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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
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Mis à jour : Avril 2013
Langue : English
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Mis à jour : Avril 2013
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Mis à jour : Avril 2013
Langue : English
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Autres articles (62)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)
Sur d’autres sites (11972)
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Adding AY Files To The Game Music Website
1er décembre 2013, par Multimedia Mike — GeneralFor the first time since I launched the site in the summer of last year, I finally added support for new systems for my Game Music Appreciation site : A set of chiptune music files which bear the file extension AY. These files come from games that were on the ZX Spectrum and Amstrad CPC computer systems.
Right now, there are over 650 ZX Spectrum games in the site while there are all of 20 Amstrad CPC games. The latter system seems a bit short-changed, but I read that a lot of Amstrad games were straight ports from the Spectrum anyway since the systems possessed assorted similarities. This might help explain the discrepancy.
Technically
The AY corpus has always been low hanging fruit due to the fact that the site already supports the format courtesy of the game-music-emu backend. The thing that blocked me was that I didn’t know much about these systems. I knew that there were 2 systems (and possibly more) that shared the same chiptune format. Apparently, these machines were big in Europe (I was only vaguely aware of them before I started this project).Both the Spectrum and the Amstrad used Zilog Z-80 CPUs for computing and created music using a General Instruments synthesizer chip designated AY-3-8912, hence the chiptune file extension AY. This has 3 channels similar to the C64 SID chip. Additionally, there’s a fourth channel that game music emu calls “beeper” (and which Wikipedia describes as “one channel with 10 octaves”). Per my listening, it seems similar to the old PC speaker/honker. The metadata for a lot of the songs will specify either (AY) or (Beeper).
Wrangling Metadata
Large collections of AY files are easy to find ; as is typical for pure chiptunes, the files are incredibly small.As usual, the hardest part of the whole process was munging metadata. There seems to be 2 slightly different conventions for AY metadata, likely from 2 different people doing the bulk of the work and releasing the fruits of their labor into the wild. After I recognized the subtle differences between the 2 formats, it was straightforward to craft a tool to perform most of the work, leaving only a minimum of cleanup effort required afterwards.
(As an aside, I think this process is called extract – transform – load, or ETL. Sounds fancy and complicated, yet it’s technically one of the first computer programming tasks I was ever paid to perform.)
Collateral Damage
While pushing this feature, I managed to break the site’s search engine. The search solution I developed was always sketchy (involving compiling a C program as a static binary CGI script and trusting it to run on the server). I will probably need to find a better approach, preferably sooner than later. -
how to choose ffmpeg video mp3 audio version id ?
7 juin 2013, par UlteriorI am having issues on ffmpeg encoded video files audio tracks. My encoded video contains ID for audio track as extracted from mediainfo :
I use CODEC_ID_MP3 in guess_format "mov" container for quicktime
Audio
ID : 2
Format : MPEG Audio
Format version : Version 2
Format profile : Layer 3
Codec ID : .mp3
Duration : 2s 916ms
Bit rate mode : Constant
Bit rate : 128 Kbps
Channel(s) : 1 channel
Sampling rate : 16.0 KHz
Compression mode : Lossy
Stream size : 45.3 KiB (2%)
Language : EnglishThis is not recognized on a vanilla codecless installation of windows 7, only played by k-lite codec libmad
I have noticed, that another test file contains similar mp3 track and is played by media player OK :
Audio
ID : 2
Format : MPEG Audio
Format version : Version 1
Format profile : Layer 3
Mode : Joint stereo
Mode extension : MS Stereo
Codec ID : 6B
Duration : 1mn 9s
Bit rate mode : Constant
Bit rate : 320 Kbps
Channel(s) : 2 channels
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 2.67 MiB (38%)
Writing library : LAME3.98The difference I noticed is in Format version number and Codec ID, which is Version 2 from ffmpeg output - I couldnt locate this version setting in ffmpeg source files, so my question is - is there a way to influence this format version identificator and set the codec id as in above playable video ?
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Centos7 Server, Masrer Playlist can't create CODECS when use ffmpeg with libx265 (h.265)
8 juillet 2020, par Duy Đức Nguyễn PhạmI use ffmpeg to stream from a link, when I use libx264 it run very good but when I use libx265, file master playlist can't create CODECS


#ffmpeg

ffmpeg version N-98423-g584f396 Copyright (c) 2000-2020 the FFmpeg developers
 built with gcc 4.8.5 (GCC) 20150623 (Red Hat 4.8.5-39)
 configuration: --prefix=/./usr/local/ffmpeg --bindir=/./usr/local/bin/ --pkg-config-flags=--static --extra-cflags=-I/root/ffmpeg_build/include --extra-ldflags=-L/root/ffmpeg_build/lib --extra-libs=-lpthread --extra-libs=-lm --bindir=/root/bin --enable-gpl --enable-libfdk_aac --enable-libfreetype --enable-libopus --enable-libvpx --enable-libx264 --enable-libx265 --enable-nonfree
 libavutil 56. 55.100 / 56. 55.100
 libavcodec 58. 94.100 / 58. 94.100
 libavformat 58. 48.100 / 58. 48.100
 libavdevice 58. 11.101 / 58. 11.101
 libavfilter 7. 86.100 / 7. 86.100
 libswscale 5. 8.100 / 5. 8.100
 libswresample 3. 8.100 / 3. 8.100
 libpostproc 55. 8.100 / 55. 8.100



I check output video by command


#ffprobe -v error -select_streams v:0 -show_entries stream=codec_name -of default=noprint_wrappers=1:nokey=1 v0_s.m3u8



Then the screen show


hevc
hevc



And this is master playlist comparison example when I use x265 (v0) and x264 (v1)


#EXTM3U
#EXT-X-VERSION:7
#EXT-X-STREAM-INF:BANDWIDTH=401500,RESOLUTION=640x480
v0/prog_index.m3u8

#EXT-X-STREAM-INF:BANDWIDTH=2200000,RESOLUTION=1280x720,CODECS="avc1.42c01f"
v1/prog_index.m3u8



Sorry about my English.
Can you help me ? Thank you !