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  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

  • Que fait exactement ce script ?

    18 janvier 2011, par

    Ce script est écrit en bash. Il est donc facilement utilisable sur n’importe quel serveur.
    Il n’est compatible qu’avec une liste de distributions précises (voir Liste des distributions compatibles).
    Installation de dépendances de MediaSPIP
    Son rôle principal est d’installer l’ensemble des dépendances logicielles nécessaires coté serveur à savoir :
    Les outils de base pour pouvoir installer le reste des dépendances Les outils de développements : build-essential (via APT depuis les dépôts officiels) ; (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

Sur d’autres sites (8344)

  • FFmpeg 6.0 won't work because the header files can't connect or interact with each other. How do I fix the files ?

    11 septembre 2023, par Señor Tonto

    I am creating a win32 API C++ application with Microsoft Visual Studio 2022 in a .sln file. I've got quite far in basic functionalities & decided to try out video decoding & playing ; I've practiced this before but not with C++. So, I looked to see good libraries & found FFmpeg. Of course, I thought this would be quite straightforward - just import the headers & code, right ? No. Firstly, the FFmpeg I'm using is one of the pre-built binaries. The 'ffmpeg-master-latest-win64-gpl-shared.zip' From the BtbN Github repository. I decompressed it with WinRar & placed the files in Program Files (x86). Later on, I realised my mistake of placing it with 32-bit programs since it's a 64-bit build. So I transferred it to Program Files. Even after this though my issue persists. The issue being that the .h files of FFmpeg cannot communicate with each other. For some reason, they can't navigate to where the header files are. I am quite sure the reason for this may have something to do with where I save the files, the directory. Nowhere on the FFmpeg website can I see where you're expected to have the file directory at. I am sure there's a preset file path that is expected. Maybe I've named the FFmpeg folder incorrectly ? Or maybe it's not meant to go in Program Files ? The current directory for the FFmpeg folder for me is : C :\Program Files\FFmpeg. Below I will provide pictures of the errors I get where the code can't connect to other .h files as well as the file path. I'll also provide my code.

    


