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Autres articles (57)

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (10744)

  • ppc : reduce overreads when loading 8 pixels in altivec dsp functions

    13 février 2014, par Janne Grunau
    ppc : reduce overreads when loading 8 pixels in altivec dsp functions
    

    Altivec can only load naturally aligned vectors. To handle possibly
    unaligned data a second vector is loaded from an offset of the original
    location and the data is recovered through a vector permutation.
    Overreads are minimal if the offset for second load points to the last
    element of data. This is 7 for loading eight 8-bit pixels and overreads
    are reduced from 16 bytes to 8 bytes if the pixels are 64-bit aligned.
    For unaligned pixels the overread is reduced from 23 bytes to 15 bytes
    in the worst case.

    • [DH] libavcodec/ppc/dsputil_altivec.c
  • How to stream the video from one PC to another with an acceptable quality and synchronization ?

    15 juin 2021, par ErickSkrauch

    I have the following task : to organize the broadcast of several gamers on the director's computer, which will switch the image to, to put it simply, the one who currently has more interesting gameplay.

    


    The obvious solution would be to raise an RTMP server and broadcast to it. We tried that. The image quality clearly correlates with the bitrate of the broadcast, but the streams aren't synchronized and there is no way to synchronize them. As far as I know, it's just not built into the RTMP protocol.

    


    We also tried streaming via UDP, SRT and RTSP protocols. We got minimal delay but a very blurry image and artifacts from lost packets. It feels like all these formats are trying to achieve constant FPS and sacrifice the quality.

    


    What we need :

    


      

    • A quality image.
    • 


    • Broken frames can be discarded (it's okay to have not constant FPS).
    • 


    • Latency isn't important.
    • 


    • The streams should be synchronized within a second or two.
    • 


    


    There is an assumption that broadcasting on UDP should be a solution, but some kind of intermediate buffer is needed to provide the necessary broadcasting conditions. But I don't know how to do that. I assume that we need an intermediate ffmpeg instance, which will read the incoming stream, buffer it and publish the result to some local port, from which the picture will be already taken by the director's OBS.

    


    Is there any solution to achieve our goals ?

    


  • ffmpeg output file smaller than input file

    3 mai 2020, par Debug255

    I am using ffmpeg to rotate videos 90 or 180 degrees in a Python script. It works great. But, I am curious as to why the output file would be a smaller amount of bytes than the input file.

    



    Here are the commands I use :

    



    180 degrees :

    



    ffmpeg -i ./input.mp4 -preset veryslow -vf "transpose=2,transpose=2,format=yuv420p" -metadata:s:v rotate=0 -codec:v libx264 -codec:a copy ./output.mp4

    



    90 degrees :

    



    ffmpeg -i ./input.mp4 -vf "transpose=2" ./output.mp4

    



    For example, a GoPro Hero 3 MP4 file was originally 2.0 GB. The resulting output file was 480.9 MB. Another GoPro file was 2.0 and its resulting file was 671.5 MB. Is this maybe because the GoPro files were 2.0 but contains empty space, sort of like how some NTFS filesystems make a minimal 4k file, even when there is less bytes in it ?

    



    If this isn't the GoPro Hero 3, how do I rotate the files 90 or 180 degrees but ensure the output file size is the same ? Or, is data loss expected ? Does the data loss have to do with the format ?

    



    Note that the quality of the video doesn't appear to be damaged, which is good. So, I am interested in learning more about why this is happening, then I can read the section of ffmpeg documentation that is relevant to this.

    



    Thank you !