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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (9474)
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Availability of WebM (VP8) Video Hardware IP Designs
10 janvier 2011, par noreply@blogger.com (John Luther)Hello from the frigid city of Oulu, in the far north of Finland. Our WebM hardware development team, formerly part of On2 Technologies, is now up-to-speed and working hard on a number of video efforts for WebM.
- VP8 (the video codec used in WebM) hardware decoder IP is available from Google for semiconductor companies who want to support high-quality WebM playback in their chipsets.
- The Oulu team will release the first VP8 video hardware encoder IP in the first quarter of 2011. We have the IP running in an FPGA environment, and rigorous testing is underway. Once all features have been tested and implemented, the encoder will be launched as well.
WebM video hardware IPs are implemented and delivered as RTL (VHDL/Verilog) source code, which is a register-level hardware description language for creating digital circuit designs. The code is based on the Hantro brand video IP from On2, which has been successfully deployed by numerous chipset companies around the world. Our designs support VP8 up to 1080p resolution and can run 30 or 60fps, depending on the foundry process and hardware clock frequency.
The WebM/VP8 hardware decoder implementation has already been licensed to over twenty partners and is proven in silicon. We expect the first commercial chips to integrate our VP8 decoder IP to be available in the first quarter of 2011. For example, Chinese semiconductor maker Rockchip last week demonstrated full WebM hardware playback on their new RK29xx series processor at CES in Las Vegas (video below).
Note : To view the video in WebM format, ensure that you’ve enrolled in the YouTube HTML5 trial and are using a WebM-compatible browser. You can also view the video on YouTube.Hardware implementations of the VP8 encoder also bring exciting possibilities for WebM in portable devices. Not only can hardware-accelerated devices play high-quality WebM content, but hardware encoding also enables high-resolution, real-time video communications apps on the same devices. For example, when VP8 video encoding is fully off-loaded to a hardware accelerator, you can run 720p or even 1080p video conferencing at full framerate on a portable device with minimal battery use.
The WebM hardware video IP team will be focusing on further developing the VP8 hardware designs while also helping our semiconductor partners to implement WebM video compression in their chipsets. If you have any questions, please visit our Hardware page.
Happy New Year to the WebM community !
Jani Huoponen, Product Manager
Aki Kuusela, Engineering Manager -
CPU usage and memory of Gstreamer pipleline
10 mars 2013, par Myles MegyesiI'm using gstreamer to capture video from a webcam, encode it with x264 and stream it using a gstrtpbin. It works great. However, it uses about 50% of all four of my cores and a lot of memory. Is there anything I can do to lower the CPU and memory usage ? Here's the pipeline.
pipeline_description = "gstrtpbin latency=0 max-latency=100 drop-on-latency=true use-pipeline-clock=true ntp-sync=true name=rtpbin " \
"autovideosrc ! video/x-raw-yuv,width=640,height=480,framerate=30/1 ! " \
"tee name=t_vid ! queue ! fpsdisplaysink name=fpssink text-overlay=false video-sink=xvimagesink signal-fps-measurements=true t_vid. ! " \
"queue ! videorate ! ffmpegcolorspace ! x264enc pass=qual tune=zerolatency quantizer=40 ! queue ! rtph264pay ! rtpbin.send_rtp_sink_0 " \
"rtpbin.send_rtp_src_0 ! udpsink port=%d host=%s sync=false async=false rtpbin.send_rtcp_src_0 ! " \
"udpsink port=%d host=%s sync=false async=false name=vrtcpsink udpsrc port=%d ! " \
"rtpbin.recv_rtcp_sink_0 autoaudiosrc ! queue ! audioresample ! audioconvert ! alawenc ! rtppcmapay ! rtpbin.send_rtp_sink_1 " \
"rtpbin.send_rtp_src_1 ! udpsink port=%d host=%s sync=false async=false rtpbin.send_rtcp_src_1 ! " \
"udpsink port=%d host=%s sync=false async=false udpsrc port=%d ! rtpbin.recv_rtcp_sink_1" % (VRTP_SEND_PORT, DEST,
VRTCP_SEND_PORT, DEST, VRTCP_RECV_PORT, ARTP_SEND_PORT, DEST, ARTCP_SEND_PORT, DEST, ARTCP_RECV_PORT) -
FFmpeg lagging issue in android
5 septembre 2012, par Balwant Kumar SinghI'm using FFmpeg using dolphin player. I'm getting video lagging issue and also Audio/Video synch issue for big files.
Is there any solution to get rid of it ? I'm pretty new in this and don't have the knowledge FFmpeg code.
I've gone through this FFmpeg tutorial site, http://dranger.com/ffmpeg/ffmpeg.html.
With this I can understand about a little about implementing internal audio/video clock.
I'm not able to understand, in which part of FFmpeg I should do alteration for solving this problem.Kindly reply with a solution...