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  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

  • Soumettre bugs et patchs

    10 avril 2011

    Un logiciel n’est malheureusement jamais parfait...
    Si vous pensez avoir mis la main sur un bug, reportez le dans notre système de tickets en prenant bien soin de nous remonter certaines informations pertinentes : le type de navigateur et sa version exacte avec lequel vous avez l’anomalie ; une explication la plus précise possible du problème rencontré ; si possibles les étapes pour reproduire le problème ; un lien vers le site / la page en question ;
    Si vous pensez avoir résolu vous même le bug (...)

Sur d’autres sites (13340)

  • Revision 4405 : des sizes sur les input text pour être homogène

    8 novembre 2010, par kent1 — Log

    des sizes sur les input text pour être homogène

  • Revision 4405 : des sizes sur les input text pour être homogène

    8 novembre 2010, par kent1 — Log

    des sizes sur les input text pour être homogène

  • Dreamcast Track Sizes

    1er mars 2015, par Multimedia Mike — Sega Dreamcast

    I’ve been playing around with Sega Dreamcast discs lately. Not playing the games on the DC discs, of course, just studying their structure. To review, the Sega Dreamcast game console used special optical discs named GD-ROMs, where the GD stands for “gigadisc”. They are capable of holding about 1 gigabyte of data.

    You know what’s weird about these discs ? Each one manages to actually store a gigabyte of data. Each disc has a CD portion and a GD portion. The CD portion occupies the first 45000 sectors and can be read in any standard CD drive. This area is divided between a brief data track and a brief (usually) audio track.

    The GD region starts at sector 45000. Sometimes, it’s just one humongous data track that consumes the entire GD region. More often, however, the data track is split between the first track and the last track in the region and there are 1 or more audio tracks in between. But the weird thing is, the GD region is always full. I made a study of it (click for a larger, interactive graph) :


    Dreamcast Track Sizes

    Some discs put special data or audio bonuses in the CD region for players to discover. But every disc manages to fill out the GD region. I checked up on a lot of those audio tracks that divide the GD data and they’re legitimate music tracks. So what’s the motivation ? Why would the data track be split in 2 pieces like that ?

    I eventually realized that I probably answered this question in this blog post from 4 years ago. The read speed from the outside of an optical disc is higher than the inside of the same disc. When I inspect the outer data tracks of some of these discs, sure enough, there seem to be timing-sensitive multimedia FMV files living on the outer stretches.

    One day, I’ll write a utility to take apart the split ISO-9660 filesystem offset from a weird sector.