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Autres articles (66)
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Qualité du média après traitement
21 juin 2013, parLe bon réglage du logiciel qui traite les média est important pour un équilibre entre les partis ( bande passante de l’hébergeur, qualité du média pour le rédacteur et le visiteur, accessibilité pour le visiteur ). Comment régler la qualité de son média ?
Plus la qualité du média est importante, plus la bande passante sera utilisée. Le visiteur avec une connexion internet à petit débit devra attendre plus longtemps. Inversement plus, la qualité du média est pauvre et donc le média devient dégradé voire (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.
Sur d’autres sites (13699)
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C# Windows Forms Using FFMPEG to change video format got no response
21 mai 2023, par TSLeeI am trying to make an exe program to change a video format by using FFMPEG instead of doing it in the terminal. The formatted video will be saved in the download folder. I have tried my code below and got no output response. I wonder if I used process() and StartInfo correctly, as examples I found and the documentation just confused me. I have double-checked the ffmpeg.exe is in the bin folder and the StartInfo() is just for getting information, which is under Process(). This is why Process() can access the information and use Start() to start the process. Please help and correct my understanding.
Below is part of my code :


private void convertButton_Click(object sender, EventArgs e)
 {
 String input = filepathTextBox.Text;
 String outputResolution = resolutionLabel.Text;
 String output;
 String outputFileType;
 int inputLength = input.Length;
 int l = 0;
 for (int i = (inputLength - 1); inputLength > -1; i--)
 {
 if (input[i] == '.')
 {
 l = i;
 break;
 }
 }
 output = input.Substring(0, l - 1);
 outputFileType = input.Substring(l + 1, inputLength - 1);
 Process process = new Process();
 process.StartInfo.UseShellExecute = true;
 process.StartInfo.FileName = "ffmpeg.exe";
 process.StartInfo.WorkingDirectory = @"C:\Users\User\Downloads\ffmpeg-2023-05-15-git-2953ebe7b6-full_build\bin";
 process.StartInfo.Arguments = "ffmpeg -i" + @"C:\Users\User\Downloads\file_example_MP4_640_3MG.mp4" + "-s 320x240 -r 25 -b:v 500000 -pix_fmt yuv420p -c:v libx264 -vprofile baseline -level 2.1 -x264opts stitchable=1:level=3.0:keyint=15:ref=1:merange=16:mvrange=32 -acodec pcm_s16le -ar 16000 -ac 1" + @"C:\Users\User\Downloads\440.mp4";
 process.Start();
 }



Output :
"myprogram.exe(CoreCLR : clrhost) : Loaded 'C :\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.15\System.Diagnostics.Process.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled."
The thread 0x79e0 has exited with code 0 (0x0).


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ffmpeg compilation error in windows 10 x64 for Visual Studio 2015 CE
12 avril 2016, par AnqushSo i was trying to use FFmpegInterop for win10 UWP application. And followed the specification given on https://trac.ffmpeg.org/wiki/CompilationGuide/WinRT.
here is some environment information :
VS2015 Community Edition with 10.0.10240.0 SDK
OS : Windows 10 Enterprise x64
PATH were set to:Program Files (x86)/Microsoft Visual Studio 14.0/VC/BIN/x64_ARM
So when i did this in msys2_shell.bat
../../../configure \
--toolchain=msvc \
--disable-programs \
--disable-d3d11va \
--disable-dxva2 \
--arch=x86_64 \
--enable-shared \
--enable-cross-compile \
--target-os=win32 \
--extra-cflags="-MD -DWINAPI_FAMILY=WINAPI_FAMILY_APP -D_WIN32_WINNT=0x0A00" \
--extra-ldflags="-APPCONTAINER WindowsApp.lib" \
--prefix=../../../Build/Windows10/x64I got a warning regarding some pkg file that can’t be found and may cause library detection issues.
For then i ignored it. After that i entered
make
this started a series of processing in which there is a lot of possibly harmful warnings. Like :-
c:\ffmpeginterop\ffmpeg\libavcodec\get_bits.h(307): warning C4101: 're_cache': unreferenced local variable
CC libavformat/srtdec.o
srtdec.c
c:\ffmpeginterop\ffmpeg\libavutil\libm.h(438): warning C4211: nonstandard extension used: redefined extern to static
c:\ffmpeginterop\ffmpeg\libavformat\subtitles.h(189): warning C4267: 'initializing': conversion from 'size_t' to 'int', possible loss of dataSo my question is that. Is this dangerous to proceed with. Can you help me for i should proceed with my project without any worry or not ? And i would be gratefull if anyone can guide me to watc out for specific errors that this could generate.
I know this is a lot to ask. But i would be gratefull.
ThanksEdit : Now i cant run the samples included in the ffmpeginterop package. The sample project wont debug. saying these are out of date.
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FFmpeg function avdevice_list_devices causes C++ Runtime error
29 mai 2023, par ffvideonerI use Windows, C#, FFmpeg.AutoGen.
I want to get list of devices.


public static class Helpers
{

 private static unsafe AVDeviceInfoList** _devicesList;

 public static unsafe void GetMediaSourceNames()
 {

 ffmpeg.avdevice_register_all();

 AVFormatContext* context = ffmpeg.avformat_alloc_context();

 ffmpeg.avdevice_list_devices(context, _devicesList);

 }

}



Function avdevice_list_devices() causes error :




Microsoft Visual C++ Runtime Library.
This application has requested the Runtime to terminate it in an unusual way.




What am I doing wrong ?


UPDATE


Another reason for the error :


Assertion s->oformat || s->iformat failed at src/libavdevice/avdevice.c:192



If we look at the context in debugging, we will see that
context.oformat
andcontext.iformat
are equal to zero.

UPDATE 2


If set some non-zero value, then the error will disappear.
Like this :


AVInputFormat avformat = new AVInputFormat();

(*context).iformat = &avformat;



But can't get list of devices.
Now the code looks like this. The last line throws an exception "Object reference not set to an instance of an object". But in debugging can see the value of
nb_devices
is ten (in fact, there are no devices at all).

public static class Helpers
{

 private static unsafe AVDeviceInfoList* _devicesList;


 public static unsafe void GetMediaSourcesNames()
 {

 ffmpeg.avdevice_register_all();

 AVFormatContext* context = ffmpeg.avformat_alloc_context();


 AVInputFormat avformat = new AVInputFormat();

 (*context).iformat = &avformat;


 fixed (AVDeviceInfoList** devicesListPointer = &_devicesList)
 {
 ffmpeg.avdevice_list_devices(context, devicesListPointer);
 }


 int devicesQuantity = (*_devicesList).nb_devices;

 }

}