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Sur d’autres sites (12107)

  • How to prevent gray overlays, transparency issues, and similar shader defects when using gl-transition filters

    29 janvier 2021, par Soren Wray

    I compiled and installed a local build of ffmpeg with support for gl-transition adapted from the official guide for Ubuntu. The build is configured with all relevant packages and seems to be working as intended. See the code samples at the end.

    


    I know the gl-transition filter is installed due to ./ffmpeg -v 0 -filters | grep gltransition, which outputs :

    


    T.. gltransition      VV->V      OpenGL blend transitions

    


    All sources were tested with the custom command string : ./ffmpeg -i ~/PATH/TO/INPUT1.mp4 -i ~/PATH/TO/INPUT2.mp4 -filter_complex "gltransition=duration=3:offset=1:source=/PATH/TO/EFFECT.glsl" -y ~/PATH/TO/OUTPUT.mp4, which is for a 3 second transition effect (duration=3), starting at 1 second (offset=1).

    


    I've been testing the code sources for various transition effects listed in the gl-transition gallery and have encountered some unusual gray overlays at the transition points, likely having to do with alpha channel transparency. In many cases, there are also shader or animation defects, e.g. with windowslice.glsl rendering only 1 slice when there are supposed to be 10, or again with WaterDrop.glsl, which simply fades out the clip in place of the intended ripple effect. Most complex animations seem to default to this monotonous gray overlay. I provide a gif example below for the GlitchedMemories.glsl transition.

    


    Example of Glitched Memories

    


    I couldn't locate any other reports of this particular issue online. The documentation for gl-transitions is sorely lacking and the Stack Exchange network has very little information about this custom filter. I don't know how to fix the problem. It could have something to do with the codec or pixel format used, or some quirk of my build, but the technical details are beyond me.

    


    Please note my compilation and configuration steps, perhaps the error is there :

    


    sudo apt-get update -qq && sudo apt-get -y install autoconf automake build-essential cmake git-core libass-dev libfreetype6-dev libgnutls28-dev libsdl2-dev libtool libunistring-dev libva-dev libvdpau-dev libvorbis-dev libxcb1-dev libxcb-shm0-dev libxcb-xfixes0-dev pkg-config texinfo wget yasm zlib1g-dev

mkdir -p ~/ffmpeg_sources ~/bin

sudo apt-get install nasm libx264-dev libx265-dev libnuma-dev libvpx-dev libfdk-aac-dev libmp3lame-dev libopus-dev

cd ~/ffmpeg_sources && wget -O ffmpeg-snapshot.tar.bz2 https://ffmpeg.org/releases/ffmpeg-snapshot.tar.bz2 && tar xjvf ffmpeg-snapshot.tar.bz2

cd ~/ && git clone https://github.com/transitive-bullshit/ffmpeg-gl-transition.git


    


    Open ~/ffmpeg-gl-transition/vf_gltransition.c in an editor and delete line : # define GL_TRANSITION_USING_EGL // remove this line if you don't want to use EGL

    


    cd ~/ffmpeg_sources/ffmpeg && cp ~/ffmpeg-gl-transition/vf_gltransition.c libavfilter/

git apply ~/ffmpeg-gl-transition/ffmpeg.diff

PATH="$HOME/bin:$PATH" PKG_CONFIG_PATH="$HOME/ffmpeg_build/lib/pkgconfig" ./configure \
    --prefix="$HOME/ffmpeg_build" \
    --pkg-config-flags="--static" \
    --extra-cflags="-I$HOME/ffmpeg_build/include" \
    --extra-ldflags="-L$HOME/ffmpeg_build/lib" \
    --extra-libs="-lpthread -lm" \
    --bindir="$HOME/bin" \
    --enable-gpl \
    --enable-opengl \
    --enable-gnutls \
    --enable-libass \
    --enable-libfdk-aac \
    --enable-libfreetype \
    --enable-libmp3lame \
    --enable-libopus \
    --enable-libvorbis \
    --enable-libvpx \
    --enable-libx264 \
    --enable-libx265 \
    --disable-shared \
    --enable-static \
    --enable-runtime-cpudetect \
    --enable-filter=gltransition \
    --extra-libs='-lGLEW -lglfw' \
    --enable-nonfree && \
PATH="$HOME/bin:$PATH" make

source ~/.profile


    


  • How to port signal() to sigaction() ?

    28 septembre 2016, par Shark

    due to recent problems discovered with NDK12 and NDK13b2, i’m thinking of ’porting’ libx264’s use of signal() (and missing bsd_signal() in ndk12) to use sigaction() instead.

