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Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
Sur d’autres sites (9140)
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Send response only after the file has been converted
19 octobre 2020, par Andrew Junior HowardI have the following code but I'm getting confused as to send the api response only after the file has been converted, not just when it uploads (which is what it currently does) :


router.post('/uploadAudio/', function (req, res) {

 uploadAudio(req, res, function (err) {
 if (err) {
 // An error occurred when uploading
 throw err;
 }

 res.json({
 sucess: true,
 message: req.file.filename,
 });
 
 var proc = new ffmpeg({ source: '../game/src/assets/sounds/' + req.file.filename, nolog: true })
 
 proc.setFfmpegPath(ffmpegInstaller.path)
 proc

 // set output format to force
 .toFormat('ogg')

 // setup event handlers
 .on('end', function () {
 console.log('file has been converted successfully');
 })
 .on('error', function (err) {
 console.log('an error happened: ' + err.message);
 })
 // save to file <-- the new file I want -->
 .saveToFile('../game/src/assets/sounds/' + req.file.filename.replace(/\.[^/.]+$/, "") + '.ogg');
 });
});



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How can I simply replace the colors using the color masks on this image and then save it ? With RGBA channels as example
31 août 2020, par karl-policeSo I got this GIF here :




As you can see, it has Red, Green and Blue in it. And it also has a full transparency in it. This was composed together with FFMPEG out of images that looked exactly like that.




Then, with FFMPEG I "decomposed" the RGB and Alpha channels using the filter "extractplanes".


The gallery of that, in correct order starting from up to down, can be found here :




I am not sure if this actually helps me or if I'm supposed to decompose them. Because apperantly now, after decomposing them, I'm supposed to modify them, but I'm not really sure how. It's like how do I modify the red channel that only has black and white, so all at the end, will match to the specified HEX color that I want it to be to.




Now, my question is. How do I exactly make the color changing happen ? Can I do this simply with JavaScript ? Is it possible to do with FFMPEG, if possible without ImageMagicks ? Maybe a programming language where not much installation is needed to do that ?


What I understood is that. These channels basically contain values from 0 to 255 with black and white. I think the "brightness" is that what 0 and 255. So something inbetween, would be like grey.


So basically, like we do (255,0,0) for red. In these channels, if I want red somewhere I need to put one fully white pixel on the red channel and on all the other channels, there has to be a fully black pixel.


That's the concept. Now is the question, how can I do this ?




At the end I want to make it look like the colors this one has, as example :




This is from a game. So basically that's how it looks like in the game. And the game files only use these RGBA template sprites.




I asked a similar question here : How to change colors of an image using RGBA and more channels independently of their color


But somehow, I might didn't seem to explain it that well.




I made a thing here to test around with things. I guess that's nearly close, but the lines are kinda weird. jsfiddle.net/qsgazubk


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How can I simply do color interpolation on this image and then save the image ? With RGBA channels as example
24 août 2020, par karl-policeSo I got this GIF here :




As you can see, it has Red, Green and Blue in it. And it also has a full transparency in it. This was composed together with FFMPEG out of images that looked exactly like that.




Then, with FFMPEG I "decomposed" the RGB and Alpha channels using the filter "extractplanes".


The gallery of that, in correct order starting from up to down, can be found here :




I am not sure if this actually helps me or if I'm supposed to decompose them. Because apperantly now, after decomposing them, I'm supposed to modify them, but I'm not really sure how. It's like how do I modify the red channel that only has black and white, so all at the end, will match to the specified HEX color that I want it to be to.




Now, my question is. How do I exactly make the color changing happen ? Can I do this simply with JavaScript ? Is it possible to do with FFMPEG, if possible without ImageMagicks ? Maybe a programming language where not much installation is needed to do that ?


What I understood is that. These channels basically contain values from 0 to 255 with black and white. I think the "brightness" is that what 0 and 255. So something inbetween, would be like grey.


So basically, like we do (255,0,0) for red. In these channels, if I want red somewhere I need to put one fully white pixel on the red channel and on all the other channels, there has to be a fully black pixel.


That's the concept. Now is the question, how can I do this ?




At the end I want to make it look like this one as example :




This is from a game. So basically that's how it looks like in the game. And the game files only use these RGBA template sprites.




I asked a similar question here : How to change colors of an image using RGBA and more channels independently of their color


But somehow, I might didn't seem to explain it that well.




I made a thing here to test around with things. I guess that's nearly close, but the lines are kinda weird. jsfiddle.net/qsgazubk