    #include  //imports the main win32 API library&#xA;#include  //imports macros for handling Unicode &amp; ASCII char sets&#xA;#include  //defines the common control classes&#xA;#include  //imports the standard C library&#xA;#include &#xA;#include &#xA;#include <iostream>&#xA;#include <fstream>&#xA;#include <string>&#xA;&#xA;extern "C"&#xA;{&#xA;#include &#xA;#include &#xA;#include &#xA;#include &#xA;}&#xA;&#xA;#pragma comment(lib, "Comctl32.lib") //tells the linker to include Comctl32.lib in the .exe&#xA;#pragma comment(lib, "C:\\Program Files\\FFmpeg\\lib\\avcodec.lib")&#xA;#pragma comment(lib, "C:\\Program Files\\FFmpeg\\lib\\avformat.lib")&#xA;#pragma comment(lib, "C:\\Program Files\\FFmpeg\\lib\\avutil.lib")&#xA;#pragma comment(lib, "C:\\Program Files\\FFmpeg\\lib\\swscale.lib")&#xA;&#xA;#define EDIT_CONTROL 1&#xA;#define OPEN_FILE_BTN 2&#xA;#define SAVE_FILE_BTN 3&#xA;#define EMBOLDEN_BTN 4&#xA;#define ITALICISE_BTN 5&#xA;#define SCROLL_CONTAINER 6&#xA;#define FILEMENU_OPEN_FILE_BTN 7&#xA;#define ADD_ROW_BTN 8&#xA;#define CELL_1_ID 9&#xA;#define CELL_2_ID 10&#xA;#define CELL_3_ID 11&#xA;#define SCROLL_CONTAINER_TBL 12&#xA;// 946 0759 0609 | 163 739&#xA;&#xA;HINSTANCE g_hInstance;&#xA;HWND g_hWndMain, g_hWndTabs, openFileBtn, saveFileBtn, hOpenFileEdit, hScrollContainer, hEditControl, tabHandle, emboldenBtn, italiciseBtn, FilemenuOpenFileBtn, tableContainer, tblHeaderOne,&#xA;tblHeaderTwo, tblHeaderThree, addRowBtn, hAddRowDialogue, hWnd, hWndCell1Label, hWndCell1Edit, hWndCell2Label, hWndCell2Edit, hWndCell3Label, hWndCell3Edit, hWndOkButton, hWndCancelButton, hRow, hCell1, hCell2, hCell3,&#xA;hWMP, OpenMp4Btn, hWMPContainer, hPlayBtn;&#xA;HMENU  hMenu, hSubMenu;&#xA;bool isBold = false, isItalic = false;&#xA;&#xA;&#xA;const int startX = 0;&#xA;const int startY = 60;&#xA;const int ROW_HEIGHT = 20;&#xA;const int CELL_WIDTH = 110;&#xA;static int numRows = 1;&#xA;static int numCols = 3;&#xA;&#xA;LRESULT CALLBACK WindowProcessMessages(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);&#xA;INT_PTR CALLBACK AddRowDlgProc(HWND hwndDlg, UINT msg, WPARAM wParam, LPARAM lParam);&#xA;&#xA;int WINAPI wWinMain(&#xA;    _In_ HINSTANCE currentInstance,&#xA;    _In_opt_ HINSTANCE previousInstance,&#xA;    _In_ LPWSTR cmdLine,&#xA;    _In_ int cmdCount)&#xA;{&#xA;    const wchar_t* CLASS_NAME = L"Windows App";&#xA;    WNDCLASS wc{};&#xA;    wc.hInstance = currentInstance;&#xA;    wc.lpszClassName = CLASS_NAME;&#xA;    wc.hCursor = LoadCursor(nullptr, IDC_ARROW);&#xA;    wc.hbrBackground = (HBRUSH)COLOR_WINDOW;&#xA;    wc.lpfnWndProc = WindowProcessMessages;&#xA;    RegisterClass(&amp;wc);&#xA;&#xA;    g_hWndMain = CreateWindow(CLASS_NAME, L"Windows App",&#xA;        WS_OVERLAPPEDWINDOW,&#xA;        CW_USEDEFAULT, CW_USEDEFAULT,&#xA;        800, 600,&#xA;        nullptr, nullptr, nullptr, nullptr);&#xA;&#xA;    if (g_hWndMain == NULL) {&#xA;        return 0;&#xA;    }&#xA;&#xA;    // Initialize common controls&#xA;    INITCOMMONCONTROLSEX icex;&#xA;    icex.dwSize = sizeof(INITCOMMONCONTROLSEX);&#xA;    icex.dwICC = ICC_TAB_CLASSES;&#xA;    InitCommonControlsEx(&amp;icex);&#xA;&#xA;    // Create tab control&#xA;    g_hWndTabs = CreateWindow(WC_TABCONTROL, L"",&#xA;        WS_CHILD | WS_CLIPSIBLINGS | WS_VISIBLE | TCS_SINGLELINE,&#xA;        0, 0, 800, 600,&#xA;        g_hWndMain, nullptr, currentInstance, nullptr);&#xA;&#xA;    if (g_hWndTabs == NULL) {&#xA;        return 0;&#xA;    }&#xA;&#xA;    // Add tabs to tab control, seperate tab later&#xA;    TCITEM tcitem;&#xA;    tcitem.mask = TCIF_TEXT;&#xA;&#xA;    wchar_t buf1[] = L"Table View";&#xA;    tcitem.pszText = buf1;&#xA;    TabCtrl_InsertItem(g_hWndTabs, 0, &amp;tcitem);&#xA;&#xA;    wchar_t buf2[] = L"Text Files";&#xA;    tcitem.pszText = buf2;&#xA;    TabCtrl_InsertItem(g_hWndTabs, 1, &amp;tcitem);&#xA;&#xA;    wchar_t buf3[] = L"mp4 Files";&#xA;    tcitem.pszText = buf3;&#xA;    TabCtrl_InsertItem(g_hWndTabs, 2, &amp;tcitem);&#xA;&#xA;&#xA;&#xA;    //original location of button intitialisation&#xA;&#xA;&#xA;    ShowWindow(g_hWndMain, SW_SHOWDEFAULT);&#xA;    UpdateWindow(g_hWndMain);&#xA;&#xA;    MSG msg{};&#xA;    while (GetMessage(&amp;msg, nullptr, 0, 0)) {&#xA;        TranslateMessage(&amp;msg);&#xA;        DispatchMessage(&amp;msg);&#xA;    }&#xA;    return 0;&#xA;}&#xA;&#xA;</string></fstream></iostream>

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    I severely doubt my code has anything to do with the issue though. It's probably directory-based. I just placed wWinmain here to keep with the character limit.

