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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Sur d’autres sites (8764)
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Converting a voice recording into an mp3
21 juillet 2023, par Raphael MFor a vue.js messaging project, I'm using the wavesurfer.js library to record voice messages. However Google chrome gives me an audio/webm blob and Safari gives me an audio/mp4 blob.


I'm trying to find a solution to transcode the blob into audio/mp3. I've tried several methods, including ffmpeg. However, ffmpeg gives me an error when compiling "npm run dev" : "Can't resolve '/node_modules/@ffmpeg/core/dist/ffmpeg-core.js'".


"@ffmpeg/core": "^0.11.0",
"@ffmpeg/ffmpeg": "^0.11.6"



I tried to downgrade ffmpeg


"@ffmpeg/core": "^0.9.0",
"@ffmpeg/ffmpeg": "^0.9.8"



I no longer get the error message when compiling, but when I want to convert my audio stream, the console displays a problem with SharedBuffer : "Uncaught (in promise) ReferenceError : SharedArrayBuffer is not defined".


Here's my complete code below.
Is there a reliable way of transcoding the audio stream into mp3 ?


Can you give me an example ?


Thanks


<template>
 <div class="left-panel">
 <header class="radial-blue">
 <div class="container">
 <h1 class="mb-30">Posez votre première question à nos thérapeutes</h1>
 <p><b>Attention</b>, vous disposez seulement de 2 messages. Veillez à les utiliser de manière judicieuse !</p>
 <div class="available-messages">
 <div class="item disabled">
 <span>Message 1</span>
 </div>
 <div class="item">
 <span>Message 2</span>
 </div>
 </div>
 </div>
 </header>
 </div>
 <div class="right-panel">
 <div class="messagerie bg-light">
 <messaging ref="messagingComponent"></messaging>
 <footer>
 <button type="button"><img src="http://stackoverflow.com/assets/backoffice/images/record-start.svg" style='max-width: 300px; max-height: 300px' /></button>
 <div class="loading-animation">
 <img src="http://stackoverflow.com/assets/backoffice/images/record-loading.svg" style='max-width: 300px; max-height: 300px' />
 </div>
 <button type="button"><img src="http://stackoverflow.com/assets/backoffice/images/record-stop.svg" style='max-width: 300px; max-height: 300px' /></button>
 <div class="textarea gradient text-dark">
 <textarea placeholder="Posez votre question"></textarea>
 </div>
 <div class="loading-text">Chargement de votre microphone en cours...</div>
 <div class="loading-text">Envoi de votre message en cours...</div>
 <div ref="visualizer"></div>
 <button type="button"><img src="http://stackoverflow.com/assets/backoffice/images/send.svg" style='max-width: 300px; max-height: 300px' /></button>
 <div>
 {{ formatTimer() }}
 </div>
 </footer>
 </div>
 </div>
</template>

