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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (8639)

  • FFmpeg memory leak

    10 septembre 2015, par Spamdark

    I have developed just a simple library modifing a library that I found on the internet.

    What scares me, is that, when I play an avi, it plays and free the memory when the video ends, but when I play the video, it’s like a memory leak ! It grows to 138mb although the video has ended and the FreeAll method (A function that deletes the context, etc...) has been called.

    Here is the code of the method that is causing the memory leak :

    int VideoGL::NextVideoFrame(){
    int frameDone = 0;
    int result = 0;
    double pts = 0;

    if(!this->ended){

    if (!_started) return 0;
    AVPacket* packet;

    // Get the number of milliseconds passed and see if we should display a new frame
    int64_t msPassed = (1000 * (clock() - _baseTime)) / CLOCKS_PER_SEC;
    if (msPassed >= _currentPts)
    {
       // If this is not the current frame, copy it to the buffer
       if (_currentFramePts != _currentPts){
           _currentFramePts = _currentPts;
           memcpy(buffer_a,buffer, 3 * _codec_context_video->width * _codec_context_video->height);
           result = 1;
       }

       // Try to load a new frame from the video packet queue
       bool goodop=false;
       AVFrame *_n_frame = avcodec_alloc_frame();
       while (!frameDone && (packet = this->DEQUEUE(VIDEO)) != NULL)
       {
           if (packet == (AVPacket*)-1) return -1;

           goodop=true;

           _s_pts = packet->pts;
           avcodec_decode_video2(_codec_context_video, _n_frame, &frameDone, packet);
           av_free_packet(packet);

           if (packet->dts == AV_NOPTS_VALUE)
           {
               if (_n_frame->opaque && *(uint64_t*)_n_frame->opaque != AV_NOPTS_VALUE) pts = (double) *(uint64_t*)_n_frame->opaque;
               else pts = 0;
           }
           else pts = (double) packet->dts;

           pts *= av_q2d(_codec_context_video->time_base);

       }

       if (frameDone)
       {
           // if a frame was loaded scale it to the current texture frame buffer, but also set the pts so that it won't be copied to the texture until it's time
           sws_scale(sws_ctx,_n_frame->data, _n_frame->linesize, 0, _codec_context_video->height, _rgb_frame->data, _rgb_frame->linesize);


           double nts = 1.0/av_q2d(_codec_context_video->time_base);
           _currentPts = (uint64_t) (pts*nts);

       }

       avcodec_free_frame(&_n_frame);
       av_free(_n_frame);

       if(!goodop){
           ended=true;
       }
    }
    }

    return result;
    }

    I’ll be waiting for answers, thanks.

  • Android how to increase ffmpeg mp4 perfromance ?

    4 janvier 2013, par testCoder

    I have detected that function avcodec_decode_audio3 works slow with mp4 format, here my code cycle for decoding audio :

    while (av_read_frame(av_format_context, &packet) >= 0 && is_play == 1) {
           if (av_codec_context->codec_type == AVMEDIA_TYPE_AUDIO
                   && is_play == 1) {
               int out_size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
               int size = packet.size;
               int n;
               int dataLength = size;
               int decoded = 0;
               while (size > 0) {

                   //start measure time
                   gettimeofday(&tvBegin, NULL);

                   int len = avcodec_decode_audio3(av_codec_context,
                           (int16_t *) pAudioBuffer, &out_size, &packet);

                   //stop measure time
                   gettimeofday(&tvEnd, NULL);
                   timeval_subtract(&tvDiff, &tvEnd, &tvBegin);

                   LOGI("%d", tvDiff.tv_usec / 1000);
                   LOGI("len='%d'", len);
                   LOGI("out_size='%d'", out_size);

                   if (len < 0) {
                       break;
                       return 1;
                   }
                   if (out_size > 0) {



                       jbyte *bytes = (*env)->GetByteArrayElements(env, array,
                               NULL);
                       memcpy(bytes, (int16_t *) pAudioBuffer, out_size);
                       (*env)->ReleaseByteArrayElements(env, array, bytes, 0);
                       (*env)->CallVoidMethod(env, obj, play, array, out_size,
                               is_play);

                   }
                   size -= len;
               }

           }
           if (packet.data)
               av_free_packet(&packet);

       }

    But with other formats like flac and mp3 it works fine. avcodec_decode_audio3 take about 1-2 milisecounds for decoding mp3 frame with out_size = 4608 but with the same frame size in mp4 decoding take about 6-7 millisecounds. I got my build script from here.

    Does it normal behavior ? Is any way to increase performance of decoding mp4 ?

  • close the running application in vb.net from background

    22 janvier 2016, par TOM

    i want to stop the running (ffmpeg) process from background . i use the

     process.kill()  

    i wrote the code . but in this process the output file is getting corrupted.

    Dim pProcess() As Process = Process.GetProcesses
     For Each p As Process In pProcess
      If p.ProcessName = "ffmpeg" Then
       p.WaitForExit(1000)
       p.Kill()      
       p.Close()
     End If
    Next

    is there any other method to terminate the process without file being corrupt

    thanks