    &#xA;

    The .h files can't find each other&#xA;The file path for the FFmpeg files

    &#xA;

  • FFMPEG : Reconnect not working for HTTP source with UDP output [closed]

    5 octobre 2023, par Quinnell

    I am streaming an audio input with a static video slate. Audio comes from an HTTP source. I output to a multicast IP via UDP.

    &#xA;

    The stream periodically fails. The process needs to be killed and manually restarted. Would like to have the stream automatically reconnect itself upon failure.

    &#xA;

    Server runs CentOS 7.&#xA;FFMPEG version : ffmpeg version N-107408-g882aac99d2 Copyright (c) 2000-2022 the FFmpeg developers&#xA;built with gcc 4.8.5 (GCC) 20150623 (Red Hat 4.8.5-44)

    &#xA;

    The server will eventually be replaced with AlmaLinux 8.8 running the latest version of ffmpeg.

    &#xA;

    Currently experimenting with the RECONNECT option but so far it has failed to restore the stream automatically.

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    note : IPs and identifying variables have been sanitized.

    &#xA;

    #! /bin/bash&#xA;&#xA;filename="test1.yuv"&#xA;streamTitle="Reconnect_TEST1" # friendly name for stream. Helps when running pgrep&#xA;streamInput="100.100.100.100:8002" # Input IP:Port we&#x27;re receiving on.&#xA;multicastOut="232.100.100.100:5500" # Multicast IP:Port we&#x27;re sending to&#xA;logFile=/home/username/logs/${streamTitle}.log # Log file we output the nohup data to.&#xA;&#xA;nohup ffmpeg \&#xA;    -re \&#xA;    -video_size 854x480 \&#xA;    -i $filename \&#xA;    -i http://${streamInput} \&#xA;    -reconnect 1 \&#xA;    -reconnect_at_eof 1 \&#xA;    -reconnect_streamed 1 \&#xA;    -reconnect_on_network_error 1 \&#xA;    -reconnect_on_http_error 1 \&#xA;    -reconnect_delay_max 10 \&#xA;    -c:a ac3 \&#xA;    -ac 1 \&#xA;    -af loudnorm \&#xA;    -vf loop=loop=-1:size=1:start=0 \&#xA;    -c:v libx264 \&#xA;    -profile:v main \&#xA;    -s:v 854x480 \&#xA;    -aspect 16:9 \&#xA;    -r 15 -g 30 -bf 0 -crf 30 \&#xA;    -fflags &#x2B;genpts -flags &#x2B;cgop&#x2B;ilme \&#xA;    -metadata title=$streamTitle \&#xA;    -metadata:s:a:0 language=eng \&#xA;    -mpegts_flags &#x2B;pat_pmt_at_frames \&#xA;    -flush_packets 0 -threads 1 \&#xA;    -v verbose \&#xA;    -f mpegts udp://${multicastOut}?pkt_size=1316 \&#xA;    -loglevel verbose >$logFile &amp;&#xA;

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  • FFmpeg help, how should I use FFmpeg ? [closed]

    11 septembre 2023, par Señor Tonto

    I'm trying to use FFmpeg in my code, which is a C++ win32 application that I'm coding from Visual Studio Code 2022. I've downloaded FFmpeg from the BtnB Github that they link in their offical site as a pre-built binary. Now, I got the shared version, as I believed this would both have the command-line .exe app & the normal code headers & libraries. I tried using some code inside of my main.cpp to decode frames from .mp4 files as a test. For some reason though, on launch I got these errors : avcodec-60.dll cannot be found, avformat-60.dll cannot be found, avutil-58.dll cannot be found, swscale-7.dll cannot be found. So now I'm wondering why aren't these provided in the shared code ? there are only dll.a files but no actual .dll files, I also found .def files with the names of the .dll files I am apparently missing, now I want to know why these .dll files aren't provided. Do I need to build from source for that ? Or should I just forget using the .h & .lib files of FFmpeg & use the command-line app ? Any help appreciated.

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    I want to use FFmpeg, but I can't find any guidance as to whether to use the command-line tool or the code function that aren't working due to the absent .dll filess

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