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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • ffmpeg null filter when configuring (no such filter 'eq')

    20 octobre 2017, par Diolor

    I configure ffmpeg to compile it an Android gcc (among others) like that :

    ./configure --disable-filters --enable-filter=atrim,trim,eq

    And this is the preview :

    Enabled filters:
    aformat          anull            atrim            format           null             trim

    Obviously the eq filter is missing and in it’s place it’s the null enabled filter. As expected the eq filter is also missing from the executable binary and if we try use the eq filter it will return :

    No such filter: 'eq', Error reinitializing filters!, Failed to inject frame into filter network:
    Invalid argument, Error while processing the decoded data for stream #0:0, Conversion failed!

    Full configuration :

    --prefix=/path/to/x86
    --enable-static --disable-shared
    --enable-small
    --enable-cross-compile
    --target-os=linux
    --arch=x86
    --sysroot=/path/to/sysroot
    --cross-prefix=/path/to/i686-linux-android-
    --enable-pic
    --disable-ffplay
    --disable-ffprobe
    --disable-ffserver
    --disable-doc
    --disable-filters
    --enable-filter=atrim,trim,eq
    --disable-asm
    --disable-debug
    --extra-cflags=-I/path/to/usr/include -O3 -Wno-deprecated-declarations -fpie -pie -Wl,-z,relro,-z,now -march=i686 -m32 -mtune=intel -mssse3 -mfpmath=sse
    --extra-ldflags=-L/path/to/usr/lib -fpie -pie
  • How i can fix selected processor does not support Thumb mode `itt gt'

    22 octobre 2017, par w liu

    When I compiled ffmpeg(version 3.3.4) for Android, I successfully compiled out .so, but there was an error while running the project.

    C :\Users\admin\AppData\Local\Temp\ffmpeg-105062.s : Assembler messages :
    C :\Users\admin\AppData\Local\Temp\ffmpeg-105062.s:43301 : Error : selected processor does not support Thumb mode

    itt gt'
     C:\Users\admin\AppData\Local\Temp\ffmpeg-105062.s:43302: Error: thumb conditional instruction should be in IT block --

    movgt r6,r0’
    C :\Users\admin\AppData\Local\Temp\ffmpeg-105062.s:43303 : Error : thumb conditional instruction should be in IT block —

    movgt r0,r1'
     C:\Users\admin\AppData\Local\Temp\ffmpeg-105062.s:43305: Error: selected processor does not support Thumb mode

    it le’
    C :\Users\admin\AppData\Local\Temp\ffmpeg-105062.s:43306 : Error : thumb conditional instruction should be in IT block —

    movle r0,r2'
     C:\Users\admin\AppData\Local\Temp\ffmpeg-105062.s:43308: Error: selected processor does not support Thumb mode

    it gt’
    C :\Users\admin\AppData\Local\Temp\ffmpeg-105062.s:43309 : Error : thumb conditional instruction should be in IT block — `movgt r6,r0’
    clang.exe : error : assembler command failed with exit code 1 (use -v to see invocation)

    NDK=/root/Ndk/android-ndk-r14b
    SYSROOT=$NDK/platforms/android-23/arch-arm/
    TOOLCHAIN=/root/Ndk/android-ndk-r14b/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64
    function build_one

    ./configure \
    —prefix=$PREFIX
    —enable-shared
    —disable-static
    —disable-doc
    —enable-ffmpeg
    —disable-ffplay
    —disable-ffprobe
    —disable-ffserver
    —disable-doc
    —disable-symver
    —enable-small
    —cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
    —target-os=linux
    —arch=armv7-a
    —enable-cross-compile
    —sysroot=$SYSROOT
    —extra-cflags="-march=armv7-a -mfloat-abi=softfp -mfpu=neon -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__"
    $ADDITIONAL_CONFIGURE_FLAG
    make clean
    make
    make install

    CPU=arm
    PREFIX=/root/FFmpegOut/android/$CPU
    build_one

  • is it necessary in Anaconda for Matplotlib to install ffmpeg for animation saving ?

    2 mai 2018, par Vasyl Kolomiets

    For animation saving I have read some propositions
    1) manual installing ffmpeg this way :

     conda install -c conda-forge ffmpeg

    2) manual installing ImageMagick and changing matplotlib configuration file "matplotlibrc" this way :

    #animation.ffmpeg_args: ''         # Additional arguments to pass to ffmpeg
    #animation.avconv_path: 'avconv'   # Path to avconv binary. Without full path
                                      # $PATH is searched
    #animation.avconv_args: ''         # Additional arguments to pass to avconv
    #animation.mencoder_path: 'mencoder'
                                      # Path to mencoder binary. Without full path
                                      # $PATH is searched
    #animation.mencoder_args: ''       # Additional arguments to pass to mencoder
    #animation.convert_path: 'convert' # Path to ImageMagick's convert binary.
    animation.convert_path: F:\Games\ImageMagick-7.0.7-Q16\magick.exe
                                      # On Windows use the full path since convert
                                      # is also the name of a system tool.

    where line with pass to installed ImageMagick was added manually

    animation.convert_path: F:\Games\ImageMagick-7.0.7-Q16\magick.exe

    Two questions :
    1 - what way is better for Anaconda ?
    2 - really Anaconda has no better way ????