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Autres articles (47)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (8679)

  • compile ffmpeg decode only without audio codecs

    28 juillet 2016, par Rob

    I work on a media manager and use ffmpeg.exe to extract screenshots.
    With the latest size of ffmpeg.exe exceeding 35MB, I am attempting to build ffmpeg without the majority of its functions, to allow only saving of a frame of video.

    I had thought disabling many of the filters, Audio Codecs etc would shrink the size of ffmpeg to something more manageable.

    Following this guide
    https://pracucci.com/compile-ffmpeg-on-windows-with-visual-studio-compiler.html
    to allow building of ffmpeg using Visual Studio 2015, I have come to the part of ./configuration and hit a wall.
    With so many options and no idea what all of them mean or do, I am asking if someone in the community can give me laymans instructions.

    I also know that I need to build x264, and possible x265 (HEVC), but am not sure if there is anything other codecs needed.
    In the end, I and am hoping to just have the one file, ffmpeg.exe for use in the media manager project.

    The code I use to get a screenshot is as follows

    Public Shared Function CreateScreenShot(ByVal FullPathAndFilename As String, ByVal SavePath As String, ByVal sec As Integer, Optional ByVal Overwrite As Boolean = False) As Boolean
       If Not File.Exists(SavePath) Or Overwrite Then
           Try
               IO.File.Delete(SavePath)
           Catch
               Return False
           End Try
           If IO.File.Exists(FullPathAndFilename) Then
               Dim myProcess As Process = New Process
               Try
                   Dim seconds As Integer = sec
                   myProcess.StartInfo.WindowStyle = ProcessWindowStyle.Hidden
                   myProcess.StartInfo.CreateNoWindow = False
                   myProcess.StartInfo.FileName = Utilities.applicationPath & "\Assets\ffmpeg.exe"
                   Dim proc_arguments As String = "-ss " & seconds.ToString & " -i """ & FullPathAndFilename & """ -vframes:v 1 -an " & """" & SavePath & """"
                   myProcess.StartInfo.Arguments = proc_arguments
                   myProcess.Start()
                   myProcess.WaitForExit()
                   If File.Exists(SavePath) Then Return True
               Catch ex As Exception
                   Throw ex
               Finally
                   myProcess.Close()
               End Try
           End If
       End If
       Return False
    End Function

    I hope this is sufficient information, and appreciated any help or suggestions.

  • high memory & cpu usage in ffmpeg C sample when muxing audio and video

    24 juin 2016, par chandu

    I am using the muxing.c example provided with ffmpeg 3.0 version to create an MP4 file (H.264 & AAC) with VS 2013.

    The sample is working fine with default width & height for video, but when I changed the width to 1920 and height to 1080, the sample is taking nearly 400MB & 60-70% cpu usage (using task manager & in Release mode) throughout the program. I have used multi threading also.

    I tried to free the encoded packet after calling write_frame(), but to no success.
    The memory is being released only after calling avcodec_close().

    Could anybody please tell me what I am doing wrong ?

    I am adding link (https://drive.google.com/open?id=0B75_-V7se7tmWUhyM0ItS0kzUVk) to code I tested with VS 2013.

    The screenshot link https://drive.google.com/open?id=0B75_-V7se7tmVm4tUjFtSnNNSHc

    The STREAM_DURATION value in the sample is set to 120 seconds (even tested with 600 seconds) and I changed default Height & Width values of AVCodecContext in add_stream function for video type to 1080 & 1920 respectively. Through out program, it is taking 355 MB, not changing at all. I think, once frame is encoded using avcodec_encode_video2 and written to the file, the memory should be released.

    Please correct me if I am wrong.

  • flush encoded packets to disk when muxing audio and video

    23 juin 2016, par chandu

    I am using muxing.c example (without any modifications) provided with ffmpeg 3.0 version to create MP4 file (H.264 & AAC) with VS 2013. The sample is working fine with default width & height for video. But when changed the width to 1920 and height to 1080, sample is taking nearly 400MB (using task manager & in Release mode) through out the program and also never writing the encoded packets to the out file. It is writing to the out file (out.mp4) only when calling avcodec_close() at the end.

    I have tried to

    1. free the encoded packet after calling write_frame().
    2. used avio_flush()
    3. used avcodec_flush_buffers()

    but no success.

    Could anybody please tell me, how can I save the every encoded packet to disk by not keeping in RAM, so the memory usage would be low ?

    Note : There is no issue with flushing the buffers after recording is over, I am doing this by calling av_interleaved_write_frame() with AVPacket NULL.