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  • How to play audio using libao and FFmpeg in C ?

    12 mars 2024, par OmegaLol21

    I am trying to create a simple prototype application that opens a video file and plays its audio. I am using the FFmpeg libraries (libavcodec, libavformat, etc) to open and decode the video, and I am attempting to use libao to play the audio. I tried looking up code examples but a lot of them either don't work or use deprecated functions.

    


    So far, I managed to come up with this :

    


    #include <libavcodec></libavcodec>avcodec.h>&#xA;#include <libavformat></libavformat>avformat.h>&#xA;#include <libswresample></libswresample>swresample.h>&#xA;#include <ao></ao>ao.h>&#xA;&#xA;int main(int argc, char** argv) {&#xA;    AVFormatContext* format_ctx = avformat_alloc_context();&#xA;    int audio_stream_index = -1;&#xA;    AVCodecContext* codec_ctx = NULL;&#xA;    AVCodec* codec = NULL;&#xA;    AVPacket packet;&#xA;    AVFrame* frame = NULL;&#xA;    ao_device* device = NULL;&#xA;    ao_sample_format sample_format;&#xA;    uint8_t* output_buffer = NULL;&#xA;    int output_linesize;&#xA;&#xA;    avformat_open_input(&amp;format_ctx, "test.mp4", NULL, NULL);&#xA;    avformat_find_stream_info(format_ctx, NULL);&#xA;&#xA;    for (int i = 0; i &lt; format_ctx->nb_streams; i&#x2B;&#x2B;) {&#xA;        if (format_ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {&#xA;            audio_stream_index = i;&#xA;            break;&#xA;        }&#xA;    }&#xA;&#xA;    codec_ctx = avcodec_alloc_context3(NULL);&#xA;    avcodec_parameters_to_context(codec_ctx, format_ctx->streams[audio_stream_index]->codecpar);&#xA;    codec = avcodec_find_decoder(codec_ctx->codec_id);&#xA;    avcodec_open2(codec_ctx, codec, NULL);&#xA;&#xA;    // Initialize libao&#xA;    ao_initialize();&#xA;    int driver_id = ao_default_driver_id();&#xA;&#xA;    sample_format.bits = 16;&#xA;    sample_format.channels = 2;&#xA;    sample_format.rate = 44100;&#xA;    sample_format.byte_format = AO_FMT_NATIVE;&#xA;    sample_format.matrix = 0;&#xA;    device = ao_open_live(driver_id, &amp;sample_format, NULL);&#xA;    if (!device) {&#xA;        fprintf(stderr, "Could not open audio device\n");&#xA;        return 1;&#xA;    }&#xA;&#xA;    frame = av_frame_alloc();&#xA;&#xA;    while (av_read_frame(format_ctx, &amp;packet) >= 0) {&#xA;        if (packet.stream_index == audio_stream_index) {&#xA;            int ret = avcodec_send_packet(codec_ctx, &amp;packet);&#xA;            if (ret &lt; 0) {&#xA;                fprintf(stderr, "Error sending packet for decoding\n");&#xA;                break;&#xA;            }&#xA;&#xA;            while (ret >= 0) {&#xA;                ret = avcodec_receive_frame(codec_ctx, frame);&#xA;                if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {&#xA;                    break;&#xA;                }&#xA;                else if (ret &lt; 0) {&#xA;                    fprintf(stderr, "Error during decoding\n");&#xA;                    break;&#xA;                }&#xA;&#xA;                ao_play(device, (char*)frame->data[0], frame->nb_samples * 2 * frame->channels);&#xA;            }&#xA;        }&#xA;        av_packet_unref(&amp;packet);&#xA;    }&#xA;&#xA;    // Clean up&#xA;    av_frame_free(&amp;frame);&#xA;    avcodec_free_context(&amp;codec_ctx);&#xA;    avformat_close_input(&amp;format_ctx);&#xA;    ao_close(device);&#xA;    ao_shutdown();&#xA;    av_freep(&amp;output_buffer);&#xA;&#xA;    return 0;&#xA;}&#xA;

    &#xA;

    This is the closest I have gotten to play audio. It plays audio but there is a lot of static sound in the background. I did try using using frame->linesize[0] for num_bytes in ao_play but that didn't produce a sound that sounded at all like the video.

    &#xA;

    Is there something I am doing wrong or missing ?

    &#xA;

    EDIT : While doing more testing, I managed to find out that the above code sample outputs pure static in the left speaker, however, in the right speaker, it does play the audio, albeit heavily distorted ?

    &#xA;