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Autres articles (67)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

Sur d’autres sites (9071)

  • Displaying YUV420 data using Opengles shader is too slow

    28 novembre 2012, par user1278982

    I have a child thread called A to decode video using ffmpeg on iPhone 3GS, another thread called B to display yuv data, in thread B, I used glSubTexImage2D to upload Y U V textures, and then convert yuv data to RGB in shader, but the frame rate in the decode thread is only 15fps.Why ?

    Update :
    The frame size is 720 * 576.
    I also found something interesting that if I didn't start the thread displaying the YUV data, the frame rate calculated in the decode thread is 22 fps,otherwise 15 fps.So I think that my displaying method must be inefficient.the code as below.

    I have a callback in the decode thread :

    typedef struct _DVDVideoPicture
    {
      char *plane[4];
      int iLineSize[4];
    }DVDVideoPicture;

    void YUVCallBack(void *pYUVData, void *pContext)
    {
      VideoView *view = (VideoView *)pContext;
      [view.glView copyYUVData:(DVDVideoPicture *)pData];
      [view calculateFrameRate];
    }

    The copyYUVData method extract the y u v planes separately. The following is displaying thread method.

  • Anomalie #3443 (Fermé) : la boite quand un doc est attacher à un article a disparue

    14 mai 2015, par marcimat ☺☮☯♫
  • FFmpeg flags for second input / audio source

    10 juillet 2015, par LouisK

    Reading FFmpeg docs it seems it’s totally possible to use two streams of buffer data to transcode. Is this wrong ?

    I’m trying to use 2 streamed inputs via a child process in node.js, but only have 1 working.

    Only appending 1 -i, 1 source piped in works for video only or an already combined stream :
    ffmpeg -i - -f mp4 -movflags frag_keyframe+faststart pipe:1

    two inputs, 2 piped sources fails :
    ffmpeg -i - -map 0:v -i - -map 0:a -ar 44100 -ac 2 -ab 96000 -f mp4 -movflags frag_keyframe+faststart pipe:1 pipe:2

    gives : Error opening input files : Invalid argument — what argument is invalid ? Is the data I’m sending it an issue ?