
Recherche avancée
Médias (17)
-
Matmos - Action at a Distance
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Danger Mouse & Jemini - What U Sittin’ On ? (starring Cee Lo and Tha Alkaholiks)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Cornelius - Wataridori 2
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
The Rapture - Sister Saviour (Blackstrobe Remix)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (45)
-
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
-
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (12265)
-
How to improve Video Trimming & Merging Performance for Mobile App [closed]
5 mai 2024, par Harpreet Singh.8052I am in the process of developing an app that will allow users to trim and merge recorded videos similar to Snapchat and Instagram stories. Currently, I am using FFmpeg for video processing, but it is taking too long to complete. I have come up with an idea to use ExoPlayer to minimize processing time. My plan is to store the trimmed duration of multiple videos and only play the trimmed part when the video is played. ExoPlayer allows playing multiple videos seamlessly, so it will appear as if the videos have been trimmed and merged. However, I am uncertain about how to handle video playback on the server-side when a user uploads all the videos and metadata about the video, such as the trimmed part from where to where they want to play. If I follow this approach, I will need to first get all the videos to the user's device before playback, but the videos can be long, ranging from 10 to 30 minutes, making this approach impractical. I would like to play them in a video stream manner.


I am also curious about how other video editing apps such as CapCut or Kinemaster handle video processing tasks like trimming, merging, and slow-mo. What video processing tools do they use ? When I tried merging ten one-minute videos, it took around 10 minutes on my Android phone, but these editing apps take less time.


I would appreciate any approach or idea to improve the processing time for video trimming and merging


-
How to perform Video Trimming & Merging Performance in Mobile App ? [closed]
5 mai 2024, par Harpreet Singh.8052I am in the process of developing an app that will allow users to trim and merge recorded videos similar to Snapchat and Instagram stories. Currently, I am using FFmpeg for video processing, but it is taking too long to complete. I have come up with an idea to use ExoPlayer to minimize processing time. My plan is to store the trimmed duration of multiple videos and only play the trimmed part when the video is played. ExoPlayer allows playing multiple videos seamlessly, so it will appear as if the videos have been trimmed and merged. However, I am uncertain about how to handle video playback on the server-side when a user uploads all the videos and metadata about the video, such as the trimmed part from where to where they want to play. If I follow this approach, I will need to first get all the videos to the user's device before playback, but the videos can be long, ranging from 10 to 30 minutes, making this approach impractical. I would like to play them in a video stream manner.


I am also curious about how other video editing apps such as CapCut or Kinemaster handle video processing tasks like trimming, merging, and slow-mo. What video processing tools do they use ? When I tried merging ten one-minute videos, it took around 10 minutes on my Android phone, but these editing apps take less time.


I would appreciate any approach or idea to improve the processing time for video trimming and merging


-
Issue playing output mp4 transcoded with ffmpeg wasm on mobile
14 mars 2023, par heroicsatsumaI'm capturing a video of a canvas using MediaRecorder :


(async () => {
 const stream = recordingCanvasCtx.canvas.captureStream();
 const chunks = [];
 videoRecorder.ondataavailable = e => chunks.push(e.data);
 videoRecorder.onstop = async () => {
 transcode(new Uint8Array(await (new Blob(chunks)).arrayBuffer()));
 stopRecording();
 };
 videoRecorder.start();
 setTimeout(() => {
 videoRecorder.stop();
 }, videoRecordDuration);
})();



Then transcoding using ffmpeg wasm :


const transcode = async (webcamData) => {
 const name = 'record.webm';

 ffmpeg.FS('writeFile', name, await fetchFile(webcamData));
 await ffmpeg.run('-i', name, '-codec', 'copy', '-preset', 'superfast', '-crf', '27', 'output.mp4');

 const data = ffmpeg.FS('readFile', 'output.mp4');

 const video = document.getElementById('vidpreview');
 video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));

 document.getElementById('viddiv').classList.add("show");

 vidpreview.onloadeddata = function () {
 playBtn.addEventListener('click', playVidAgain);
 }
}



This all works and displays when running on a Windows laptop, but when trying to display the video.src on Android I see the following error in chrome ://inspect :


ERR_REQUEST_RANGE_NOT_SATISFIABLE


Any ideas how to get this working are much appreciated