Recherche avancée

Médias (1)

Mot : - Tags -/ogv

Autres articles (94)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Installation en mode standalone

    4 février 2011, par

    L’installation de la distribution MediaSPIP se fait en plusieurs étapes : la récupération des fichiers nécessaires. À ce moment là deux méthodes sont possibles : en installant l’archive ZIP contenant l’ensemble de la distribution ; via SVN en récupérant les sources de chaque modules séparément ; la préconfiguration ; l’installation définitive ;
    [mediaspip_zip]Installation de l’archive ZIP de MediaSPIP
    Ce mode d’installation est la méthode la plus simple afin d’installer l’ensemble de la distribution (...)

Sur d’autres sites (7632)

  • ffmpeg : add a data size threshold for muxing queue size

    15 octobre 2020, par Jan Ekström
    ffmpeg : add a data size threshold for muxing queue size
    

    This way the old max queue size limit based behavior for streams
    where each individual packet is large is kept, while for smaller
    streams more packets can be buffered (current default is at 50
    megabytes per stream).

    For some explanation, by default ffmpeg copies packets from before
    the appointed seek point/start time and puts them into the local
    muxing queue. Before, it getting utilized was much less likely
    since as soon as the filter chain was initialized, the encoder
    (and thus output stream) was also initialized.

    Now, since we will be pushing the encoder initialization to when the
    first AVFrame is decoded and filtered - which only happens after
    the exact seek point is hit as packets are ignored until then -
    this queue will be seeing much more usage.

    In more layman's terms, this attempts to fix cases such as where :
    - seek point ends up being 5 seconds before requested time.
    - audio is set to copy, and thus immediately begins filling the
    muxing queue.
    - video is being encoded, and thus all received packets are skipped
    until the requested time is hit.

    • [DH] doc/ffmpeg.texi
    • [DH] fftools/ffmpeg.c
    • [DH] fftools/ffmpeg.h
    • [DH] fftools/ffmpeg_opt.c
  • Slow Video play in mobile devices

    5 novembre 2015, par Rahul Chipad

    i have implemented video play functionality using html5 video tag.In web video play instantly but in mobile it takes to 15-20 seconds to play video over 3g/Wifi network

    i have searched for this issue and tried partial content request script in php but partial content request not working in browser.
    we have using ffmpeg for video encoding and akamai as cdn.

    ffmpeg -i '20102707.mp4' -y -f mp4 -vcodec libx264 -pix_fmt yuv420p -vprofile baseline -preset slow -b:v 158035 -r 12/1 -vf "scale=480:trunc(ow/a/2)*2" -acodec libfaac -b:a 18320 -ar 16000 -ac 2 '20102707_VIDEO_MEDIUM_H264.mp4' 2>&1

    i have tired different bit rate and frame rate for video encoding but all taking more time to play

    Any idea ?

  • How to play H.264 video in a win32 window ?

    4 avril 2012, par parvez

    I came across a H.264 video which i would like to play in my c++ application. Could anyone suggest what could be the easiest way of doing it ? Or What library can be used for the purpose.

    Thanks in advance..