<code class="echappe-js"><script>&#xA;import Messaging from "./Messaging.vue";&#xA;import { createFFmpeg, fetchFile } from &#x27;@ffmpeg/ffmpeg&#x27;;&#xA;&#xA;export default {&#xA; data() {&#xA; return {&#xA; isMicrophoneLoading: false,&#xA; isSubmitLoading: false,&#xA; isMobile: false,&#xA; isMessagerie: false,&#xA; isRecording: false,&#xA; audioUrl: &#x27;&#x27;,&#xA; messageText: &#x27;&#x27;,&#xA; message:null,&#xA; wavesurfer: null,&#xA; access:(this.isMobile?&#x27;denied&#x27;:&#x27;granted&#x27;),&#xA; maxMinutes: 5,&#xA; orangeTimer: 3,&#xA; redTimer: 4,&#xA; timer: 0,&#xA; timerInterval: null,&#xA; ffmpeg: null,&#xA; };&#xA; },&#xA; components: {&#xA; Messaging,&#xA; },&#xA; mounted() {&#xA; this.checkScreenSize();&#xA; window.addEventListener(&#x27;resize&#x27;, this.checkScreenSize);&#xA;&#xA; if(!this.isMobile)&#xA; {&#xA; this.$moment.locale(&#x27;fr&#x27;);&#xA; window.addEventListener(&#x27;beforeunload&#x27;, (event) => {&#xA; if (this.isMessagerie) {&#xA; event.preventDefault();&#xA; event.returnValue = &#x27;&#x27;;&#xA; }&#xA; });&#xA;&#xA; this.initializeWaveSurfer();&#xA; }&#xA; },&#xA; beforeUnmount() {&#xA; window.removeEventListener(&#x27;resize&#x27;, this.checkScreenSize);&#xA; },&#xA; methods: {&#xA; checkScreenSize() {&#xA; this.isMobile = window.innerWidth < 1200;&#xA;&#xA; const windowHeight = window.innerHeight;&#xA; const navbarHeight = this.$navbarHeight;&#xA; let padding = parseInt(navbarHeight &#x2B;181);&#xA;&#xA; const messageListHeight = windowHeight - padding;&#xA; this.$refs.messagingComponent.$refs.messageList.style.height = messageListHeight &#x2B; &#x27;px&#x27;;&#xA; },&#xA; showMessagerie() {&#xA; this.isMessagerie = true;&#xA; this.$refs.messagingComponent.scrollToBottom();&#xA; },&#xA; checkMicrophoneAccess() {&#xA; if (navigator.mediaDevices &amp;&amp; navigator.mediaDevices.getUserMedia) {&#xA;&#xA; return navigator.mediaDevices.getUserMedia({audio: true})&#xA; .then(function (stream) {&#xA; stream.getTracks().forEach(function (track) {&#xA; track.stop();&#xA; });&#xA; return true;&#xA; })&#xA; .catch(function (error) {&#xA; console.error(&#x27;Erreur lors de la demande d\&#x27;acc&#xE8;s au microphone:&#x27;, error);&#xA; return false;&#xA; });&#xA; } else {&#xA; console.error(&#x27;getUserMedia n\&#x27;est pas support&#xE9; par votre navigateur.&#x27;);&#xA; return false;&#xA; }&#xA; },&#xA; initializeWaveSurfer() {&#xA; this.wavesurfer = this.$wavesurfer.create({&#xA; container: &#x27;#visualizer&#x27;,&#xA; barWidth: 3,&#xA; barHeight: 1.5,&#xA; height: 46,&#xA; responsive: true,&#xA; waveColor: &#x27;rgba(108,115,202,0.3)&#x27;,&#xA; progressColor: &#x27;rgba(108,115,202,1)&#x27;,&#xA; cursorColor: &#x27;transparent&#x27;&#xA; });&#xA;&#xA; this.record = this.wavesurfer.registerPlugin(this.$recordPlugin.create());&#xA; },&#xA; startRecording() {&#xA; const _this = this;&#xA; this.isMicrophoneLoading = true;&#xA;&#xA; setTimeout(() =>&#xA; {&#xA; _this.checkMicrophoneAccess().then(function (accessible)&#xA; {&#xA; if (accessible) {&#xA; _this.record.startRecording();&#xA;&#xA; _this.record.once(&#x27;startRecording&#x27;, () => {&#xA; _this.isMicrophoneLoading = false;&#xA; _this.isRecording = true;&#xA; _this.updateChildMessage( &#x27;server&#x27;, &#x27;Allez-y ! Vous pouvez enregistrer votre message audio maintenant. La dur&#xE9;e maximale autoris&#xE9;e pour votre enregistrement est de 5 minutes.&#x27;, &#x27;text&#x27;, &#x27;&#x27;, &#x27;Message automatique&#x27;);&#xA; _this.startTimer();&#xA; });&#xA; } else {&#xA; _this.isRecording = false;&#xA; _this.isMicrophoneLoading = false;&#xA; _this.$swal.fire({&#xA; title: &#x27;Microphone non d&#xE9;tect&#xE9;&#x27;,&#xA; html: &#x27;<p>Le microphone de votre appareil est inaccessible ou l\&#x27;acc&#xE8;s a &#xE9;t&#xE9; refus&#xE9;.</p><p>Merci de v&#xE9;rifier les param&#xE8;tres de votre navigateur afin de v&#xE9;rifier les autorisations de votre microphone.</p>&#x27;,&#xA; footer: &#x27;<a href='http://stackoverflow.com/contact'>Vous avez besoin d\&#x27;aide ?