuxer.GetWidth(), demuxer.GetHeight(), true, FFmpeg2NvCodecId(demuxer.GetVideoCodec()));&#xA;    FramePresenterType presenter(cuContext, demuxer.GetWidth(), demuxer.GetHeight());&#xA;    CUdeviceptr dpFrame = 0;&#xA;    ck(cuMemAlloc(&amp;dpFrame, demuxer.GetWidth() * demuxer.GetHeight() * 4));&#xA;    int nVideoBytes = 0, nFrameReturned = 0, nFrame = 0;&#xA;    uint8_t* pVideo = NULL, ** ppFrame;&#xA;&#xA;    do&#xA;    {&#xA;        demuxer.Demux(&amp;pVideo, &amp;nVideoBytes);&#xA;        dec.Decode(pVideo, nVideoBytes, &amp;ppFrame, &amp;nFrameReturned);&#xA;        if (!nFrame &amp;&amp; nFrameReturned)&#xA;            LOG(INFO) &lt;&lt; dec.GetVideoInfo();&#xA;&#xA;        for (int i = 0; i &lt; nFrameReturned; i&#x2B;&#x2B;)&#xA;        {&#xA;            if (dec.GetBitDepth() == 8)&#xA;                Nv12ToBgra32((uint8_t*)ppFrame[i], dec.GetWidth(), (uint8_t*)dpFrame, 4 * dec.GetWidth(), dec.GetWidth(), dec.GetHeight());&#xA;            else&#xA;                P016ToBgra32((uint8_t*)ppFrame[i], 2 * dec.GetWidth(), (uint8_t*)dpFrame, 4 * dec.GetWidth(), dec.GetWidth(), dec.GetHeight());&#xA;            presenter.PresentDeviceFrame((uint8_t*)dpFrame, demuxer.GetWidth() * 4);&#xA;        }&#xA;        nFrame &#x2B;= nFrameReturned;&#xA;    } while (nVideoBytes);&#xA;    ck(cuMemFree(dpFrame));&#xA;    std::cout &lt;&lt; "Total frame decoded: " &lt;&lt; nFrame &lt;&lt; std::endl;&#xA;    return 0;&#xA;}&#xA;</class></framepresenterd3d11>

    &#xA;

    Notice the line NvDecD3D<framepresenterd3d11>(szInFilePath);</framepresenterd3d11> ? I plan to call NvDecD3D() when a frame is received. So, I commented out the call in setup() and moved it to my asio:async_read function. (see below)

    &#xA;

    void do_read_body()&#xA;    {&#xA;        readBuffer.reserve(_read_msg.ReadLength);&#xA;        _read_msg.Body = readBuffer.data();&#xA;        auto self(shared_from_this());&#xA;        asio::async_read(_socket,&#xA;            asio::buffer(_read_msg.Body, _read_msg.ReadLength),&#xA;            [this, self](std::error_code ec, std::size_t /*length*/)&#xA;            {&#xA;                if (!ec)&#xA;                {&#xA;                    if (_read_msg.CmdId == 0x5)&#xA;                    {&#xA;                        std::cout &lt;&lt; "Received a frame" &lt;&lt; std::endl;&#xA;&#xA;                        NvDecD3D<framepresenterd3d11>(szInFilePath);&#xA;                    }&#xA;                    else&#xA;                    {&#xA;                        std::cout &lt;&lt; std::string(_read_msg.Body, 0, _read_msg.ReadLength) &lt;&lt; std::endl;&#xA;                    }&#xA;                    &#xA;                    do_read_header();&#xA;                }&#xA;                else&#xA;                {&#xA;                    _room.leave(shared_from_this());&#xA;                }&#xA;            });&#xA;    }&#xA;</framepresenterd3d11>

    &#xA;

    However, when I go to execute it, I get CUDA_ERORR_INVALID_CONTEXT when cuMemAlloc() is called. If I uncomment the call to NvDecD3D() inside setup() and call it from there, it does not error however.

    &#xA;

    Do you have any idea what could be causing this problem ? Perhaps it is related to the ASIO.

    &#xA;

  • FFMPEG/NVDEC Fails When Under 7 Frames

    13 août 2021, par Meme Machine

    I was looking the examples from NVIDIA's repository, specifically their Encoding and Decoding projects. I downloaded the desktop duplication project, which allows you to capture a certain number of frames from the desktop as raw h264. I also got AppDecode, which decodes and displays frames from an input file. I noticed that if I try and capture only a single frame, it fails to decode the input file.

    &#xA;

    Here is the output

    &#xA;

    C:\Users\Admin>C:\Users\Admin\source\repos\video-sdk-samples\Samples\x64.Debug\AppDecD3d -d3d 11 -i C:\Users\Admin\source\repos\video-sdk-samples\nvEncDXGIOutputDuplicationSample\x64\Debug\ddatest_0.h264&#xA;GPU in use: NVIDIA GeForce RTX 2080 Super with Max-Q Design&#xA;Display with D3D11.&#xA;[INFO ][17:59:47] Media format: raw H.264 video (h264)&#xA;Session Initialization Time: 39 ms&#xA;[INFO ][17:59:47] Video Input Information&#xA;        Codec        : AVC/H.264&#xA;        Frame rate   : 30000/1000 = 30 fps&#xA;        Sequence     : Progressive&#xA;        Coded size   : [1920, 1088]&#xA;        Display area : [0, 0, 1920, 1080]&#xA;        Chroma       : YUV 420&#xA;        Bit depth    : 8&#xA;Video Decoding Params:&#xA;        Num Surfaces : 20&#xA;        Crop         : [0, 0, 0, 0]&#xA;        Resize       : 1920x1088&#xA;        Deinterlace  : Weave&#xA;&#xA;Total frame decoded: 7&#xA;Session Deinitialization Time: 10 ms&#xA;&#xA;C:\Users\Admin>C:\Users\Admin\source\repos\video-sdk-samples\Samples\x64.Debug\AppDecD3d -d3d 11 -i C:\Users\Admin\source\repos\video-sdk-samples\nvEncDXGIOutputDuplicationSample\x64\Debug\ddatest_0.h264&#xA;GPU in use: NVIDIA GeForce RTX 2080 Super with Max-Q Design&#xA;Display with D3D11.&#xA;[INFO ][17:59:54] Media format: raw H.264 video (h264)&#xA;[h264 @ 0000023B8AB5C3A0] decoding for stream 0 failed&#xA;Session Initialization Time: 42 ms&#xA;[INFO ][17:59:54] Video Input Information&#xA;        Codec        : AVC/H.264&#xA;        Frame rate   : 30000/1000 = 30 fps&#xA;        Sequence     : Progressive&#xA;        Coded size   : [1920, 1088]&#xA;        Display area : [0, 0, 1920, 1080]&#xA;        Chroma       : YUV 420&#xA;        Bit depth    : 8&#xA;Video Decoding Params:&#xA;        Num Surfaces : 20&#xA;        Crop         : [0, 0, 0, 0]&#xA;        Resize       : 1920x1088&#xA;        Deinterlace  : Weave&#xA;&#xA;Total frame decoded: 6&#xA;Session Deinitialization Time: 10 ms&#xA;

    &#xA;

    I started from 10 frames and counted down to 6 where it eventually failed. It is important for me to know why this happens, because I plan to implement this decoder into my project, and will be feeding it single frames from a stream.

    &#xA;

    Oh, and also I noticed the coded size is 1088 by 1920 instead of 1080 according to the output log. Not sure why that is occurring or if it is relevant

    &#xA;