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  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (21130)

  • How to use third party drm server in hls conversion in ffmpeg [closed]

    11 janvier 2024, par dilwaria

    Currently I am using AWS Mediaconvert Service to convert any .mp4 video to hls in [360p, 480p and 720p] resolution. Also I am protecting the video using DRM service of third party BUYDRM , that gives an url for licence server.
I want to do this using ffmpeg , i can easily do is to convert in hls of [360p, 480p, 720p] and ffmpeg gives -hls_key_info "uri=keyfile.key" option to do AES encrpytion , but i am not able to find any solution to integrate my 3rd party drm licence server which provide licence at run conversion.
Please help here

    


    fmpeg gives -hls_key_info "uri=keyfile.key" option to do AES encrpytion
So i tried this

    


  • Background process that is run on file is still running after the file is deleted

    19 octobre 2015, par Marko Djokic

    So i have a process in Android that is run like this :

      process = Runtime.getRuntime().exec(commandString);
      Runtime.getRuntime().addShutdownHook(new Thread(new Runnable() {
           public void run() {
                Log.d("ShutDownHook Called");
                process.destroy();
           }
      }));

    Where the command string contains a file path and some other arguments.
    That process is a CPU heavy process and can take last as long as a few hours (Movie transcoding). The file is an ffmpeg static file. The problem is in some cases the process stays in the background even though i killed the app. That situation is on one of my phones when i kill the app with the task manager. That being said, the onDestroy() method is not called, nor is the onTerminate() from the application class, nor the shutdown hook from above.

    Also i have created a background service with a notification, so when exit the app the service should stay in the background. Even with this kind of control, when i kill the application with the task manager, the service is restarted and i lose all the references to my ffmpeg class, Async task, process etc, and i cannot stop the process because i have null pointers.
    Anyway i can ensure that the service will not be tampered with the app kill, so i can kill the process with the notification bar from my service ?

    ServiceConnection mConnection = new ServiceConnection() {

       public void onServiceDisconnected(ComponentName name) {
           Log.d("HelperActivity", "onServiceDisconnected");
           mIsBound = false;
           mServer = null;
       }

       public void onServiceConnected(ComponentName name, IBinder service) {
           Log.d("HelperActivity", "onServiceConnected");
           mIsBound = true;
           NotificationService.LocalBinder mLocalBinder = (NotificationService.LocalBinder)service;
           mServer = mLocalBinder.getServerInstance();
           //mServer.test();
       }
    };
    //This is the onCreate of the application class
    @Override
    public void onCreate() {
       super.onCreate();
       Intent intent = new Intent(this,
               NotificationService.class);

       startService(intent);
       bindService(intent, mConnection, Context.BIND_AUTO_CREATE);
       Log.d("onCreate", "Called");
       singleton = this;

    }

    I have been using http://hiteshsondhi88.github.io/ffmpeg-android-java/ for the ffmpeg support. Of course added new features but the basic concept of running a ffmpeg command is the same.

    One other strange thing is, when i start the app i delete the previous file, and still the process is running in the background, cause my transcoding performances are halved. The file is copied from assets to the internal storage every time the app is started.

     File ffmpegFile = new File(FileUtils.getFFmpeg(context));
     if (ffmpegFile.exists()) {
           Log.d("File exists!");
           ffmpegFile.delete();
     }

    The file is deleted i checked, but my CPU is still used a lot.
    Sorry for any mistakes during the post, it is my first one.

  • Distributed video decoding over a network

    26 mars 2015, par tkcast

    i’m developing a videowall controller.
    I can use any technology of programming language needed, and I want to decode videos of arbitrarily high resolution on my videowall.

    One possible solution is :
    - split the ultra high video into several slices using ffmpeg and have one computer to decode each tile of the videowall separately. I’d use the network only to control the playback

    Another interesting solution :
    - only a master computer would have the huge video, and it would control a distributed decoding over the network. Is it even possible ? how ?

    Thanks !