</a>&#x27;,&#xA; });&#xA; }&#xA; });&#xA; }, 100);&#xA; },&#xA; stopRecording() {&#xA; this.stopTimer();&#xA; this.isRecording = false;&#xA; this.isSubmitLoading = true;&#xA; this.record.stopRecording();&#xA;&#xA; this.record.once(&#x27;stopRecording&#x27;, () => {&#xA; const blobUrl = this.record.getRecordedUrl();&#xA; fetch(blobUrl).then(response => response.blob()).then(blob => {&#xA; this.uploadAudio(blob);&#xA; });&#xA; });&#xA; },&#xA; startTimer() {&#xA; this.timerInterval = setInterval(() => {&#xA; this.timer&#x2B;&#x2B;;&#xA; if (this.timer === this.maxMinutes * 60) {&#xA; this.stopRecording();&#xA; }&#xA; }, 1000);&#xA; },&#xA; stopTimer() {&#xA; clearInterval(this.timerInterval);&#xA; this.timer = 0;&#xA; },&#xA; formatTimer() {&#xA; const minutes = Math.floor(this.timer / 60);&#xA; const seconds = this.timer % 60;&#xA; const formattedMinutes = minutes < 10 ? `0${minutes}` : minutes;&#xA; const formattedSeconds = seconds < 10 ? `0${seconds}` : seconds;&#xA; return `${formattedMinutes}:${formattedSeconds}`;&#xA; },&#xA; async uploadAudio(blob)&#xA; {&#xA; const format = blob.type === &#x27;audio/webm&#x27; ? &#x27;webm&#x27; : &#x27;mp4&#x27;;&#xA;&#xA; // Convert the blob to MP3&#xA; const mp3Blob = await this.convertToMp3(blob, format);&#xA;&#xA; const s3 = new this.$AWS.S3({&#xA; accessKeyId: &#x27;xxx&#x27;,&#xA; secretAccessKey: &#x27;xxx&#x27;,&#xA; region: &#x27;eu-west-1&#x27;&#xA; });&#xA;&#xA; var currentDate = new Date();&#xA; var filename = currentDate.getDate().toString() &#x2B; &#x27;-&#x27; &#x2B; currentDate.getMonth().toString() &#x2B; &#x27;-&#x27; &#x2B; currentDate.getFullYear().toString() &#x2B; &#x27;--&#x27; &#x2B; currentDate.getHours().toString() &#x2B; &#x27;-&#x27; &#x2B; currentDate.getMinutes().toString() &#x2B; &#x27;.mp4&#x27;;&#xA;&#xA; const params = {&#xA; Bucket: &#x27;xxx/audio&#x27;,&#xA; Key: filename,&#xA; Body: mp3Blob,&#xA; ACL: &#x27;public-read&#x27;,&#xA; ContentType: &#x27;audio/mp3&#x27;&#xA; }&#xA;&#xA; s3.upload(params, (err, data) => {&#xA; if (err) {&#xA; console.error(&#x27;Error uploading audio:&#x27;, err)&#xA; } else {&#xA; const currentDate = this.$moment();&#xA; const timestamp = currentDate.format(&#x27;dddd DD MMMM YYYY HH:mm&#x27;);&#xA;&#xA; this.updateChildMessage( &#x27;client&#x27;, &#x27;&#x27;, &#x27;audio&#x27;, mp3Blob, timestamp);&#xA; this.isSubmitLoading = false;&#xA; }&#xA; });&#xA; },&#xA; async convertToMp3(blob, format) {&#xA; const ffmpeg = createFFmpeg({ log: true });&#xA; await ffmpeg.load();&#xA;&#xA; const inputPath = &#x27;input.&#x27; &#x2B; format;&#xA; const outputPath = &#x27;output.mp3&#x27;;&#xA;&#xA; ffmpeg.FS(&#x27;writeFile&#x27;, inputPath, await fetchFile(blob));&#xA;&#xA; await ffmpeg.run(&#x27;-i&#x27;, inputPath, &#x27;-acodec&#x27;, &#x27;libmp3lame&#x27;, outputPath);&#xA;&#xA; const mp3Data = ffmpeg.FS(&#x27;readFile&#x27;, outputPath);&#xA; const mp3Blob = new Blob([mp3Data.buffer], { type: &#x27;audio/mp3&#x27; });&#xA;&#xA; ffmpeg.FS(&#x27;unlink&#x27;, inputPath);&#xA; ffmpeg.FS(&#x27;unlink&#x27;, outputPath);&#xA;&#xA; return mp3Blob;&#xA; },&#xA; sendMessage() {&#xA; this.isSubmitLoading = true;&#xA; if (this.messageText.trim() !== &#x27;&#x27;) {&#xA; const emmet = &#x27;client&#x27;;&#xA; const text = this.escapeHTML(this.messageText)&#xA; .replace(/\n/g, &#x27;<br>&#x27;);&#xA;&#xA; const currentDate = this.$moment();&#xA; const timestamp = currentDate.format(&#x27;dddd DD MMMM YYYY HH:mm&#x27;);&#xA;&#xA; this.$nextTick(() => {&#xA; this.messageText = &#x27;&#x27;;&#xA;&#xA; const textarea = document.getElementById(&#x27;messageTextarea&#x27;);&#xA; if (textarea) {&#xA; textarea.scrollTop = 0;&#xA; textarea.scrollLeft = 0;&#xA; }&#xA; });&#xA;&#xA; this.updateChildMessage(emmet, text, &#x27;text&#x27;, &#x27;&#x27;, timestamp);&#xA; this.isSubmitLoading = false;&#xA; }&#xA; },&#xA; escapeHTML(text) {&#xA; const map = {&#xA; &#x27;&amp;&#x27;: &#x27;&amp;amp;&#x27;,&#xA; &#x27;<&#x27;: &#x27;&amp;lt;&#x27;,&#xA; &#x27;>&#x27;: &#x27;&amp;gt;&#x27;,&#xA; &#x27;"&#x27;: &#x27;&amp;quot;&#x27;,&#xA; "&#x27;": &#x27;&amp;#039;&#x27;,&#xA; "`": &#x27;&amp;#x60;&#x27;,&#xA; "/": &#x27;&amp;#x2F;&#x27;&#xA; };&#xA; return text.replace(/[&amp;<>"&#x27;`/]/g, (match) => map[match]);&#xA; },&#xA; updateChildMessage(emmet, text, type, blob, timestamp) {&#xA; const newMessage = {&#xA; id: this.$refs.messagingComponent.lastMessageId &#x2B; 1,&#xA; emmet: emmet,&#xA; text: text,&#xA; type: type,&#xA; blob: blob,&#xA; timestamp: timestamp&#xA; };&#xA;&#xA; this.$refs.messagingComponent.updateMessages(newMessage);&#xA; }&#xA; },&#xA;};&#xA;</script>