    The problem is, I’m not quite sure what’s the simple&fastest way to replace signal() calls with sigaction() ones.

    For all i see, it’s mainly used in x264-snapshot/common/cpu.c in the following manner :

    using the following signal handler :

    static void sigill_handler( int sig )
    {
       if( !canjump )
       {
           signal( sig, SIG_DFL );
           raise( sig );
       }

       canjump = 0;
       siglongjmp( jmpbuf, 1 );
    }

    This is the problematic x264_cpu_detect function... currently, i’m guessing i only need to tackle the ARM version, but i’ ; ; still have to replace all occurances of signal() with sigaction() so i might just cover both of them to get the thing building...

    FYI - the NDK13 beta2 still has "unstable" libc and the build doesn’t fail on this part, but rather the first invocation of the rand() function somewhere else... So i’m out of luck and replacing the signal() calls might be better than just waiting for the official NDK13 release. I’m doing this to get rid of text-relocations so i can run the library (and doubango) on API 24 (Android N)

    the problematic part of function that invokes signal() :

    #elif SYS_LINUX

    uint32_t x264_cpu_detect( void )
    {
       static void (*oldsig)( int );

       oldsig = signal( SIGILL, sigill_handler );
       if( sigsetjmp( jmpbuf, 1 ) )
       {
           signal( SIGILL, oldsig );
           return 0;
       }

       canjump = 1;
       asm volatile( "mtspr 256, %0\n\t"
                     "vand 0, 0, 0\n\t"
                     :
                     : "r"(-1) );
       canjump = 0;

       signal( SIGILL, oldsig );

       return X264_CPU_ALTIVEC;
    }
    #endif

    #elif ARCH_ARM

    void x264_cpu_neon_test( void );
    int x264_cpu_fast_neon_mrc_test( void );

    uint32_t x264_cpu_detect( void )
    {
       int flags = 0;
    #if HAVE_ARMV6
       flags |= X264_CPU_ARMV6;

       // don't do this hack if compiled with -mfpu=neon
    #if !HAVE_NEON
       static void (* oldsig)( int );
       oldsig = signal( SIGILL, sigill_handler );
       if( sigsetjmp( jmpbuf, 1 ) )
       {
           signal( SIGILL, oldsig );
           return flags;
       }

       canjump = 1;
       x264_cpu_neon_test();
       canjump = 0;
       signal( SIGILL, oldsig );
    #endif

       flags |= X264_CPU_NEON;

       // fast neon -> arm (Cortex-A9) detection relies on user access to the
       // cycle counter; this assumes ARMv7 performance counters.
       // NEON requires at least ARMv7, ARMv8 may require changes here, but
       // hopefully this hacky detection method will have been replaced by then.
       // Note that there is potential for a race condition if another program or
       // x264 instance disables or reinits the counters while x264 is using them,
       // which may result in incorrect detection and the counters stuck enabled.
       // right now Apple does not seem to support performance counters for this test
    #ifndef __MACH__
       flags |= x264_cpu_fast_neon_mrc_test() ? X264_CPU_FAST_NEON_MRC : 0;
    #endif
       // TODO: write dual issue test? currently it's A8 (dual issue) vs. A9 (fast      mrc)
    #endif
       return flags;
    }

    #else

    uint32_t x264_cpu_detect( void )
    {
       return 0;
    }

    So the question is really this : what would be the quickest/easiest//fastest way to replace the signal() calls with sigaction() ones while preserving the current functionality ?

    EDIT :
    The reason i’m trying to get rid of signal() are these build errors :

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function sigill_handler: error: undefined reference to 'bsd_signal'

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'
    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'

    I already know that this is a known NDK12 problem, that might be solved by bringing bsd_signal back to the libc in NDK13. However, in it’ beta state with it’s unstable libc - it’s currently missing the rand() function and simply waiting for it might not do the trick. But in the worst-case scenario, i guess i’ll just have to wait for it and retry after it’s release.

    But as it currently is, the prebuilt version of the library i want to use has text-relocations and is being rejected by phones running newer API / version of the android OS.

    EDIT2 :
    I also know that signal() usually works by using sigaction() under the hood, but maybe i won’t get bsd_signal related build-errors... since i’m suspecting that this one isn’t using it. It’s obviously using bsd_signal, which may or may not be the same underlying thing :/

  • How to port signal() to sigaction() ?

    28 septembre 2016, par Shark

    due to recent problems discovered with NDK12 and NDK13b2, i’m thinking of ’porting’ libx264’s use of signal() (and missing bsd_signal() in ndk12) to use sigaction() instead.

