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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (104)
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Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras. -
Encodage et transformation en formats lisibles sur Internet
10 avril 2011MediaSPIP transforme et ré-encode les documents mis en ligne afin de les rendre lisibles sur Internet et automatiquement utilisables sans intervention du créateur de contenu.
Les vidéos sont automatiquement encodées dans les formats supportés par HTML5 : MP4, Ogv et WebM. La version "MP4" est également utilisée pour le lecteur flash de secours nécessaire aux anciens navigateurs.
Les documents audios sont également ré-encodés dans les deux formats utilisables par HTML5 :MP3 et Ogg. La version "MP3" (...)
Sur d’autres sites (9611)
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Perspective transformations
Finally (after a long break) I managed to force myself to update the PHP documentation and this time it was distortImage code example. Things have been hectic lately but that does not quite explain the 6 months(?) break between this and the previous post. As a matter of a fact there is no excuse for such a long silence so I will try to update this blog a bit more often from now on.
Back in the day I used to blog the examples and update the documentation if I remembered but I am trying to fix this bad habit. Most of the latest examples have been updated in to the manual. In the case of the two last examples I updated the documentation first and then blogged on the subject.
I took some time to actually understand the perspective transformations properly using the excellent ImageMagick examples (mainly created by Anthony Thyssen) as a reference. The basic idea of perspective distortion seems simple : to distort the control points to new locations. Grabbing the syntax for Imagick was easy, an array of control point pairs in the form of :
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array(source_x, source_y, dest_x, dest_y ... )
The following example uses the built-in checkerboard pattern to demonstrate perspective distortion :
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< ?php
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/* Create new object */
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$im = new Imagick() ;
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/* Create new checkerboard pattern */
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$im->newPseudoImage(100, 100, "pattern:checkerboard") ;
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/* Set the image format to png */
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$im->setImageFormat(’png’) ;
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/* Fill background area with transparent */
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$im->setImageVirtualPixelMethod(Imagick: :VIRTUALPIXELMETHOD_TRANSPARENT) ;
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/* Activate matte */
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$im->setImageMatte(true) ;
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/* Control points for the distortion */
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$controlPoints = array( 10, 10,
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10, 5,
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10, $im->getImageHeight() - 20,
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10, $im->getImageHeight() - 5,
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$im->getImageWidth() - 10, 10,
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$im->getImageWidth() - 10, 20,
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$im->getImageWidth() - 10, $im->getImageHeight() - 10,
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$im->getImageWidth() - 10, $im->getImageHeight() - 30) ;
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/* Perform the distortion */
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$im->distortImage(Imagick: :DISTORTION_PERSPECTIVE, $controlPoints, true) ;
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/* Ouput the image */
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header("Content-Type : image/png") ;
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echo $im ;
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?>
Here is the source image :
And the result :
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Of ctors and dtors
18 février 2011, par Multimedia Mike — Programming, Sega DreamcastI haven’t given up on the Sega Dreamcast programming. I was able to compile a bunch of homebrew code for the DC many years ago and I can’t make it work anymore. Again, I was working with a purpose-built, open source RTOS named KallistiOS (or KOS). I can make the programs compile but not run. I had ELF files left over from years ago which still executed. But when I tried to build new ELF files, no luck— the programs crashed before even reaching my main() function.
I found the problem : ELF files are comprised of a number of sections and 2 of these sections are named ’.ctors’ and ’.dtors’ which stand for constructors and destructors. The KOS RTOS performs a manual traversal of .ctors section during program initialization and this is where things go bad. The traversal code doesn’t seem to account for a .ctors section that only contains a single entry. I commented out the function that does the traversal and programs started to work, at least until it was time to exit the program and return control to the program loader. That’s when the counterpart .dtors section traversal code ran and demonstrated the same problem. I’ll exhibit the problematic code at the end of this post.
So I’m finally tinkering with Sega Dreamcast programming once again and with a slightly better grasp of software engineering than the first time I did this.
Portable and Compatible C ?
If nothing else, this low-level embedded stuff exposes you to some serious toolchain arcana, the likes of which you will likely never see working strictly in the desktop arena.Still, this exercise makes me wonder why C code from a decade ago doesn’t compile reliably now. Part of it is because gcc has gotten stricter about the syntax it will accept. In the case of this specific crashing problem, I suspect it comes down to a difference in the way the linker generates the final ELF file. I’ve written a list of items I have had to modify in the KOS codebase in order to get it to compile on more recent gcc versions. I wonder if it would be worth publishing the specifics, or if anyone would ever find the information useful ? Oh, who am I kidding ? Of course I’ll write it up, perhaps publish a new version of the code, if only because that’s the best chance I have of finding my own work again some years down the road.
Problematic C Code
See if this code makes any sense to you. It somehow traverse a list of 32-bit function pointers (in different directions, depending on constructors or destructors), executing each in turn. However, it appears to fall over if the list of pointers consists of a single entry.
C :-
typedef void (*fptr)(void) ;
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static fptr ctor_list[1] __attribute__((section(".ctors"))) = { (fptr) -1 } ;
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static fptr dtor_list[1] __attribute__((section(".dtors"))) = { (fptr) -1 } ;
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/* Call this to execute all ctors */
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void arch_ctors() {
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fptr *fpp ;
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/* Run up to the end of the list (defined by crtend) */
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for (fpp=ctor_list + 1 ; *fpp != 0 ; ++fpp)
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;
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/* Now run the ctors backwards */
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while (—fpp> ctor_list)
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(**fpp)() ;
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}
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/* Call this to execute all dtors */
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void arch_dtors() {
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fptr *fpp ;
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/* Do the dtors forwards */
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for (fpp=dtor_list + 1 ; *fpp != 0 ; ++fpp )
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(**fpp)() ;
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}
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CRO Audit : Increase Your Conversions in 10 Simple Steps
25 mars 2024, par Erin