-
What is Behavioural Segmentation and Why is it Important ?
28 septembre 2023, par Erin — Analytics Tips -
ffmpeg command to add moving text watermark to video [closed]
13 octobre 2023, par Imran Khan

// Constants for watermark movement, direction change intervals, fade intervals, and overlap duration
 const MOVE_SPEED = 3;
 const DIRECTION_CHANGE_MIN = 3000;
 const DIRECTION_CHANGE_MAX = 6000;
 const FADE_INTERVAL_MIN = 10000;
 const FADE_INTERVAL_MAX = 20000;
 const OVERLAP_DURATION = 2000;

 // Get references to the video container and watermarks
 const container = document.querySelector('.video-container');
 const watermark1 = document.getElementById('watermark1');
 const watermark2 = document.getElementById('watermark2');

 // Helper function to get a random integer between min and max (inclusive)
 function getRandomInt(min, max) {
 return Math.floor(Math.random() * (max - min + 1)) + min;
 }

 // Helper function to get a random direction (either 1 or -1)
 function getRandomDirection() {
 return Math.random() > 0.5 ? 1 : -1;
 }

 // Set the initial position of the watermark inside the video container
 function setInitialPosition(watermark) {
 const x = getRandomInt(0, container.offsetWidth - watermark.offsetWidth);
 const y = getRandomInt(0, container.offsetHeight - watermark.offsetHeight);
 watermark.style.left = `${x}px`;
 watermark.style.top = `${y}px`;
 watermark.style.opacity = 1;
 }

 // Function to handle continuous movement of the watermark
 function continuousMove(watermark) {
 let dx = getRandomDirection() * MOVE_SPEED;
 let dy = getRandomDirection() * MOVE_SPEED;

 // Inner function to handle the actual movement logic
 function move() {
 let x = parseInt(watermark.style.left || 0) + dx;
 let y = parseInt(watermark.style.top || 0) + dy;