    The problem is, I’m not quite sure what’s the simple&fastest way to replace signal() calls with sigaction() ones.

    For all i see, it’s mainly used in x264-snapshot/common/cpu.c in the following manner :

    using the following signal handler :

    static void sigill_handler( int sig )
    {
       if( !canjump )
       {
           signal( sig, SIG_DFL );
           raise( sig );
       }

       canjump = 0;
       siglongjmp( jmpbuf, 1 );
    }

    This is the problematic x264_cpu_detect function... currently, i’m guessing i only need to tackle the ARM version, but i’ ; ; still have to replace all occurances of signal() with sigaction() so i might just cover both of them to get the thing building...

    FYI - the NDK13 beta2 still has "unstable" libc and the build doesn’t fail on this part, but rather the first invocation of the rand() function somewhere else... So i’m out of luck and replacing the signal() calls might be better than just waiting for the official NDK13 release. I’m doing this to get rid of text-relocations so i can run the library (and doubango) on API 24 (Android N)

    the problematic part of function that invokes signal() :

    #elif SYS_LINUX

    uint32_t x264_cpu_detect( void )
    {
       static void (*oldsig)( int );

       oldsig = signal( SIGILL, sigill_handler );
       if( sigsetjmp( jmpbuf, 1 ) )
       {
           signal( SIGILL, oldsig );
           return 0;
       }

       canjump = 1;
       asm volatile( "mtspr 256, %0\n\t"
                     "vand 0, 0, 0\n\t"
                     :
                     : "r"(-1) );
       canjump = 0;

       signal( SIGILL, oldsig );

       return X264_CPU_ALTIVEC;
    }
    #endif

    #elif ARCH_ARM

    void x264_cpu_neon_test( void );
    int x264_cpu_fast_neon_mrc_test( void );

    uint32_t x264_cpu_detect( void )
    {
       int flags = 0;
    #if HAVE_ARMV6
       flags |= X264_CPU_ARMV6;

       // don't do this hack if compiled with -mfpu=neon
    #if !HAVE_NEON
       static void (* oldsig)( int );
       oldsig = signal( SIGILL, sigill_handler );
       if( sigsetjmp( jmpbuf, 1 ) )
       {
           signal( SIGILL, oldsig );
           return flags;
       }

       canjump = 1;
       x264_cpu_neon_test();
       canjump = 0;
       signal( SIGILL, oldsig );
    #endif

       flags |= X264_CPU_NEON;

       // fast neon -> arm (Cortex-A9) detection relies on user access to the
       // cycle counter; this assumes ARMv7 performance counters.
       // NEON requires at least ARMv7, ARMv8 may require changes here, but
       // hopefully this hacky detection method will have been replaced by then.
       // Note that there is potential for a race condition if another program or
       // x264 instance disables or reinits the counters while x264 is using them,
       // which may result in incorrect detection and the counters stuck enabled.
       // right now Apple does not seem to support performance counters for this test
    #ifndef __MACH__
       flags |= x264_cpu_fast_neon_mrc_test() ? X264_CPU_FAST_NEON_MRC : 0;
    #endif
       // TODO: write dual issue test? currently it's A8 (dual issue) vs. A9 (fast      mrc)
    #endif
       return flags;
    }

    #else

    uint32_t x264_cpu_detect( void )
    {
       return 0;
    }

    So the question is really this : what would be the quickest/easiest//fastest way to replace the signal() calls with sigaction() ones while preserving the current functionality ?

    EDIT :
    The reason i’m trying to get rid of signal() are these build errors :

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function sigill_handler: error: undefined reference to 'bsd_signal'

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'
    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'

    /home/devshark/SCRATCH/doubango/thirdparties/android/armv5te/lib/dist/libx264.a(cpu.o):cpu.c:function x264_cpu_detect: error: undefined reference to 'bsd_signal'

    I already know that this is a known NDK12 problem, that might be solved by bringing bsd_signal back to the libc in NDK13. However, in it’ beta state with it’s unstable libc - it’s currently missing the rand() function and simply waiting for it might not do the trick. But in the worst-case scenario, i guess i’ll just have to wait for it and retry after it’s release.

    But as it currently is, the prebuilt version of the library i want to use has text-relocations and is being rejected by phones running newer API / version of the android OS.

    EDIT2 :
    I also know that signal() usually works by using sigaction() under the hood, but maybe i won’t get bsd_signal related build-errors... since i’m suspecting that this one isn’t using it. It’s obviously using bsd_signal, which may or may not be the same underlying thing :/