 // Check boundaries and reverse direction if necessary
 if (x < 0 || x > container.offsetWidth - watermark.offsetWidth) {
 dx = -dx;
 }
 if (y < 0 || y > container.offsetHeight - watermark.offsetHeight) {
 dy = -dy;
 }

 // Apply the new position
 watermark.style.left = `${x}px`;
 watermark.style.top = `${y}px`;

 // Continue moving
 setTimeout(move, 100);
 }

 move();

 // Change direction at random intervals
 setInterval(() => {
 const randomChoice = Math.random();
 if (randomChoice < 0.33) {
 dx = getRandomDirection() * MOVE_SPEED;
 dy = 0;
 } else if (randomChoice < 0.66) {
 dy = getRandomDirection() * MOVE_SPEED;
 dx = 0;
 } else {
 dx = getRandomDirection() * MOVE_SPEED;
 dy = getRandomDirection() * MOVE_SPEED;
 }
 }, getRandomInt(DIRECTION_CHANGE_MIN, DIRECTION_CHANGE_MAX));
 }

 // Handle the fading out of the old watermark and fading in of the new watermark
 function fadeOutAndIn(oldWatermark, newWatermark) {
 setTimeout(() => {
 setInitialPosition(newWatermark);
 newWatermark.style.opacity = 1;
 }, 0);

 setTimeout(() => {
 oldWatermark.style.opacity = 0;
 }, OVERLAP_DURATION);

 // Continue the cycle
 setTimeout(() => fadeOutAndIn(newWatermark, oldWatermark), getRandomInt(FADE_INTERVAL_MIN, FADE_INTERVAL_MAX));
 }

 // Initialize the watermarks
 setInitialPosition(watermark1);
 continuousMove(watermark1);
 setTimeout(() => fadeOutAndIn(watermark1, watermark2), getRandomInt(FADE_INTERVAL_MIN, FADE_INTERVAL_MAX));
 continuousMove(watermark2);



body, html {
 height: 100%;
 margin: 0;
 font-family: Arial, sans-serif;
 display: flex;
 justify-content: center;
 align-items: center;
 background-color: #eee;
 }

 .video-container {
 width: 50vw;
 height: 50vh;
 background-color: black;
 position: relative;
 overflow: hidden;
 }

 .watermark {
 font-size: 22px;
 position: absolute;
 color: white;
 opacity: 0;
 transition: opacity 2s;
 }





 
 
 


 <div class="video-container">
 <span class="watermark">watermark</span>
 <span class="watermark">watermark</span>
 </div>
 









I am trying to achieve an animation effect using ffmpeg. I am adding text watermark to an input video and animate the text diagonally, horizontally or vertically changed randomly. Here is what I have achieved so far.


ffmpeg -i video.mp4 -c:v libx264 -preset veryfast -crf 25 -tune zerolatency -vendor ap10 -pix_fmt yuv420p -filter:v "drawtext=fontfile=./fonts/Roboto/Roboto-Light.ttf:text='Watermark':fontcolor=white:alpha=0.5:fontsize=60:y=h/10*mod(t\,10):x=w/10*mod(t\,10):enable=1" -c:a copy watermark.mp4


Here is what I want it to work.


Initial Position :
The watermark randomly placed in the video the first time they appear.


Continuous Movement :
The watermark continuously moves within the video.
The direction and speed of the watermark's movement are random. It can move diagonally, purely horizontally, or purely vertically.
When the watermark reaches the boundaries of the video, it bounces back, changing its direction.


Direction Change :
During its continuous movement, the watermark will suddenly change its direction at random intervals between 3 to 6 seconds.
When changing direction, the watermark can randomly determined move diagonally, purely horizontally, or purely vertically.


Fade In and Out :
Every 10 to 20 seconds (randomly determined), the current watermark begins to fade out.
As the old watermark starts to fade out, a new watermark fades in at a random position, ensuring that there's always a visible watermark on the screen.
These two watermarks (the fading old one and the emerging new one) overlap on the screen for a duration of 2 seconds, after which the old watermark completely disappears.
These patterns and characteristics together provide a dynamic, constantly moving, and changing watermark for the video


To achieve the result I think we can use the
drawtext
multiple times. I have attached the HTML and JavaScript variant just for the reference to understand the result but I am trying to do this using ffmpeg.